文件名称:2.2LOD
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 9.49mb
- 下载次数:
- 0次
- 提 供 者:
- 宁*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
LOD地形的一个例子·近远摄像机观察三角面得不同个数-hellow
相关搜索: lod
(系统自动生成,下载前可以参看下载内容)
下载文件列表
2.2 LOD\bin\ground.jpg
.......\...\heightmap.bmp
.......\...\lightmap.tga
.......\...\MechWarrior.exe
.......\...\MechWarrior.ilk
.......\...\MechWarrior.pdb
.......\...\terrain_texture.dds
.......\...\tile2.tga
.......\bin
.......\Intermediate\MechWarrior\Debug\BuildLog.htm
.......\............\...........\.....\Camera.obj
.......\............\...........\.....\Dib.obj
.......\............\...........\.....\Frustum.obj
.......\............\...........\.....\Game.obj
.......\............\...........\.....\GlobalFunc.obj
.......\............\...........\.....\MechWarrior.exe.embed.manifest
.......\............\...........\.....\MechWarrior.exe.embed.manifest.res
.......\............\...........\.....\MechWarrior.exe.intermediate.manifest
.......\............\...........\.....\MechWarrior.obj
.......\............\...........\.....\MechWarrior.pch
.......\............\...........\.....\MechWarrior.res
.......\............\...........\.....\mt.dep
.......\............\...........\.....\QuadTree.obj
.......\............\...........\.....\stdafx.obj
.......\............\...........\.....\Terrain.obj
.......\............\...........\.....\Utility.obj
.......\............\...........\.....\vc80.idb
.......\............\...........\.....\vc80.pdb
.......\............\...........\.....\vfxdebug.obj
.......\............\...........\.....\vfxmemory.obj
.......\............\...........\Debug
.......\............\MechWarrior
.......\Intermediate
.......\MechWarrior\Camera.cpp
.......\...........\Camera.h
.......\...........\define.h
.......\...........\Dib.cpp
.......\...........\Dib.h
.......\...........\Frustum.cpp
.......\...........\Frustum.h
.......\...........\Game.cpp
.......\...........\Game.h
.......\...........\GlobalFunc.cpp
.......\...........\GlobalFunc.h
.......\...........\MechWarrior.cpp
.......\...........\MechWarrior.h
.......\...........\MechWarrior.ico
.......\...........\MechWarrior.ncb
.......\...........\MechWarrior.rc
.......\...........\MechWarrior.sln
.......\...........\MechWarrior.suo
.......\...........\MechWarrior.suo.old
.......\...........\MechWarrior.vcproj
.......\...........\MechWarrior.vcproj.ZZPROGRAM.Administrator.user
.......\...........\QuadTree.cpp
.......\...........\QuadTree.h
.......\...........\ReadMe.txt
.......\...........\Resource.h
.......\...........\small.ico
.......\...........\stdafx.cpp
.......\...........\stdafx.h
.......\...........\Terrain.cpp
.......\...........\Terrain.h
.......\...........\UpgradeLog.XML
.......\...........\Utility.cpp
.......\...........\Utility.h
.......\...........\vfxdebug.cpp
.......\...........\vfxdebug.h
.......\...........\vfxmemory.cpp
.......\...........\vfxmemory.h
.......\...........\新建文件夹\ZCamera.cpp
.......\...........\..........\ZCamera.h
.......\...........\新建文件夹
.......\MechWarrior
.......\MechWarrior.suo
2.2 LOD
.......\...\heightmap.bmp
.......\...\lightmap.tga
.......\...\MechWarrior.exe
.......\...\MechWarrior.ilk
.......\...\MechWarrior.pdb
.......\...\terrain_texture.dds
.......\...\tile2.tga
.......\bin
.......\Intermediate\MechWarrior\Debug\BuildLog.htm
.......\............\...........\.....\Camera.obj
.......\............\...........\.....\Dib.obj
.......\............\...........\.....\Frustum.obj
.......\............\...........\.....\Game.obj
.......\............\...........\.....\GlobalFunc.obj
.......\............\...........\.....\MechWarrior.exe.embed.manifest
.......\............\...........\.....\MechWarrior.exe.embed.manifest.res
.......\............\...........\.....\MechWarrior.exe.intermediate.manifest
.......\............\...........\.....\MechWarrior.obj
.......\............\...........\.....\MechWarrior.pch
.......\............\...........\.....\MechWarrior.res
.......\............\...........\.....\mt.dep
.......\............\...........\.....\QuadTree.obj
.......\............\...........\.....\stdafx.obj
.......\............\...........\.....\Terrain.obj
.......\............\...........\.....\Utility.obj
.......\............\...........\.....\vc80.idb
.......\............\...........\.....\vc80.pdb
.......\............\...........\.....\vfxdebug.obj
.......\............\...........\.....\vfxmemory.obj
.......\............\...........\Debug
.......\............\MechWarrior
.......\Intermediate
.......\MechWarrior\Camera.cpp
.......\...........\Camera.h
.......\...........\define.h
.......\...........\Dib.cpp
.......\...........\Dib.h
.......\...........\Frustum.cpp
.......\...........\Frustum.h
.......\...........\Game.cpp
.......\...........\Game.h
.......\...........\GlobalFunc.cpp
.......\...........\GlobalFunc.h
.......\...........\MechWarrior.cpp
.......\...........\MechWarrior.h
.......\...........\MechWarrior.ico
.......\...........\MechWarrior.ncb
.......\...........\MechWarrior.rc
.......\...........\MechWarrior.sln
.......\...........\MechWarrior.suo
.......\...........\MechWarrior.suo.old
.......\...........\MechWarrior.vcproj
.......\...........\MechWarrior.vcproj.ZZPROGRAM.Administrator.user
.......\...........\QuadTree.cpp
.......\...........\QuadTree.h
.......\...........\ReadMe.txt
.......\...........\Resource.h
.......\...........\small.ico
.......\...........\stdafx.cpp
.......\...........\stdafx.h
.......\...........\Terrain.cpp
.......\...........\Terrain.h
.......\...........\UpgradeLog.XML
.......\...........\Utility.cpp
.......\...........\Utility.h
.......\...........\vfxdebug.cpp
.......\...........\vfxdebug.h
.......\...........\vfxmemory.cpp
.......\...........\vfxmemory.h
.......\...........\新建文件夹\ZCamera.cpp
.......\...........\..........\ZCamera.h
.......\...........\新建文件夹
.......\MechWarrior
.......\MechWarrior.suo
2.2 LOD