文件名称:ode-0.11.1
介绍说明--下载内容均来自于网络,请自行研究使用
可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ode-0.11.1\aclocal.m4
..........\autogen.sh
..........\build\.svn\all-wcprops
..........\.....\....\dir-prop-base
..........\.....\....\entries
..........\.....\....\prop-base\premake4.exe.svn-base
..........\.....\....\.........\premake4.lua.svn-base
..........\.....\....\text-base\config-default.h.svn-base
..........\.....\....\.........\premake4.exe.svn-base
..........\.....\....\.........\premake4.lua.svn-base
..........\.....\config-default.h
..........\.....\premake4.exe
..........\.....\premake4.lua
..........\.....\RigidBody\Debug\BuildLog.htm
..........\.....\.........\.....\RigidBody.exe.embed.manifest
..........\.....\.........\.....\RigidBody.exe.embed.manifest.res
..........\.....\.........\.....\RigidBody.exe.intermediate.manifest
..........\.....\.........\.....\RigidBody.obj
..........\.....\.........\.....\RigidBody.pch
..........\.....\.........\.....\RigidBody.res
..........\.....\.........\.....\stdafx.obj
..........\.....\.........\.....\vc90.idb
..........\.....\.........\.....\vc90.pdb
..........\.....\.........\ReadMe.txt
..........\.....\.........\..lease\BuildLog.htm
..........\.....\.........\.......\mt.dep
..........\.....\.........\.......\RigidBody.exe.intermediate.manifest
..........\.....\.........\.......\RigidBody.obj
..........\.....\.........\.......\RigidBody.pch
..........\.....\.........\.......\RigidBody.res
..........\.....\.........\.......\stdafx.obj
..........\.....\.........\.......\vc90.idb
..........\.....\.........\.......\vc90.pdb
..........\.....\.........\resource.h
..........\.....\.........\RigidBody.aps
..........\.....\.........\RigidBody.cpp
..........\.....\.........\RigidBody.rc
..........\.....\.........\RigidBody.vcproj
..........\.....\.........\RigidBody.vcproj.LENOVO-CCEF8B9A.Yves Liu.user
..........\.....\.........\stdafx.cpp
..........\.....\.........\stdafx.h
..........\.....\.........\targetver.h
..........\.....\vs2008\Debug\RigidBody.pdb
..........\.....\......\main.cpp
..........\.....\......\obj\DebugDoubleDLL\amotor.obj
..........\.....\......\...\..............\array.obj
..........\.....\......\...\..............\ball.obj
..........\.....\......\...\..............\box.obj
..........\.....\......\...\..............\BuildLog.htm
..........\.....\......\...\..............\capsule.obj
..........\.....\......\...\..............\collision_cylinder_box.obj
..........\.....\......\...\..............\collision_cylinder_plane.obj
..........\.....\......\...\..............\collision_cylinder_sphere.obj
..........\.....\......\...\..............\collision_cylinder_trimesh.obj
..........\.....\......\...\..............\collision_kernel.obj
..........\.....\......\...\..............\collision_quadtreespace.obj
..........\.....\......\...\..............\collision_sapspace.obj
..........\.....\......\...\..............\collision_space.obj
..........\.....\......\...\..............\collision_transform.obj
..........\.....\......\...\..............\collision_trimesh_box.obj
..........\.....\......\...\..............\collision_trimesh_ccylinder.obj
..........\.....\......\...\..............\collision_trimesh_disabled.obj
..........\.....\......\...\..............\collision_trimesh_distance.obj
..........\.....\......\...\..............\collision_trimesh_gimpact.obj
..........\.....\......\...\..............\collision_trimesh_opcode.obj
..........\.....\......\...\..............\collision_trimesh_plane.obj
..........\.....\......\...\..............\collision_trimesh_ray.obj
..........\.....\......\...\..............\collision_trimesh_sphere.obj
..........\.....\......\...\..............\collision_trimesh_trimesh.obj
..........\.....\......\...\..............\collision_trimesh_trimesh_new.obj
..........\.....\......\...\..............\collision_util.obj
..........\.....\......\...\..............\contact.obj
..........\.....\......\...\..............\convex.obj
..........\.....\......\...\..............\cylinder.obj
..........\.....\......\...\..............\error.obj
..........\.....\......\...\..............\export-dif.obj
