文件名称:Puzzle
- 所属分类:
- 其他小程序
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 405kb
- 下载次数:
- 0次
- 提 供 者:
- l*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个拼图游戏的源代码。
.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib。-A jigsaw puzzle of the source code. . Game engine code to refer to [America] Michael Morrison' s " Game Programming Getting Started" 2. Hunting game image resources from the " Wulin Heroes" in the hunting of small game 3. Vc.net2005 compile-time with attention to the project properties page Use of ATL choose " not to use ATL" , the character set select " Use multi-byte character set" , as well as linker-> type "-" additional dependencies: msimg32.lib winmm.lib.
.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib。-A jigsaw puzzle of the source code. . Game engine code to refer to [America] Michael Morrison' s " Game Programming Getting Started" 2. Hunting game image resources from the " Wulin Heroes" in the hunting of small game 3. Vc.net2005 compile-time with attention to the project properties page Use of ATL choose " not to use ATL" , the character set select " Use multi-byte character set" , as well as linker-> type "-" additional dependencies: msimg32.lib winmm.lib.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Puzzle\Puzzle\Bitmap.cpp
......\......\Bitmap.h
......\......\Brainiac.cpp
......\......\Brainiac.h
......\......\GameEngine.cpp
......\......\GameEngine.h
......\......\Puzzle.rc
......\......\Puzzle.vcproj
......\......\Puzzle.vcproj.DEEPIN-33BDB33D.Administrator.user
......\......\Res\bitmap0.bmp
......\......\...\bitmap1.bmp
......\......\...\bitmap10.bmp
......\......\...\bitmap11.bmp
......\......\...\bitmap12.bmp
......\......\...\bitmap13.bmp
......\......\...\bitmap14.bmp
......\......\...\bitmap15.bmp
......\......\...\bitmap2.bmp
......\......\...\bitmap3.bmp
......\......\...\bitmap4.bmp
......\......\...\bitmap5.bmp
......\......\...\bitmap6.bmp
......\......\...\bitmap7.bmp
......\......\...\bitmap8.bmp
......\......\...\bitmap9.bmp
......\......\...\Brainiac.ico
......\......\...\Brainiac_sm.ico
......\......\...\Match.wav
......\......\...\Mismatch.wav
......\......\...\Select.wav
......\......\...\Thumbs.db
......\......\...\Win.wav
......\......\Resource.h
......\Puzzle.sln
......\Puzzle.suo
......\......\Res
......\Puzzle
Puzzle
......\......\Bitmap.h
......\......\Brainiac.cpp
......\......\Brainiac.h
......\......\GameEngine.cpp
......\......\GameEngine.h
......\......\Puzzle.rc
......\......\Puzzle.vcproj
......\......\Puzzle.vcproj.DEEPIN-33BDB33D.Administrator.user
......\......\Res\bitmap0.bmp
......\......\...\bitmap1.bmp
......\......\...\bitmap10.bmp
......\......\...\bitmap11.bmp
......\......\...\bitmap12.bmp
......\......\...\bitmap13.bmp
......\......\...\bitmap14.bmp
......\......\...\bitmap15.bmp
......\......\...\bitmap2.bmp
......\......\...\bitmap3.bmp
......\......\...\bitmap4.bmp
......\......\...\bitmap5.bmp
......\......\...\bitmap6.bmp
......\......\...\bitmap7.bmp
......\......\...\bitmap8.bmp
......\......\...\bitmap9.bmp
......\......\...\Brainiac.ico
......\......\...\Brainiac_sm.ico
......\......\...\Match.wav
......\......\...\Mismatch.wav
......\......\...\Select.wav
......\......\...\Thumbs.db
......\......\...\Win.wav
......\......\Resource.h
......\Puzzle.sln
......\Puzzle.suo
......\......\Res
......\Puzzle
Puzzle