文件名称:3DEngine
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 16.81mb
- 下载次数:
- 0次
- 提 供 者:
- liao*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用OPENGL开发的小引擎,包括图形处理模块,粒子系统模块,输入,音频模块,UI模块-OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3D Engine
.........\123
.........\...\3D Engine.exe
.........\...\3D Engine.pdb
.........\...\3D Engine.res
.........\...\BuildLog.htm
.........\...\Camera.obj
.........\...\D2D.obj
.........\...\D3D.obj
.........\...\DInput.obj
.........\...\DSound.obj
.........\...\Font.obj
.........\...\Game.obj
.........\...\GameUI.obj
.........\...\item.obj
.........\...\ItemManager.obj
.........\...\ItemUI.obj
.........\...\LoadingUI.obj
.........\...\LoginUI.obj
.........\...\LogUI.obj
.........\...\main.obj
.........\...\MonsterUI.obj
.........\...\MouseUI.obj
.........\...\Player.obj
.........\...\PlayerManager.obj
.........\...\PlayerUI.obj
.........\...\SkinMesh.obj
.........\...\Sky.obj
.........\...\Sprite.obj
.........\...\StaticMesh.obj
.........\...\StaticObject.obj
.........\...\SystemUI.obj
.........\...\Terrain.obj
.........\...\Texture.obj
.........\...\ToolFunction.obj
.........\...\UI.obj
.........\...\UIDialog.obj
.........\...\UITextureTable.obj
.........\...\vc70.idb
.........\...\vc70.pdb
.........\3D Engine.aps
.........\3D Engine.ncb
.........\3D Engine.rc
.........\3D Engine.sln
.........\3D Engine.vcproj
.........\D3D
.........\...\base
.........\...\....\Base.h
.........\...\....\BaseDefine.h
.........\...\....\Font.cpp
.........\...\....\Font.h
.........\...\....\Texture.cpp
.........\...\....\Texture.h
.........\...\BillBoard.cpp
.........\...\BillBoard.h
.........\...\Board.cpp
.........\...\Board.h
.........\...\Camera.cpp
.........\...\Camera.h
.........\...\D2D.cpp
.........\...\D2D.h
.........\...\D3D.cpp
.........\...\D3D.h
.........\...\D3Dstruct.h
.........\...\SkinMesh.cpp
.........\...\SkinMesh.h
.........\...\SkinMesh__.cpp
.........\...\SkinMesh__.h
.........\...\Sky.cpp
.........\...\Sky.h
.........\...\SP
.........\...\..\ParticleAffector.cpp
.........\...\..\ParticleAffector.h
.........\...\..\ParticleEmitter.cpp
.........\...\..\ParticleEmitter.h
.........\...\..\ParticleGroup.cpp
.........\...\..\ParticleGroup.h
.........\...\..\ParticleManager.cpp
.........\...\..\ParticleManager.h
.........\...\Sprite.cpp
.........\...\Sprite.h
.........\...\StaticMesh.cpp
.........\...\StaticMesh.h
.........\...\StaticObject.cpp
.........\...\StaticObject.h
.........\...\Terrain.cpp
.........\...\Terrain.h
.........\...\复件 SkinMesh.cpp
.........\...\复件 SkinMesh.h
.........\Debug
.........\.....\3D Engine.exe.embed.manifest
.........\.....\BuildLog.htm
.........\.....\vc80.idb
.........\.....\vc80.pdb
.........\DInputSound
.........\...........\DInput.cpp
.........\...........\DInput.h
.........\...........\DShow.cpp
.........\...........\DShow.h
.........\...........\DSound.cpp
.........\123
.........\...\3D Engine.exe
.........\...\3D Engine.pdb
.........\...\3D Engine.res
.........\...\BuildLog.htm
.........\...\Camera.obj
.........\...\D2D.obj
.........\...\D3D.obj
.........\...\DInput.obj
.........\...\DSound.obj
.........\...\Font.obj
.........\...\Game.obj
.........\...\GameUI.obj
.........\...\item.obj
.........\...\ItemManager.obj
.........\...\ItemUI.obj
.........\...\LoadingUI.obj
.........\...\LoginUI.obj
.........\...\LogUI.obj
.........\...\main.obj
.........\...\MonsterUI.obj
.........\...\MouseUI.obj
.........\...\Player.obj
.........\...\PlayerManager.obj
.........\...\PlayerUI.obj
.........\...\SkinMesh.obj
.........\...\Sky.obj
.........\...\Sprite.obj
.........\...\StaticMesh.obj
.........\...\StaticObject.obj
.........\...\SystemUI.obj
.........\...\Terrain.obj
.........\...\Texture.obj
.........\...\ToolFunction.obj
.........\...\UI.obj
.........\...\UIDialog.obj
.........\...\UITextureTable.obj
.........\...\vc70.idb
.........\...\vc70.pdb
.........\3D Engine.aps
.........\3D Engine.ncb
.........\3D Engine.rc
.........\3D Engine.sln
.........\3D Engine.vcproj
.........\D3D
.........\...\base
.........\...\....\Base.h
.........\...\....\BaseDefine.h
.........\...\....\Font.cpp
.........\...\....\Font.h
.........\...\....\Texture.cpp
.........\...\....\Texture.h
.........\...\BillBoard.cpp
.........\...\BillBoard.h
.........\...\Board.cpp
.........\...\Board.h
.........\...\Camera.cpp
.........\...\Camera.h
.........\...\D2D.cpp
.........\...\D2D.h
.........\...\D3D.cpp
.........\...\D3D.h
.........\...\D3Dstruct.h
.........\...\SkinMesh.cpp
.........\...\SkinMesh.h
.........\...\SkinMesh__.cpp
.........\...\SkinMesh__.h
.........\...\Sky.cpp
.........\...\Sky.h
.........\...\SP
.........\...\..\ParticleAffector.cpp
.........\...\..\ParticleAffector.h
.........\...\..\ParticleEmitter.cpp
.........\...\..\ParticleEmitter.h
.........\...\..\ParticleGroup.cpp
.........\...\..\ParticleGroup.h
.........\...\..\ParticleManager.cpp
.........\...\..\ParticleManager.h
.........\...\Sprite.cpp
.........\...\Sprite.h
.........\...\StaticMesh.cpp
.........\...\StaticMesh.h
.........\...\StaticObject.cpp
.........\...\StaticObject.h
.........\...\Terrain.cpp
.........\...\Terrain.h
.........\...\复件 SkinMesh.cpp
.........\...\复件 SkinMesh.h
.........\Debug
.........\.....\3D Engine.exe.embed.manifest
.........\.....\BuildLog.htm
.........\.....\vc80.idb
.........\.....\vc80.pdb
.........\DInputSound
.........\...........\DInput.cpp
.........\...........\DInput.h
.........\...........\DShow.cpp
.........\...........\DShow.h
.........\...........\DSound.cpp