文件名称:Shadow_Volumes
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 4.23mb
- 下载次数:
- 0次
- 提 供 者:
- 于*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
体积阴影例子程序和源代码,包括Quake3等文件的加载代码。-shadow volume procedures and examples of source code, including Quake and other documents loading code.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 57578891shadow_volumes.rar 列表 Shadow_Volumes Shadow_Volumes\readme.txt Shadow_Volumes\g3d-6_00-b12 Shadow_Volumes\g3d-6_00-b12\g3d.txt Shadow_Volumes\g3d-6_00-b12\lib Shadow_Volumes\g3d-6_00-b12\lib\G3D-debug.lib Shadow_Volumes\g3d-6_00-b12\lib\G3D.lib Shadow_Volumes\g3d-6_00-b12\lib\GLG3D-debug.lib Shadow_Volumes\g3d-6_00-b12\lib\GLG3D.lib Shadow_Volumes\g3d-6_00-b12\lib\glut32.lib Shadow_Volumes\g3d-6_00-b12\lib\zdll.lib Shadow_Volumes\g3d-6_00-b12\include Shadow_Volumes\g3d-6_00-b12\include\G3DAll.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D.h Shadow_Volumes\g3d-6_00-b12\include\graphics3D.h Shadow_Volumes\g3d-6_00-b12\include\zlib Shadow_Volumes\g3d-6_00-b12\include\zlib\zconf.h Shadow_Volumes\g3d-6_00-b12\include\zlib\zlib.h Shadow_Volumes\g3d-6_00-b12\include\glh Shadow_Volumes\g3d-6_00-b12\include\glh\NVEBGlutAPI.c Shadow_Volumes\g3d-6_00-b12\include\glh\NVEBGlutAPI.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut2.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut_callfunc.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut_replay.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut_text.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_interactors.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_linear.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_mipmaps.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_nveb.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_obs.h Shadow_Volumes\g3d-6_00-b12\include\glh\glh_text.h Shadow_Volumes\g3d-6_00-b12\include\glh\glut.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Draw.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\GApp.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\GFont.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\GPUProgram.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\IFSModel.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\LightingParameters.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\MD2Model.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\ManualCameraController.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Milestone.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\PixelProgram.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\PosedModel.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\RenderDevice.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Sky.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Texture.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\TextureFormat.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\TextureManager.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\UserInput.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\VAR.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\VARArea.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\VertexProgram.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\getOpenGLState.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\glFormat.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\glcalls.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\glheaders.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\shadowVolume.h Shadow_Volumes\g3d-6_00-b12\include\GLG3D\tesselate.h Shadow_Volumes\g3d-6_00-b12\include\GL Shadow_Volumes\g3d-6_00-b12\include\GL\NVEBGlutAPI.h Shadow_Volumes\g3d-6_00-b12\include\GL\gl.h Shadow_Volumes\g3d-6_00-b12\include\GL\glext.h Shadow_Volumes\g3d-6_00-b12\include\GL\glut.h Shadow_Volumes\g3d-6_00-b12\include\GL\glx.h Shadow_Volumes\g3d-6_00-b12\include\GL\glxext.h Shadow_Volumes\g3d-6_00-b12\include\GL\glxtokens.h Shadow_Volumes\g3d-6_00-b12\include\GL\wglext.h Shadow_Volumes\g3d-6_00-b12\include\G3D Shadow_Volumes\g3d-6_00-b12\include\G3D\AABox.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Array.h Shadow_Volumes\g3d-6_00-b12\include\G3D\BinaryInput.h Shadow_Volumes\g3d-6_00-b12\include\G3D\BinaryOutput.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Box.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Capsule.h Shadow_Volumes\g3d-6_00-b12\include\G3D\CollisionDetection.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Color3.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Color3.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\Color3uint8.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Color4.