文件名称:VC6Project
介绍说明--下载内容均来自于网络,请自行研究使用
一个VC++下的opengl地形,水波,天空系统
特别是采用灰度图片作为高度信息来构造地形。-A VC++ under the opengl terrain, water, sky system, particularly the use of gray-scale image as a high degree of information to construct the terrain.
特别是采用灰度图片作为高度信息来构造地形。-A VC++ under the opengl terrain, water, sky system, particularly the use of gray-scale image as a high degree of information to construct the terrain.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
VC6Project
..........\base.h
..........\Debug
..........\.....\DynamicCamera.asm
..........\.....\DynamicCamera.obj
..........\.....\DynamicCamera.sbr
..........\.....\ending.asm
..........\.....\ending.obj
..........\.....\ending.sbr
..........\.....\imgLoadBMP.asm
..........\.....\imgLoadBMP.obj
..........\.....\imgLoadBMP.sbr
..........\.....\IOFile.asm
..........\.....\IOFile.obj
..........\.....\IOFile.sbr
..........\.....\matrix.asm
..........\.....\matrix.obj
..........\.....\matrix.sbr
..........\.....\RImage.asm
..........\.....\RImage.obj
..........\.....\RImage.sbr
..........\.....\RTexture.asm
..........\.....\RTexture.obj
..........\.....\RTexture.sbr
..........\.....\Terrain.asm
..........\.....\Terrain.obj
..........\.....\Terrain.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\VCProject.bsc
..........\.....\VCProject.exe
..........\.....\VCProject.ilk
..........\.....\VCProject.pdb
..........\.....\vector.asm
..........\.....\vector.obj
..........\.....\vector.sbr
..........\.....\Win32Framework.asm
..........\.....\Win32Framework.obj
..........\.....\Win32Framework.sbr
..........\.....\YourCode.asm
..........\.....\YourCode.obj
..........\.....\YourCode.sbr
..........\DynamicCamera.cpp
..........\DynamicCamera.h
..........\ending.cpp
..........\ending.h
..........\matrix.cpp
..........\matrix.h
..........\Terrain.cpp
..........\Terrain.h
..........\VCProject.dsp
..........\VCProject.dsw
..........\VCProject.ncb
..........\VCProject.opt
..........\VCProject.plg
..........\VCProject.sln
..........\VCProject.vcproj
..........\vector.cpp
..........\vector.h
..........\YourCode.cpp
..........\YourCode.h
..........\base.h
..........\Debug
..........\.....\DynamicCamera.asm
..........\.....\DynamicCamera.obj
..........\.....\DynamicCamera.sbr
..........\.....\ending.asm
..........\.....\ending.obj
..........\.....\ending.sbr
..........\.....\imgLoadBMP.asm
..........\.....\imgLoadBMP.obj
..........\.....\imgLoadBMP.sbr
..........\.....\IOFile.asm
..........\.....\IOFile.obj
..........\.....\IOFile.sbr
..........\.....\matrix.asm
..........\.....\matrix.obj
..........\.....\matrix.sbr
..........\.....\RImage.asm
..........\.....\RImage.obj
..........\.....\RImage.sbr
..........\.....\RTexture.asm
..........\.....\RTexture.obj
..........\.....\RTexture.sbr
..........\.....\Terrain.asm
..........\.....\Terrain.obj
..........\.....\Terrain.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\VCProject.bsc
..........\.....\VCProject.exe
..........\.....\VCProject.ilk
..........\.....\VCProject.pdb
..........\.....\vector.asm
..........\.....\vector.obj
..........\.....\vector.sbr
..........\.....\Win32Framework.asm
..........\.....\Win32Framework.obj
..........\.....\Win32Framework.sbr
..........\.....\YourCode.asm
..........\.....\YourCode.obj
..........\.....\YourCode.sbr
..........\DynamicCamera.cpp
..........\DynamicCamera.h
..........\ending.cpp
..........\ending.h
..........\matrix.cpp
..........\matrix.h
..........\Terrain.cpp
..........\Terrain.h
..........\VCProject.dsp
..........\VCProject.dsw
..........\VCProject.ncb
..........\VCProject.opt
..........\VCProject.plg
..........\VCProject.sln
..........\VCProject.vcproj
..........\vector.cpp
..........\vector.h
..........\YourCode.cpp
..........\YourCode.h