文件名称:linetrace
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.57mb
- 下载次数:
- 0次
- 提 供 者:
- zha****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
光线跟踪场景,包括反射和投射以及镜面放射-Ray tracing scene, including specular reflection and projection, as well as radiation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
光线跟踪\OpenGL\debug\OpenGL.exe
........\......\.....\OpenGL.ilk
........\......\.....\OpenGL.pdb
........\......\OpenGL\Debug\BuildLog.htm
........\......\......\.....\main.obj
........\......\......\.....\material.obj
........\......\......\.....\mt.dep
........\......\......\.....\object.obj
........\......\......\.....\OpenGL.exe.embed.manifest
........\......\......\.....\OpenGL.exe.embed.manifest.res
........\......\......\.....\OpenGL.exe.intermediate.manifest
........\......\......\.....\rayplane.obj
........\......\......\.....\raysphere.obj
........\......\......\.....\scene.obj
........\......\......\.....\vc80.idb
........\......\......\.....\vc80.pdb
........\......\......\.....\world.obj
........\......\......\graphics2d\graphics2d.cpp
........\......\......\..........\graphics2d.h
........\......\......\main.cpp
........\......\......\..ths\mathstypes.h
........\......\......\.....\plane.h
........\......\......\.....\plane2.h
........\......\......\.....\vec2.h
........\......\......\.....\vec3.h
........\......\......\OpenGL.vcproj
........\......\......\OpenGL.vcproj.8D36904777A6491.Administrator.user
........\......\......\OpenGL.vcproj.CHINA-0FA973DF4.Administrator.user
........\......\......\OpenGL.vcproj.CHINA-804F42065.Administrator.user
........\......\......\OpenGL.vcproj.PC-200903061639.Administrator.user
........\......\......\raytracer\colour.h
........\......\......\.........\Geometry\geometry.h
........\......\......\.........\........\rayplane.cpp
........\......\......\.........\........\rayplane.h
........\......\......\.........\........\raysphere.cpp
........\......\......\.........\........\raysphere.h
........\......\......\.........\light.h
........\......\......\.........\Material\material.cpp
........\......\......\.........\........\material.h
........\......\......\.........\object.cpp
........\......\......\.........\object.h
........\......\......\.........\ray.h
........\......\......\.........\world.cpp
........\......\......\.........\world.h
........\......\......\Release\BuildLog.htm
........\......\......\.......\main.obj
........\......\......\.......\material.obj
........\......\......\.......\mt.dep
........\......\......\.......\object.obj
........\......\......\.......\OpenGL.exe.intermediate.manifest
........\......\......\.......\rayplane.obj
........\......\......\.......\raysphere.obj
........\......\......\.......\scene.obj
........\......\......\.......\vc80.idb
........\......\......\.......\vc80.pdb
........\......\......\.......\world.obj
........\......\......\scene.cpp
........\......\......\scene.h
........\......\......\utils\clock.cpp
........\......\......\.....\clock.h
........\......\......\.....\timer.h
........\......\OpenGL.ncb
........\......\OpenGL.sln
........\......\OpenGL.suo
........\......\release\OpenGL.exe
........\......\.......\OpenGL.pdb
........\......\OpenGL\raytracer\Geometry
........\......\......\.........\Material
........\......\......\Debug
........\......\......\graphics2d
........\......\......\maths
........\......\......\raytracer
........\......\......\Release
........\......\......\utils
........\......\debug
........\......\OpenGL
........\......\release
........\OpenGL
光线跟踪
........\......\.....\OpenGL.ilk
........\......\.....\OpenGL.pdb
........\......\OpenGL\Debug\BuildLog.htm
........\......\......\.....\main.obj
........\......\......\.....\material.obj
........\......\......\.....\mt.dep
........\......\......\.....\object.obj
........\......\......\.....\OpenGL.exe.embed.manifest
........\......\......\.....\OpenGL.exe.embed.manifest.res
........\......\......\.....\OpenGL.exe.intermediate.manifest
........\......\......\.....\rayplane.obj
........\......\......\.....\raysphere.obj
........\......\......\.....\scene.obj
........\......\......\.....\vc80.idb
........\......\......\.....\vc80.pdb
........\......\......\.....\world.obj
........\......\......\graphics2d\graphics2d.cpp
........\......\......\..........\graphics2d.h
........\......\......\main.cpp
........\......\......\..ths\mathstypes.h
........\......\......\.....\plane.h
........\......\......\.....\plane2.h
........\......\......\.....\vec2.h
........\......\......\.....\vec3.h
........\......\......\OpenGL.vcproj
........\......\......\OpenGL.vcproj.8D36904777A6491.Administrator.user
........\......\......\OpenGL.vcproj.CHINA-0FA973DF4.Administrator.user
........\......\......\OpenGL.vcproj.CHINA-804F42065.Administrator.user
........\......\......\OpenGL.vcproj.PC-200903061639.Administrator.user
........\......\......\raytracer\colour.h
........\......\......\.........\Geometry\geometry.h
........\......\......\.........\........\rayplane.cpp
........\......\......\.........\........\rayplane.h
........\......\......\.........\........\raysphere.cpp
........\......\......\.........\........\raysphere.h
........\......\......\.........\light.h
........\......\......\.........\Material\material.cpp
........\......\......\.........\........\material.h
........\......\......\.........\object.cpp
........\......\......\.........\object.h
........\......\......\.........\ray.h
........\......\......\.........\world.cpp
........\......\......\.........\world.h
........\......\......\Release\BuildLog.htm
........\......\......\.......\main.obj
........\......\......\.......\material.obj
........\......\......\.......\mt.dep
........\......\......\.......\object.obj
........\......\......\.......\OpenGL.exe.intermediate.manifest
........\......\......\.......\rayplane.obj
........\......\......\.......\raysphere.obj
........\......\......\.......\scene.obj
........\......\......\.......\vc80.idb
........\......\......\.......\vc80.pdb
........\......\......\.......\world.obj
........\......\......\scene.cpp
........\......\......\scene.h
........\......\......\utils\clock.cpp
........\......\......\.....\clock.h
........\......\......\.....\timer.h
........\......\OpenGL.ncb
........\......\OpenGL.sln
........\......\OpenGL.suo
........\......\release\OpenGL.exe
........\......\.......\OpenGL.pdb
........\......\OpenGL\raytracer\Geometry
........\......\......\.........\Material
........\......\......\Debug
........\......\......\graphics2d
........\......\......\maths
........\......\......\raytracer
........\......\......\Release
........\......\......\utils
........\......\debug
........\......\OpenGL
........\......\release
........\OpenGL
光线跟踪