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Color4.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\Color4uint8.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Cone.h Shadow_Volumes\g3d-6_00-b12\include\G3D\ConvexPolyhedron.h Shadow_Volumes\g3d-6_00-b12\include\G3D\CoordinateFrame.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Discovery.h Shadow_Volumes\g3d-6_00-b12\include\G3D\G3DGameUnits.h Shadow_Volumes\g3d-6_00-b12\include\G3D\GCamera.h Shadow_Volumes\g3d-6_00-b12\include\G3D\GImage.h Shadow_Volumes\g3d-6_00-b12\include\G3D\GLight.h Shadow_Volumes\g3d-6_00-b12\include\G3D\KDTreeSet.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Line.h Shadow_Volumes\g3d-6_00-b12\include\G3D\LineSegment.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Log.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Matrix3.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Matrix4.h Shadow_Volumes\g3d-6_00-b12\include\G3D\MeshAlg.h Shadow_Volumes\g3d-6_00-b12\include\G3D\NetworkDevice.h Shadow_Volumes\g3d-6_00-b12\include\G3D\PhysicsFrame.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Plane.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Quat.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Quat.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\Queue.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Ray.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Rect2D.h Shadow_Volumes\g3d-6_00-b12\include\G3D\ReferenceCount.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Set.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Sphere.h Shadow_Volumes\g3d-6_00-b12\include\G3D\System.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Table.h Shadow_Volumes\g3d-6_00-b12\include\G3D\TextInput.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Triangle.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector2.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector2.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector2int16.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector3.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector3.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector3int16.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector4.h Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector4.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\debug.h Shadow_Volumes\g3d-6_00-b12\include\G3D\debugAssert.h Shadow_Volumes\g3d-6_00-b12\include\G3D\debugPrintf.h Shadow_Volumes\g3d-6_00-b12\include\G3D\fileutils.h Shadow_Volumes\g3d-6_00-b12\include\G3D\format.h Shadow_Volumes\g3d-6_00-b12\include\G3D\g3derror.h Shadow_Volumes\g3d-6_00-b12\include\G3D\g3dmath.h Shadow_Volumes\g3d-6_00-b12\include\G3D\g3dmath.inl Shadow_Volumes\g3d-6_00-b12\include\G3D\mainpage.h Shadow_Volumes\g3d-6_00-b12\include\G3D\platform.h Shadow_Volumes\g3d-6_00-b12\include\G3D\prompt.h Shadow_Volumes\g3d-6_00-b12\include\G3D\stringutils.h Shadow_Volumes\g3d-6_00-b12\include\G3D\vectorMath.h Shadow_Volumes\g3d-6_00-b12\data Shadow_Volumes\g3d-6_00-b12\data\README.TXT Shadow_Volumes\g3d-6_00-b12\data\sky Shadow_Volumes\g3d-6_00-b12\data\sky\copyright.txt Shadow_Volumes\g3d-6_00-b12\data\sky\lensflare.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\moon-alpha.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\moon.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\real.str Shadow_Volumes\g3d-6_00-b12\data\sky\sun-rays.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\sun.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_bk.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_dn.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_ft.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_lf.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_rt.jpg Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_up.jpg Shadow_Volumes\g3d-6_00-b12\data\quake2 Shadow_Volumes\g3d-6_00-b12\data\quake2\copyright.txt Shadow_Volumes\g3d-6_00-b12\data\quake2\players Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\ctf_b.pcx Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\ctf_b_i.pcx Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\readme.txt Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\tris.md2 Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\weapon.md2 Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\weapon.pcx Shadow_Volumes\g3d-6_00-b12\data\ifs Shadow_Volumes\g3d-6_00-b12\data\ifs\octagon.ifs Shadow_Volumes\g3d-6_00-b12\data\font Shadow_Volumes\g3d-6_00-b12\data\font\console-small.fnt Shadow_Volumes\g3d-6_00-b12\data\font\dominant.fnt Shadow_Volumes\Simple Shadow_Volumes\Simple\MeshAlgAdjacency.cpp