..........\.....\......\...\..............\fas
..........\autogen.sh
..........\build\.svn\all-wcprops
..........\.....\....\dir-prop-base
..........\.....\....\entries
..........\.....\....\prop-base\premake4.exe.svn-base
..........\.....\....\.........\premake4.lua.svn-base
..........\.....\....\text-base\config-default.h.svn-base
..........\.....\....\.........\premake4.exe.svn-base
..........\.....\....\.........\premake4.lua.svn-base
..........\.....\config-default.h
..........\.....\premake4.exe
..........\.....\premake4.lua
..........\.....\RigidBody\Debug\BuildLog.htm
..........\.....\.........\.....\RigidBody.exe.embed.manifest
..........\.....\.........\.....\RigidBody.exe.embed.manifest.res
..........\.....\.........\.....\RigidBody.exe.intermediate.manifest
..........\.....\.........\.....\RigidBody.obj
..........\.....\.........\.....\RigidBody.pch
..........\.....\.........\.....\RigidBody.res
..........\.....\.........\.....\stdafx.obj
..........\.....\.........\.....\vc90.idb
..........\.....\.........\.....\vc90.pdb
..........\.....\.........\ReadMe.txt
..........\.....\.........\..lease\BuildLog.htm
..........\.....\.........\.......\mt.dep
..........\.....\.........\.......\RigidBody.exe.intermediate.manifest
..........\.....\.........\.......\RigidBody.obj
..........\.....\.........\.......\RigidBody.pch
..........\.....\.........\.......\RigidBody.res
..........\.....\.........\.......\stdafx.obj
..........\.....\.........\.......\vc90.idb
..........\.....\.........\.......\vc90.pdb
..........\.....\.........\resource.h
..........\.....\.........\RigidBody.aps
..........\.....\.........\RigidBody.cpp
..........\.....\.........\RigidBody.rc
..........\.....\.........\RigidBody.vcproj
..........\.....\.........\RigidBody.vcproj.LENOVO-CCEF8B9A.Yves Liu.user
..........\.....\.........\stdafx.cpp
..........\.....\.........\stdafx.h
..........\.....\.........\targetver.h
..........\.....\vs2008\Debug\RigidBody.pdb
..........\.....\......\main.cpp
..........\.....\......\obj\DebugDoubleDLL\amotor.obj
..........\.....\......\...\..............\array.obj
..........\.....\......\...\..............\ball.obj
..........\.....\......\...\..............\box.obj
..........\.....\......\...\..............\BuildLog.htm
..........\.....\......\...\..............\capsule.obj
..........\.....\......\...\..............\collision_cylinder_box.obj
..........\.....\......\...\..............\collision_cylinder_plane.obj
..........\.....\......\...\..............\collision_cylinder_sphere.obj
..........\.....\......\...\..............\collision_cylinder_trimesh.obj
..........\.....\......\...\..............\collision_kernel.obj
..........\.....\......\...\..............\collision_quadtreespace.obj
..........\.....\......\...\..............\collision_sapspace.obj
..........\.....\......\...\..............\collision_space.obj
..........\.....\......\...\..............\collision_transform.obj
..........\.....\......\...\..............\collision_trimesh_box.obj
..........\.....\......\...\..............\collision_trimesh_ccylinder.obj
..........\.....\......\...\..............\collision_trimesh_disabled.obj
..........\.....\......\...\..............\collision_trimesh_distance.obj
..........\.....\......\...\..............\collision_trimesh_gimpact.obj
..........\.....\......\...\..............\collision_trimesh_opcode.obj
..........\.....\......\...\..............\collision_trimesh_plane.obj
..........\.....\......\...\..............\collision_trimesh_ray.obj
..........\.....\......\...\..............\collision_trimesh_sphere.obj
..........\.....\......\...\..............\collision_trimesh_trimesh.obj
..........\.....\......\...\..............\collision_trimesh_trimesh_new.obj
..........\.....\......\...\..............\collision_util.obj
..........\.....\......\...\..............\contact.obj
..........\.....\......\...\..............\convex.obj
..........\.....\......\...\..............\cylinder.obj
..........\.....\......\...\..............\error.obj
..........\.....\......\...\..............\export-dif.obj
..........\.....\......\...\..............\fas