文件名称:YYGames

介绍说明--下载内容均来自于网络,请自行研究使用

六款游戏源码,游戏名称如下

YYTetris - 七彩俄罗斯方块 ( a Tetris game )

YYPiano - 趣味钢琴 ( a music game )

YYFly - 打苍蝇 ( kill flies )

YYMatch - 连连看 ( a Match It game )

YYArena - 星际竞技场 ( Star Arena: a STG game )

YYSnake - 贪吃蛇 ( a Snake game )-Six games source code, the name of the game are as follows YYTetris- Colorful Tetris (a Tetris game) YYPiano- Fun Piano (a music game) YYFly- Da Cangying (kill flies) YYMatch- Lianliankan (a Match It game) YYArena- Star Arena (Star Arena: a STG game) YYSnake- Snake (a Snake game)
相关搜索: A
star
kill

(系统自动生成,下载前可以参看下载内容)

下载文件列表

readme.txt

YYArena\ClassDiagram.png

.......\FarseerPhysics2.0.1OnlyForSilverlight\ClientBin

.......\.....................................\.ollisions\AABB.cs

.......\.....................................\..........\BruteForceCollider.cs

.......\.....................................\..........\CollisionHelper.cs

.......\.....................................\..........\Contact.cs

.......\.....................................\..........\ContactId.cs

.......\.....................................\..........\ContactList.cs

.......\.....................................\..........\Feature.cs

.......\.....................................\..........\Geom.cs

.......\.....................................\..........\GeomList.cs

.......\.....................................\..........\Grid.cs

.......\.....................................\..........\LineIntersectInfo.cs

.......\.....................................\..........\SelectiveSweepCollider.cs

.......\.....................................\..........\SweepAndPruneCollider.cs

.......\.....................................\..........\Vertices.cs

.......\.....................................\Collisions

.......\.....................................\..ntrollers\AABBFluidContainer.cs

.......\.....................................\...........\Controller.cs

.......\.....................................\...........\ControllerList.cs

.......\.....................................\...........\FluidDragController.cs

.......\.....................................\...........\InactivityController.cs

.......\.....................................\...........\WaveController.cs

.......\.....................................\Controllers

.......\.....................................\Dynamics\Arbiter.cs

.......\.....................................\........\ArbiterList.cs

.......\.....................................\........\Body.cs

.......\.....................................\........\BodyList.cs

.......\.....................................\........\Curve.cs

.......\.....................................\........\Joints\AngleJoint.cs

.......\.....................................\........\......\AngleLimitJoint.cs

.......\.....................................\........\......\FixedAngleJoint.cs

.......\.....................................\........\......\FixedAngleLimitJoint.cs

.......\.....................................\........\......\FixedRevoluteJoint.cs

.......\.....................................\........\......\Joint.cs

.......\.....................................\........\......\JointList.cs

.......\.....................................\........\......\PinJoint.cs

.......\.....................................\........\......\RevoluteJoint.cs

.......\.....................................\........\......\SliderJoint.cs

.......\.....................................\........\Joints

.......\.....................................\........\Path.cs

.......\.....................................\........\Springs\AngleSpring.cs

.......\.....................................\........\.......\FixedAngleSpring.cs

.......\.....................................\........\.......\FixedLinearSpring.cs

.......\.....................................\........\.......\LinearSpring.cs

.......\.....................................\........\.......\Spring.cs

.......\.....................................\........\.......\SpringList.cs

.......\.....................................\........\Springs

.......\.....................................\Dynamics

.......\.....................................\Enums.cs

.......\.....................................\Factories\BodyFactory.cs

.......\.....................................\.........\ComplexFactory.cs

.......\.....................................\.........\ControllerFactory.cs

.......\.....................................\.........\GeomFactory.cs

.......\.....................................\.........\JointFactory.cs

.......\.....................................\.........\SpringFactory.cs

.......\.....................................\Factories

.......\.........................

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