文件名称:Nature_Grass
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NVIDIA范例中草的绘制,经典的3D知识学习代码,VC++平台下OpenGL语言开发,对显卡要求比较高,看你的机子能不能跑得动。-NVIDIA examples of Chinese herbal mapping, 3D knowledge of classical learning code VC platform OpenGL language development, the graphics requirements is relatively high, you see the loom can run dynamic.
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下载文件列表
压缩包 : 49636972nature_grass.zip 列表 Appearance/ Appearance/AlphaAttributes.cpp Appearance/AlphaAttributes.h Appearance/Appearance.cpp Appearance/Appearance.h Appearance/AppUtils.h Appearance/BlendAttributes.cpp Appearance/BlendAttributes.h Appearance/Light.cpp Appearance/Light.h Appearance/Material.cpp Appearance/Material.h Appearance/MatLight.cpp Appearance/MatLight.h Appearance/Texture.cpp Appearance/Texture.h Appearance/TextureCoordGenerator.cpp Appearance/TextureCoordGenerator.h Appearance/TextureLoader.cpp Application Nature/ Application Nature/Data/ Application Nature/Data/Grass/ Application Nature/Data/Grass/coverage.png Application Nature/Data/Grass/grassPack.dds Application Nature/Data/Grass/GrassShader.xml Application Nature/Data/Grass/randommap.tga Application Nature/Data/GUI/ Application Nature/Data/GUI/ArialSmall.tga Application Nature/Data/GUI/GUIElements.PNG Application Nature/Data/GUI/GUILayout.xml Application Nature/Data/GUI/gui_desc.xml Application Nature/Data/IniFile.xml Application Nature/Data/Sky/ Application Nature/Data/Sky/clouds.png Application Nature/Data/Sky/skydome.xml Application Nature/Data/Sky/SkyGroup.xml Application Nature/Data/Sky/SkyShader.xml Application Nature/Data/Terrain/ Application Nature/Data/Terrain/dirt.dds Application Nature/Data/Terrain/fungus.dds Application Nature/Data/Terrain/grasslayer.dds Application Nature/Data/Terrain/Heightmap.jpg Application Nature/Data/Terrain/TerrainShader.xml Application Nature/Data/Terrain/watermap.jpg Application Nature/Data/Water/ Application Nature/Data/Water/water.png Application Nature/Data/Water/WaterGroup.xml Application Nature/Data/Water/watermesh.3ds Application Nature/Data/Water/WaterShader.xml Application Nature/Main.cpp Application Nature/SceneFrame.cpp Application Nature/SceneFrame.h Application Nature/SceneGraph.exe Application Nature/SceneGraph.sln Application Nature/SceneGraph.suo Application Nature/SceneGraph.vcproj Application Nature/Terrain/ Application Nature/Terrain/GrassCell.cpp Application Nature/Terrain/GrassCell.h Application Nature/Terrain/HeightMap.cpp Application Nature/Terrain/HeightMap.h Application Nature/Terrain/Portal.cpp Application Nature/Terrain/Portal.h Application Nature/Terrain/Terrain.cpp Application Nature/Terrain/Terrain.h Application Nature/Terrain/TerrainCell.cpp Application Nature/Terrain/TerrainCell.h Application Nature/Terrain/TerrainUtils.cpp Application Nature/Terrain/TerrainUtils.h Events/ Events/GUIEventListener.h Events/InputEventListener.h Events/KeyEvent.cpp Events/KeyEvent.h Events/MouseEvent.cpp Events/MouseEvent.h Events/WindowEvent.cpp Events/WindowEvent.h Extensions/ Extensions/GLee.cpp