Shadow_Volumes\Simple\SDL.dll Shadow_Volumes\Simple\Simple.dsp Shadow_Volumes\Simple\Simple.dsw Shadow_Volumes\Simple\Simple.exe Shadow_Volumes\Simple\definitions.h Shadow_Volumes\Simple\glut32.dll Shadow_Volumes\Simple\license.txt Shadow_Volumes\Simple\log.txt Shadow_Volumes\Simple\shadowVolume.cpp Shadow_Volumes\Simple\zlib1.dll Shadow_Volumes\Simple\Simple.ncb Shadow_Volumes\Simple\Debug Shadow_Volumes\Simple\Simple.plg Shadow_Volumes\Simple\main.cpp Shadow_Volumes\Simple\Simple.opt Shadow_Volumes\SDL-1.2.5 Shadow_Volumes\SDL-1.2.5\BUGS Shadow_Volumes\SDL-1.2.5\COPYING Shadow_Volumes\SDL-1.2.5\README Shadow_Volumes\SDL-1.2.5\README-SDL.txt Shadow_Volumes\SDL-1.2.5\VisualC.html Shadow_Volumes\SDL-1.2.5\WhatsNew Shadow_Volumes\SDL-1.2.5\docs.html Shadow_Volumes\SDL-1.2.5\lib Shadow_Volumes\SDL-1.2.5\lib\SDL.lib Shadow_Volumes\SDL-1.2.5\lib\SDLmain.lib Shadow_Volumes\SDL-1.2.5\include Shadow_Volumes\SDL-1.2.5\include\SDL.h Shadow_Volumes\SDL-1.2.5\include\SDL_active.h Shadow_Volumes\SDL-1.2.5\include\SDL_audio.h Shadow_Volumes\SDL-1.2.5\include\SDL_byteorder.h Shadow_Volumes\SDL-1.2.5\include\SDL_cdrom.h Shadow_Volumes\SDL-1.2.5\include\SDL_copying.h Shadow_Volumes\SDL-1.2.5\include\SDL_endian.h Shadow_Volumes\SDL-1.2.5\include\SDL_error.h Shadow_Volumes\SDL-1.2.5\include\SDL_events.h Shadow_Volumes\SDL-1.2.5\include\SDL_getenv.h Shadow_Volumes\SDL-1.2.5\include\SDL_joystick.h Shadow_Volumes\SDL-1.2.5\include\SDL_keyboard.h Shadow_Volumes\SDL-1.2.5\include\SDL_keysym.h Shadow_Volumes\SDL-1.2.5\include\SDL_main.h Shadow_Volumes\SDL-1.2.5\include\SDL_mouse.h Shadow_Volumes\SDL-1.2.5\include\SDL_mutex.h Shadow_Volumes\SDL-1.2.5\include\SDL_name.h Shadow_Volumes\SDL-1.2.5\include\SDL_opengl.h Shadow_Volumes\SDL-1.2.5\include\SDL_quit.h Shadow_Volumes\SDL-1.2.5\include\SDL_rwops.h Shadow_Volumes\SDL-1.2.5\include\SDL_syswm.h Shadow_Volumes\SDL-1.2.5\include\SDL_thread.h Shadow_Volumes\SDL-1.2.5\include\SDL_timer.h Shadow_Volumes\SDL-1.2.5\include\SDL_types.h Shadow_Volumes\SDL-1.2.5\include\SDL_version.h Shadow_Volumes\SDL-1.2.5\include\SDL_video.h Shadow_Volumes\SDL-1.2.5\include\begin_code.h Shadow_Volumes\SDL-1.2.5\include\close_code.h Shadow_Volumes\Full Shadow_Volumes\Full\BasicCamera.cpp Shadow_Volumes\Full\BasicCamera.h Shadow_Volumes\Full\BasicModel.cpp Shadow_Volumes\Full\BasicModel.h Shadow_Volumes\Full\DemoSettings.cpp Shadow_Volumes\Full\DemoSettings.h Shadow_Volumes\Full\Effects.cpp Shadow_Volumes\Full\Effects.h Shadow_Volumes\Full\Extrude.vp Shadow_Volumes\Full\FullShadowDemo.exe Shadow_Volumes\Full\Light.cpp Shadow_Volumes\Full\Light.h Shadow_Volumes\Full\README.txt Shadow_Volumes\Full\Renderer.cpp Shadow_Volumes\Full\Renderer.h Shadow_Volumes\Full\SDL.dll Shadow_Volumes\Full\ShadowDemo.dsp Shadow_Volumes\Full\ShadowDemo.dsw Shadow_Volumes\Full\Viewport.cpp Shadow_Volumes\Full\Viewport.h Shadow_Volumes\Full\glut32.dll Shadow_Volumes\Full\initGL.cpp Shadow_Volumes\Full\initGL.h Shadow_Volumes\Full\license.txt Shadow_Volumes\Full\main.cpp Shadow_Volumes\Full\zlib1.dll Shadow_Volumes\Full\loaders Shadow_Volumes\Full\loaders\IFSLoader.cpp Shadow_Volumes\Full\loaders\IFSLoader.h Shadow_Volumes\Full\loaders\IFSModel.cpp Shadow_Volumes\Full\loaders\IFSModel.h Shadow_Volumes\Full\loaders\Quake3Bsp.cpp Shadow_Volumes\Full\loaders\Quake3Bsp.h Shadow_Volumes\Full\loaders\Quake3Md3.cpp Shadow_Volumes\Full\loaders\Quake3Md3.h Shadow_Volumes\Full\loaders\SMLoader.cpp Shadow_Volumes\Full\loaders\SMLoader.h Shadow_Volumes\Full\data Shadow_Volumes\Full\data\thetick Shadow_Volumes\Full\data\thetick\TheTick.txt Shadow_Volumes\Full\data\thetick\animation.cfg Shadow_Volumes\Full\data\thetick\head.md3 Shadow_Volumes\Full\data\thetick\head_default.skin Shadow_Volumes\Full\data\thetick\icon_default.tga Shadow_Volumes\Full\data\thetick\lower.md3 Shadow_Volumes\Full\data\thetick\lower_default.skin Shadow_Volumes\Full\data\thetick\tickskin.tga Shadow_Volumes\Full\data\thetick\upper.md3 Shadow_Volumes\Full\data\thetick\upper_default.skin Shadow_Volumes\Full\data\skybox Shadow_Volumes\Full\data\skybox\Readme-Skybox.txt Shadow_Volumes\Full\data\skybox\bk.jpg Shadow_Volumes\Full\data\skybox\dn.jpg Shadow_Volumes\Full\data\skybox\ft.jpg Shadow_Volumes\Full\data\skybox\lt.jpg Shadow_Volumes\Full\data\skybox\rt.jpg Shadow_Volumes\Full\data\skybox\tp.jpg Shadow_Volumes\Full\data\models Shadow_Volumes\Full\data\models\cathedral.sm Shadow_Volumes\Full\data\models\cube.sm Shadow_Volumes\Full\data\models\knot.ifs Shadow_Volumes\Full\data\font Shadow_Volumes\Full\data\font\font.jpg Shadow_Volumes\Full\ShadowDemo.ncb Shadow_Volumes\Full\Debug Shadow_Volumes\Full\ShadowDemo.plg Shadow_Volumes\Full\ShadowDemo.opt