文件名称:AI-FSM
- 所属分类:
- VHDL编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.56mb
- 下载次数:
- 0次
- 提 供 者:
- 帝*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏AI 有限状态机的示例代码 FSM-FSM FSM FSM FSM FSM FSM FSM FSM
(系统自动生成,下载前可以参看下载内容)
下载文件列表
AI-有限状态机
.............\AIControl.cpp
.............\AIControl.h
.............\AISteroids
.............\..........\AISteroids.dsp
.............\..........\AISteroids.plg
.............\..........\AISteroids.vcproj
.............\..........\AISteroids.vcproj.刘亮-COMPUTER.帝林.user
.............\..........\Debug
.............\..........\.....\AIControl.obj
.............\..........\.....\AISteroids.exe
.............\..........\.....\AISteroids.exe.embed.manifest
.............\..........\.....\AISteroids.exe.embed.manifest.res
.............\..........\.....\AISteroids.exe.intermediate.manifest
.............\..........\.....\AISteroids.ilk
.............\..........\.....\AISteroids.pdb
.............\..........\.....\Ast.obj
.............\..........\.....\asteroids.obj
.............\..........\.....\BuildLog.htm
.............\..........\.....\Bullet.obj
.............\..........\.....\Exp.obj
.............\..........\.....\FSMAIControl.obj
.............\..........\.....\FSMMachine.obj
.............\..........\.....\GameObj.obj
.............\..........\.....\GameSession.obj
.............\..........\.....\HumanControl.obj
.............\..........\.....\mt.dep
.............\..........\.....\Powerup.obj
.............\..........\.....\Ship.obj
.............\..........\.....\StateApproach.obj
.............\..........\.....\StateAttack.obj
.............\..........\.....\StateEvade.obj
.............\..........\.....\StateGetPowerup.obj
.............\..........\.....\StateIdle.obj
.............\..........\.....\Target.obj
.............\..........\.....\utility.obj
.............\..........\.....\vc60.idb
.............\..........\.....\vc60.pdb
.............\..........\.....\vc80.idb
.............\..........\.....\vc80.pdb
.............\AISteroids.dsw
.............\AISteroids.ncb
.............\AISteroids.opt
.............\AISteroids.sln
.............\Ast.cpp
.............\Ast.h
.............\asteroids.cpp
.............\Bullet.cpp
.............\Bullet.h
.............\Control.h
.............\Exp.cpp
.............\Exp.h
.............\FSM.h
.............\FSMAIControl.cpp
.............\FSMAIControl.h
.............\FSMMachine.cpp
.............\FSMMachine.h
.............\FSMState.h
.............\GameObj.cpp
.............\GameObj.h
.............\GameSession.cpp
.............\GameSession.h
.............\HumanControl.cpp
.............\HumanControl.h
.............\Powerup.cpp
.............\Powerup.h
.............\Ship.cpp
.............\Ship.h
.............\StateApproach.cpp
.............\StateApproach.h
.............\StateAttack.cpp
.............\StateAttack.h
.............\StateEvade.cpp
.............\StateEvade.h
.............\StateGetPowerup.cpp
.............\StateGetPowerup.h
.............\StateIdle.cpp
.............\StateIdle.h
.............\Target.cpp
.............\Target.h
.............\utility.cpp
.............\utility.h
.............\XPoint3.h
.............\XSphere3.h
.............\AIControl.cpp
.............\AIControl.h
.............\AISteroids
.............\..........\AISteroids.dsp
.............\..........\AISteroids.plg
.............\..........\AISteroids.vcproj
.............\..........\AISteroids.vcproj.刘亮-COMPUTER.帝林.user
.............\..........\Debug
.............\..........\.....\AIControl.obj
.............\..........\.....\AISteroids.exe
.............\..........\.....\AISteroids.exe.embed.manifest
.............\..........\.....\AISteroids.exe.embed.manifest.res
.............\..........\.....\AISteroids.exe.intermediate.manifest
.............\..........\.....\AISteroids.ilk
.............\..........\.....\AISteroids.pdb
.............\..........\.....\Ast.obj
.............\..........\.....\asteroids.obj
.............\..........\.....\BuildLog.htm
.............\..........\.....\Bullet.obj
.............\..........\.....\Exp.obj
.............\..........\.....\FSMAIControl.obj
.............\..........\.....\FSMMachine.obj
.............\..........\.....\GameObj.obj
.............\..........\.....\GameSession.obj
.............\..........\.....\HumanControl.obj
.............\..........\.....\mt.dep
.............\..........\.....\Powerup.obj
.............\..........\.....\Ship.obj
.............\..........\.....\StateApproach.obj
.............\..........\.....\StateAttack.obj
.............\..........\.....\StateEvade.obj
.............\..........\.....\StateGetPowerup.obj
.............\..........\.....\StateIdle.obj
.............\..........\.....\Target.obj
.............\..........\.....\utility.obj
.............\..........\.....\vc60.idb
.............\..........\.....\vc60.pdb
.............\..........\.....\vc80.idb
.............\..........\.....\vc80.pdb
.............\AISteroids.dsw
.............\AISteroids.ncb
.............\AISteroids.opt
.............\AISteroids.sln
.............\Ast.cpp
.............\Ast.h
.............\asteroids.cpp
.............\Bullet.cpp
.............\Bullet.h
.............\Control.h
.............\Exp.cpp
.............\Exp.h
.............\FSM.h
.............\FSMAIControl.cpp
.............\FSMAIControl.h
.............\FSMMachine.cpp
.............\FSMMachine.h
.............\FSMState.h
.............\GameObj.cpp
.............\GameObj.h
.............\GameSession.cpp
.............\GameSession.h
.............\HumanControl.cpp
.............\HumanControl.h
.............\Powerup.cpp
.............\Powerup.h
.............\Ship.cpp
.............\Ship.h
.............\StateApproach.cpp
.............\StateApproach.h
.............\StateAttack.cpp
.............\StateAttack.h
.............\StateEvade.cpp
.............\StateEvade.h
.............\StateGetPowerup.cpp
.............\StateGetPowerup.h
.............\StateIdle.cpp
.............\StateIdle.h
.............\Target.cpp
.............\Target.h
.............\utility.cpp
.............\utility.h
.............\XPoint3.h
.............\XSphere3.h