文件名称:RACE
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.58mb
- 下载次数:
- 0次
- 提 供 者:
- b***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
DX的一个赛车游戏。。对于深入开发有很大的帮助,希望大家喜欢-a racing game using directx
(系统自动生成,下载前可以参看下载内容)
下载文件列表
极限赛车\data\explotion.bmp
........\....\model\bullet.X
........\....\.....\car1.X
........\....\.....\car2.X
........\....\.....\car3.X
........\....\.....\car4.X
........\....\.....\circler.X
........\....\.....\obstacle.X
........\....\.....\track.X
........\....\Thumbs.db
........\read me.txt
........\极限赛车.exe
........\源代码\camera\camera.cpp
........\......\......\camera.h
........\......\CarGameDemo.ncb
........\......\CarGameDemo.sln
........\......\CarGameDemo.sln.old
........\......\CarGameDemo.suo
........\......\CarGameDemo.suo.old
........\......\CarGameDemo.vcproj
........\......\CarGameDemo.vcproj.8.00.old
........\......\CarGameDemo.vcproj.PC-200808281632.Administrator.user
........\......\CarGameDemo.vcproj.walkmanilove.Administrator.user
........\......\CarGameDemo.vcproj.WQRZ.Administrator.user
........\......\common\d3dfont.cpp
........\......\......\d3dfont.h
........\......\......\myd3d.cpp
........\......\......\myd3d.h
........\......\......\timer.cpp
........\......\......\timer.h
........\......\data\explotion.bmp
........\......\....\model\bullet.X
........\......\....\.....\car1.X
........\......\....\.....\car2.X
........\......\....\.....\car3.X
........\......\....\.....\car4.X
........\......\....\.....\circler.X
........\......\....\.....\obstacle.X
........\......\....\.....\track.X
........\......\main\game.cpp
........\......\....\game.h
........\......\....\main.cpp
........\......\output\Mesh Dump.txt
........\......\......\output.cpp
........\......\......\output.h
........\......\Release\AIcar.obj
........\......\.......\BuildLog.htm
........\......\.......\bullet.obj
........\......\.......\camera.obj
........\......\.......\car.obj
........\......\.......\CarGameDemo.exe
........\......\.......\CarGameDemo.exe.intermediate.manifest
........\......\.......\CarGameDemo.pdb
........\......\.......\circler.obj
........\......\.......\d3dfont.obj
........\......\.......\explosion.obj
........\......\.......\game.obj
........\......\.......\main.obj
........\......\.......\mesh.obj
........\......\.......\mt.dep
........\......\.......\myd3d.obj
........\......\.......\obstacle.obj
........\......\.......\output.obj
........\......\.......\StdAfx.obj
........\......\.......\timer.obj
........\......\.......\vc90.idb
........\......\.......\vc90.pdb
........\......\scene\AIcar.cpp
........\......\.....\AIcar.h
........\......\.....\bullet.cpp
........\......\.....\bullet.h
........\......\.....\car.cpp
........\......\.....\car.h
........\......\.....\circler.cpp
........\......\.....\circler.h
........\......\.....\explosion.cpp
........\......\.....\explosion.h
........\......\.....\mesh.cpp
........\......\.....\mesh.h
........\......\.....\obstacle.cpp
........\......\.....\obstacle.h
........\......\StdAfx.cpp
........\......\StdAfx.h
........\......\UpgradeLog.XML
........\......\_UpgradeReport_Files\UpgradeReport.css
........\......\....................\UpgradeReport.xslt
........\......\....................\UpgradeReport_Minus.gif
........\......\....................\UpgradeReport_Plus.gif
........\......\开发文档.doc
........\......\data\model
........\data\model
........\源代码\camera
........\......\common
........\......\data
........\......\main
........\......\output
........\......\Release
........\......\scene
........\......\_UpgradeReport_Files
........\data
........\....\model\bullet.X
........\....\.....\car1.X
........\....\.....\car2.X
........\....\.....\car3.X
........\....\.....\car4.X
........\....\.....\circler.X
........\....\.....\obstacle.X
........\....\.....\track.X
........\....\Thumbs.db
........\read me.txt
........\极限赛车.exe
........\源代码\camera\camera.cpp
........\......\......\camera.h
........\......\CarGameDemo.ncb
........\......\CarGameDemo.sln
........\......\CarGameDemo.sln.old
........\......\CarGameDemo.suo
........\......\CarGameDemo.suo.old
........\......\CarGameDemo.vcproj
........\......\CarGameDemo.vcproj.8.00.old
........\......\CarGameDemo.vcproj.PC-200808281632.Administrator.user
........\......\CarGameDemo.vcproj.walkmanilove.Administrator.user
........\......\CarGameDemo.vcproj.WQRZ.Administrator.user
........\......\common\d3dfont.cpp
........\......\......\d3dfont.h
........\......\......\myd3d.cpp
........\......\......\myd3d.h
........\......\......\timer.cpp
........\......\......\timer.h
........\......\data\explotion.bmp
........\......\....\model\bullet.X
........\......\....\.....\car1.X
........\......\....\.....\car2.X
........\......\....\.....\car3.X
........\......\....\.....\car4.X
........\......\....\.....\circler.X
........\......\....\.....\obstacle.X
........\......\....\.....\track.X
........\......\main\game.cpp
........\......\....\game.h
........\......\....\main.cpp
........\......\output\Mesh Dump.txt
........\......\......\output.cpp
........\......\......\output.h
........\......\Release\AIcar.obj
........\......\.......\BuildLog.htm
........\......\.......\bullet.obj
........\......\.......\camera.obj
........\......\.......\car.obj
........\......\.......\CarGameDemo.exe
........\......\.......\CarGameDemo.exe.intermediate.manifest
........\......\.......\CarGameDemo.pdb
........\......\.......\circler.obj
........\......\.......\d3dfont.obj
........\......\.......\explosion.obj
........\......\.......\game.obj
........\......\.......\main.obj
........\......\.......\mesh.obj
........\......\.......\mt.dep
........\......\.......\myd3d.obj
........\......\.......\obstacle.obj
........\......\.......\output.obj
........\......\.......\StdAfx.obj
........\......\.......\timer.obj
........\......\.......\vc90.idb
........\......\.......\vc90.pdb
........\......\scene\AIcar.cpp
........\......\.....\AIcar.h
........\......\.....\bullet.cpp
........\......\.....\bullet.h
........\......\.....\car.cpp
........\......\.....\car.h
........\......\.....\circler.cpp
........\......\.....\circler.h
........\......\.....\explosion.cpp
........\......\.....\explosion.h
........\......\.....\mesh.cpp
........\......\.....\mesh.h
........\......\.....\obstacle.cpp
........\......\.....\obstacle.h
........\......\StdAfx.cpp
........\......\StdAfx.h
........\......\UpgradeLog.XML
........\......\_UpgradeReport_Files\UpgradeReport.css
........\......\....................\UpgradeReport.xslt
........\......\....................\UpgradeReport_Minus.gif
........\......\....................\UpgradeReport_Plus.gif
........\......\开发文档.doc
........\......\data\model
........\data\model
........\源代码\camera
........\......\common
........\......\data
........\......\main
........\......\output
........\......\Release
........\......\scene
........\......\_UpgradeReport_Files
........\data