文件名称:tank
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 9.45mb
- 下载次数:
- 0次
- 提 供 者:
- linc****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本作品用HGE游戏引擎完成的坦克大战游戏,
具备游戏的基本功能-This work which is Battle City game done with the HGE Game Engine, with the basic functions of the game! ! !
具备游戏的基本功能-This work which is Battle City game done with the HGE Game Engine, with the basic functions of the game! ! !
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hge.zip
坦克大战源程序
..............\22.map
..............\CSharpMapEdit
..............\.............\bin
..............\.............\...\Debug
..............\.............\...\.....\CSharpMapEdit.exe
..............\.............\...\.....\CSharpMapEdit.pdb
..............\.............\...\.....\CSharpMapEdit.vshost.exe
..............\.............\...\.....\images
..............\.............\...\.....\......\6.JPG
..............\.............\...\.....\......\7.JPG
..............\.............\...\.....\......\8.JPG
..............\.............\...\.....\......\9.JPG
..............\.............\...\.....\......\Bullet.JPG
..............\.............\...\.....\......\deadbird.JPG
..............\.............\...\.....\......\gameover.JPG
..............\.............\...\Release
..............\.............\CSharpMapEdit.csproj
..............\.............\mainForm.cs
..............\.............\mainForm.Designer.cs
..............\.............\mainForm.resx
..............\.............\obj
..............\.............\...\CSharpMapEdit.csproj.FileListAbsolute.txt
..............\.............\...\Debug
..............\.............\...\.....\CSharpMapEdit.csproj.GenerateResource.Cache
..............\.............\...\.....\CSharpMapEdit.exe
..............\.............\...\.....\CSharpMapEdit.mainForm.resources
..............\.............\...\.....\CSharpMapEdit.pdb
..............\.............\...\.....\CSharpMapEdit.Properties.Resources.resources
..............\.............\...\.....\Refactor
..............\.............\...\.....\TempPE
..............\.............\...\Release
..............\.............\...\.......\CSharpMapEdit.csproj.GenerateResource.Cache
..............\.............\...\.......\CSharpMapEdit.exe
..............\.............\...\.......\CSharpMapEdit.mainForm.resources
..............\.............\...\.......\CSharpMapEdit.pdb
..............\.............\...\.......\CSharpMapEdit.Properties.Resources.resources
..............\.............\...\.......\TempPE
..............\.............\Program.cs
..............\.............\Properties
..............\.............\..........\AssemblyInfo.cs
..............\.............\..........\Resources.Designer.cs
..............\.............\..........\Resources.resx
..............\.............\..........\Settings.Designer.cs
..............\.............\..........\Settings.settings
..............\Debug
..............\.....\22.map
..............\.....\BaseObject.obj
..............\.....\bass.dll
..............\.....\bg.png
..............\.....\BuildLog.htm
..............\.....\Bullet.obj
..............\.....\font1.fnt
..............\.....\FrameAndRenderFunc.obj
..............\.....\hge.dll
..............\.....\hge_tut06.exe
..............\.....\hge_tut06.exe.embed.manifest
..............\.....\hge_tut06.exe.embed.manifest.res
..............\.....\hge_tut06.exe.intermediate.manifest
..............\.....\hge_tut06.ilk
..............\.....\hge_tut06.log
..............\.....\hge_tut06.pdb
..............\.....\images
..............\.....\......\6.JPG
..............\.....\......\7.JPG
..............\.....\......\8.JPG
..............\.....\......\9.JPG
..............\.....\......\Bullet.JPG
..............\.....\......\deadbird.JPG
..............\.....\......\gameover.JPG
..............\.....\Map.obj
..............\.....\menu.wav
..............\.....\menuitem.obj
..............\.....\mt.dep
..............\.....\tank.log
..............\.....\Tank.obj
..............\.....\Tank.res
..............\.....\vc80.idb
..............\.....\vc80.pdb
..............\Header
..............\......\BaseObject.h
..............\......\Bullet.h
..............\......\FrameAndRenderFunc.h
..............\......\GlobalConstants.h
..............\......\Map.h
坦克大战源程序
..............\22.map
..............\CSharpMapEdit
..............\.............\bin
..............\.............\...\Debug
..............\.............\...\.....\CSharpMapEdit.exe
..............\.............\...\.....\CSharpMapEdit.pdb
..............\.............\...\.....\CSharpMapEdit.vshost.exe
..............\.............\...\.....\images
..............\.............\...\.....\......\6.JPG
..............\.............\...\.....\......\7.JPG
..............\.............\...\.....\......\8.JPG
..............\.............\...\.....\......\9.JPG
..............\.............\...\.....\......\Bullet.JPG
..............\.............\...\.....\......\deadbird.JPG
..............\.............\...\.....\......\gameover.JPG
..............\.............\...\Release
..............\.............\CSharpMapEdit.csproj
..............\.............\mainForm.cs
..............\.............\mainForm.Designer.cs
..............\.............\mainForm.resx
..............\.............\obj
..............\.............\...\CSharpMapEdit.csproj.FileListAbsolute.txt
..............\.............\...\Debug
..............\.............\...\.....\CSharpMapEdit.csproj.GenerateResource.Cache
..............\.............\...\.....\CSharpMapEdit.exe
..............\.............\...\.....\CSharpMapEdit.mainForm.resources
..............\.............\...\.....\CSharpMapEdit.pdb
..............\.............\...\.....\CSharpMapEdit.Properties.Resources.resources
..............\.............\...\.....\Refactor
..............\.............\...\.....\TempPE
..............\.............\...\Release
..............\.............\...\.......\CSharpMapEdit.csproj.GenerateResource.Cache
..............\.............\...\.......\CSharpMapEdit.exe
..............\.............\...\.......\CSharpMapEdit.mainForm.resources
..............\.............\...\.......\CSharpMapEdit.pdb
..............\.............\...\.......\CSharpMapEdit.Properties.Resources.resources
..............\.............\...\.......\TempPE
..............\.............\Program.cs
..............\.............\Properties
..............\.............\..........\AssemblyInfo.cs
..............\.............\..........\Resources.Designer.cs
..............\.............\..........\Resources.resx
..............\.............\..........\Settings.Designer.cs
..............\.............\..........\Settings.settings
..............\Debug
..............\.....\22.map
..............\.....\BaseObject.obj
..............\.....\bass.dll
..............\.....\bg.png
..............\.....\BuildLog.htm
..............\.....\Bullet.obj
..............\.....\font1.fnt
..............\.....\FrameAndRenderFunc.obj
..............\.....\hge.dll
..............\.....\hge_tut06.exe
..............\.....\hge_tut06.exe.embed.manifest
..............\.....\hge_tut06.exe.embed.manifest.res
..............\.....\hge_tut06.exe.intermediate.manifest
..............\.....\hge_tut06.ilk
..............\.....\hge_tut06.log
..............\.....\hge_tut06.pdb
..............\.....\images
..............\.....\......\6.JPG
..............\.....\......\7.JPG
..............\.....\......\8.JPG
..............\.....\......\9.JPG
..............\.....\......\Bullet.JPG
..............\.....\......\deadbird.JPG
..............\.....\......\gameover.JPG
..............\.....\Map.obj
..............\.....\menu.wav
..............\.....\menuitem.obj
..............\.....\mt.dep
..............\.....\tank.log
..............\.....\Tank.obj
..............\.....\Tank.res
..............\.....\vc80.idb
..............\.....\vc80.pdb
..............\Header
..............\......\BaseObject.h
..............\......\Bullet.h
..............\......\FrameAndRenderFunc.h
..............\......\GlobalConstants.h
..............\......\Map.h