Extensions/GLee.h Geometry/ Geometry/BoundsDescriptor.cpp Geometry/BoundsDescriptor.h Geometry/DistanceObject.h Geometry/Geometry.cpp Geometry/Geometry.h Geometry/Plane.h Geometry/ShadowInfo.cpp Geometry/ShadowInfo.h Geometry/Triangle.cpp Geometry/Triangle.h GUI/ GUI/GUIAlphaElement.cpp GUI/GUIAlphaElement.h GUI/GUIButton.cpp GUI/GUIButton.h GUI/GUICheckBox.cpp GUI/GUICheckBox.h GUI/GUIClippedRectangle.cpp GUI/GUIClippedRectangle.h GUI/GUIComboBox.cpp GUI/GUIComboBox.h GUI/GUIEvent.cpp GUI/GUIEvent.h GUI/GUIFont.cpp GUI/GUIFont.h GUI/GUIFontManager.cpp GUI/GUIFontManager.h GUI/GUIFrame.cpp GUI/GUIFrame.h GUI/GUILabel.cpp GUI/GUILabel.h GUI/GUIMaterialSurface.cpp GUI/GUIMaterialSurface.h GUI/GUIPanel.cpp GUI/GUIPanel.h GUI/GUIRadioButton.cpp GUI/GUIRadioButton.h GUI/GUIRectangle.cpp GUI/GUIRectangle.h GUI/GUISeparator.cpp GUI/GUISeparator.h GUI/GUISlider.cpp GUI/GUISlider.h GUI/GUITabbedPanel.cpp GUI/GUITabbedPanel.h GUI/GUITexCoordDescriptor.cpp GUI/GUITexCoordDescriptor.h GUI/GUIText.cpp GUI/GUIText.h GUI/GUITextBox.cpp GUI/GUITextBox.h GUI/GUIUtils.h Icons/ Icons/SceneGraph/ Icons/SceneGraph/icon1.ico Icons/SceneGraph/resource.h Icons/SceneGraph/SceneGraph.aps Icons/SceneGraph/SceneGraph.rc Icons/ScreenSaver/ Icons/ScreenSaver/icon.ico Icons/ScreenSaver/Screensaver Template.rc Image/ Image/DDSLoader.cpp Image/Image.cpp Image/Image.h Image/JPEGLoader.cpp Image/PNGLoader.cpp Image/PNGLoader.h Image/TGALoader.cpp lib/ lib/glpng.lib lib/glpngd.lib Managers/ Managers/GeometryManager.cpp Managers/GeometryManager.h Managers/ManagersUtils.h Managers/MediaPathManager.cpp Managers/MediaPathManager.h Managers/TexturesManager.cpp Managers/TexturesManager.h Managers/WindowsManager.cpp Managers/WindowsManager.h Math/ Math/MathUtils.h Math/Matrix4.h Math/Quaternion.h Math/Tuple2.h Math/Tuple3.h Math/Tuple4.h Nodes/ Nodes/Particles.cpp Nodes/Particles.h Nodes/Shape.cpp Nodes/Shape.h Nodes/Sprite.cpp Nodes/Sprite.h Nodes/Transform3D.cpp Nodes/Transform3D.h Nodes/TransformGroup.cpp Nodes/TransformGroup.h Parsers/ Parsers/IOXMLObject.cpp Parsers/IOXMLObject.h Parsers/XMLParser.cpp Parsers/XMLParser.h Renderer/ Renderer/FrameBufferObject.cpp Renderer/FrameBufferObject.h Renderer/GLCaps.cpp Renderer/GLCaps.h Renderer/GLPBuffer.cpp Renderer/GLPBuffer.h Renderer/Renderer.cpp Renderer/Renderer.h Shaders/ Shaders/ShaderAttributes.cpp Shaders/ShaderAttributes.h Shaders/ShaderElements.h Shaders/Shaders.cpp Shaders/Shaders.h Tools/ Tools/Benchmark.cpp Tools/Benchmark.h Tools/Factory3DS.cpp Tools/Factory3DS.h Tools/Font.cpp Tools/Font.h Tools/FPSCounter.cpp Tools/FPSCounter.h Tools/GenUtilsList.h Tools/Index.cpp Tools/Index.h Tools/Logger.cpp Tools/Logger.h Tools/MediaInfo.h Tools/Mutex.h Tools/NamedObject.cpp Tools/NamedObject.h Tools/Perlin.cpp Tools/Perlin.h Tools/Spline.cpp Tools/Spline.h Tools/String.cpp Tools/String.h Tools/Timer.cpp Tools/Timer.h Viewer/ Viewer/Camera.cpp Viewer/Camera.h Viewer/Frustum.cpp Viewer/Frustum.h Window/ Window/DisplayMode.cpp Window/DisplayMode.h Window/SSWindow.cpp Window/SSWindow.h Window/Window.cpp Window/Window.h