文件名称:OPENGL
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.41mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D的技术支持是3D的API。OpenGL实际上就是一种3D程序接口(即我们常说的3D API),它是3D加速卡硬件和3D图形应用程序之间一座非常重要的沟通桥梁。-3D' s technical support is 3D-API. OpenGL is actually a 3D program interface (that is, we often talk about 3D API), which is a 3D accelerator hardware and 3D graphics applications to communicate between a very important bridge.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OPENGL 3DS\BYSJ.APS
..........\BYSJ.CLW
..........\BYSJ.CPP
..........\BYSJ.dsp
..........\BYSJ.DSW
..........\BYSJ.H
..........\BYSJ.NCB
..........\BYSJ.OPT
..........\BYSJ.plg
..........\BYSJ.rc
..........\BYSJDOC.CPP
..........\BYSJDOC.H
..........\BYSJVIEW.CPP
..........\BYSJVIEW.H
..........\CHILDFRM.CPP
..........\CHILDFRM.H
..........\CHUNKFILE.CPP
..........\CHUNKFILE.H
..........\CLASSLIB.CPP
..........\CLASSLIB.H
..........\DEBUG\BYSJ.exe
..........\.....\BYSJ.ilk
..........\.....\BYSJ.obj
..........\.....\BYSJ.pch
..........\.....\BYSJ.pdb
..........\.....\BYSJ.res
..........\.....\BYSJDoc.obj
..........\.....\BYSJView.obj
..........\.....\ChildFrm.obj
..........\.....\ChunkFile.obj
..........\.....\Classlib.obj
..........\.....\DlgImport.obj
..........\.....\DlgRayTrace.obj
..........\.....\GLMemoryDC.obj
..........\.....\Import3ds.obj
..........\.....\import3ds_pm.obj
..........\.....\ImportProgress.obj
..........\.....\MainFrm.obj
..........\.....\Object.obj
..........\.....\Picture.obj
..........\.....\Raytrace.obj
..........\.....\RenderView.obj
..........\.....\Splash.obj
..........\.....\StdAfx.obj
..........\.....\tree.obj
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\DEFS.H
..........\DLGIMPORT.CPP
..........\DLGIMPORT.H
..........\DLGRAYTRACE.CPP
..........\DLGRAYTRACE.H
..........\GLAUX.LIB
..........\GLMEMORYDC.CPP
..........\GLMEMORYDC.H
..........\GLU32.LIB
..........\GLUT32.LIB
..........\IMPEXP3DS.H
..........\IMPORT3DS.CPP
..........\IMPORT3DS_PM.CPP
..........\IMPORT3DS_PM.H
..........\IMPORTPROGRESS.CPP
..........\IMPORTPROGRESS.H
..........\JCONFIG.H
..........\JMORECFG.H
..........\JPEG.H
..........\JPEG.LIB
..........\JPEGLIB.H
..........\LIBJPEG.LIB
..........\LIBPNG1.LIB
..........\MAINFRM.CPP
..........\MAINFRM.H
..........\OBJECT.CPP
..........\OBJECT.H
..........\OPENGL32.LIB
..........\PICTURE.CPP
..........\PICTURE.H
..........\PNG.H
..........\PNGCONF.H
..........\RAYTRACE.CPP
..........\README.TXT
..........\RENDERVIEW.CPP
..........\RENDERVIEW.H
..........\..S\BMP00001.BMP
..........\...\BMP00002.BMP
..........\...\BYSJ.ICO
..........\...\BYSJ.RC2
..........\...\BYSJDOC.ICO
..........\...\CURSOR1.CUR
..........\...\CURSOR2.CUR
..........\...\CURSOR3.CUR
..........\...\CURSOR4.CUR
..........\...\icon1.ico
..........\...\icon2.ico
..........\...\TOOLBAR.BMP
..........\...\TOOLBAR1.BMP
..........\...\TOOLBAR2.BMP
..........\...\TOOLBAR3.BMP
..........\...\TOOLBAR_.BMP
..........\resource.h
..........\BYSJ.CLW
..........\BYSJ.CPP
..........\BYSJ.dsp
..........\BYSJ.DSW
..........\BYSJ.H
..........\BYSJ.NCB
..........\BYSJ.OPT
..........\BYSJ.plg
..........\BYSJ.rc
..........\BYSJDOC.CPP
..........\BYSJDOC.H
..........\BYSJVIEW.CPP
..........\BYSJVIEW.H
..........\CHILDFRM.CPP
..........\CHILDFRM.H
..........\CHUNKFILE.CPP
..........\CHUNKFILE.H
..........\CLASSLIB.CPP
..........\CLASSLIB.H
..........\DEBUG\BYSJ.exe
..........\.....\BYSJ.ilk
..........\.....\BYSJ.obj
..........\.....\BYSJ.pch
..........\.....\BYSJ.pdb
..........\.....\BYSJ.res
..........\.....\BYSJDoc.obj
..........\.....\BYSJView.obj
..........\.....\ChildFrm.obj
..........\.....\ChunkFile.obj
..........\.....\Classlib.obj
..........\.....\DlgImport.obj
..........\.....\DlgRayTrace.obj
..........\.....\GLMemoryDC.obj
..........\.....\Import3ds.obj
..........\.....\import3ds_pm.obj
..........\.....\ImportProgress.obj
..........\.....\MainFrm.obj
..........\.....\Object.obj
..........\.....\Picture.obj
..........\.....\Raytrace.obj
..........\.....\RenderView.obj
..........\.....\Splash.obj
..........\.....\StdAfx.obj
..........\.....\tree.obj
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\DEFS.H
..........\DLGIMPORT.CPP
..........\DLGIMPORT.H
..........\DLGRAYTRACE.CPP
..........\DLGRAYTRACE.H
..........\GLAUX.LIB
..........\GLMEMORYDC.CPP
..........\GLMEMORYDC.H
..........\GLU32.LIB
..........\GLUT32.LIB
..........\IMPEXP3DS.H
..........\IMPORT3DS.CPP
..........\IMPORT3DS_PM.CPP
..........\IMPORT3DS_PM.H
..........\IMPORTPROGRESS.CPP
..........\IMPORTPROGRESS.H
..........\JCONFIG.H
..........\JMORECFG.H
..........\JPEG.H
..........\JPEG.LIB
..........\JPEGLIB.H
..........\LIBJPEG.LIB
..........\LIBPNG1.LIB
..........\MAINFRM.CPP
..........\MAINFRM.H
..........\OBJECT.CPP
..........\OBJECT.H
..........\OPENGL32.LIB
..........\PICTURE.CPP
..........\PICTURE.H
..........\PNG.H
..........\PNGCONF.H
..........\RAYTRACE.CPP
..........\README.TXT
..........\RENDERVIEW.CPP
..........\RENDERVIEW.H
..........\..S\BMP00001.BMP
..........\...\BMP00002.BMP
..........\...\BYSJ.ICO
..........\...\BYSJ.RC2
..........\...\BYSJDOC.ICO
..........\...\CURSOR1.CUR
..........\...\CURSOR2.CUR
..........\...\CURSOR3.CUR
..........\...\CURSOR4.CUR
..........\...\icon1.ico
..........\...\icon2.ico
..........\...\TOOLBAR.BMP
..........\...\TOOLBAR1.BMP
..........\...\TOOLBAR2.BMP
..........\...\TOOLBAR3.BMP
..........\...\TOOLBAR_.BMP
..........\resource.h