文件名称:FileSystem
- 所属分类:
- 系统编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 276kb
- 下载次数:
- 0次
- 提 供 者:
- 陈*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
我编写的文件系统模拟程序。
运行程序后,在左端控制面板可以进行格式化,打开已有目录文件和保存目录文件功能,在中间的树形目录中,可以选中文件或文件夹,进行重命名,新建,删除等等工作,双击选中项可以直接打开文件。
整个磁盘空间被划分为了三个部分:索引,FAT,和数据块Block。
对于空闲数据块的管理,使用的是位图的方法,每个Block对应一个FAT结构,FAT中存放了该Block的信息和下一个关联Block号。
文件目录采用了多级目录结构,并建立了索引。
-I prepared the file system simulation program. After running the program, in the left control panel can be formatted, open the directory file and preserve the existing directory document function, in the middle of the directory tree, you can select files or folders, rename, create, delete, etc. work, double-click the selected item to open the file directly. The entire disk space is divided to three parts: the index, FAT, and data block Block. File directory using a multi-level directory structure, and the establishment of the index.
运行程序后,在左端控制面板可以进行格式化,打开已有目录文件和保存目录文件功能,在中间的树形目录中,可以选中文件或文件夹,进行重命名,新建,删除等等工作,双击选中项可以直接打开文件。
整个磁盘空间被划分为了三个部分:索引,FAT,和数据块Block。
对于空闲数据块的管理,使用的是位图的方法,每个Block对应一个FAT结构,FAT中存放了该Block的信息和下一个关联Block号。
文件目录采用了多级目录结构,并建立了索引。
-I prepared the file system simulation program. After running the program, in the left control panel can be formatted, open the directory file and preserve the existing directory document function, in the middle of the directory tree, you can select files or folders, rename, create, delete, etc. work, double-click the selected item to open the file directly. The entire disk space is divided to three parts: the index, FAT, and data block Block. File directory using a multi-level directory structure, and the establishment of the index.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
FileSystem
..........\debug
..........\.....\FidleSystem.exe
..........\.....\FileSystem.ilk
..........\FileSystem
..........\..........\BtnST.cpp
..........\..........\BtnST.h
..........\..........\Filedlg.cpp
..........\..........\Filedlg.h
..........\..........\FileSystem.aps
..........\..........\FileSystem.cpp
..........\..........\FileSystem.h
..........\..........\FileSystem.rc
..........\..........\FileSystem.vcproj
..........\..........\FileSystemDlg.cpp
..........\..........\FileSystemDlg.h
..........\..........\GetNameDlg.cpp
..........\..........\GetNameDlg.h
..........\..........\ReadMe.txt
..........\..........\res
..........\..........\...\32x32x16_Explore.ico
..........\..........\...\32x32x16_Text.ico
..........\..........\...\FileSystem.rc2
..........\..........\...\Open.ico
..........\..........\...\Razor_32x32x256.ico
..........\..........\...\Right6_32x32x256.ico
..........\..........\...\Search1.ico
..........\..........\...\Tools4.ico
..........\..........\Resource.h
..........\..........\stdafx.cpp
..........\..........\stdafx.h
..........\..........\Structures.cpp
..........\..........\Structures.h
..........\..........\WriteFileDlg.cpp
..........\..........\WriteFileDlg.h
..........\FileSystem.sln
..........\debug
..........\.....\FidleSystem.exe
..........\.....\FileSystem.ilk
..........\FileSystem
..........\..........\BtnST.cpp
..........\..........\BtnST.h
..........\..........\Filedlg.cpp
..........\..........\Filedlg.h
..........\..........\FileSystem.aps
..........\..........\FileSystem.cpp
..........\..........\FileSystem.h
..........\..........\FileSystem.rc
..........\..........\FileSystem.vcproj
..........\..........\FileSystemDlg.cpp
..........\..........\FileSystemDlg.h
..........\..........\GetNameDlg.cpp
..........\..........\GetNameDlg.h
..........\..........\ReadMe.txt
..........\..........\res
..........\..........\...\32x32x16_Explore.ico
..........\..........\...\32x32x16_Text.ico
..........\..........\...\FileSystem.rc2
..........\..........\...\Open.ico
..........\..........\...\Razor_32x32x256.ico
..........\..........\...\Right6_32x32x256.ico
..........\..........\...\Search1.ico
..........\..........\...\Tools4.ico
..........\..........\Resource.h
..........\..........\stdafx.cpp
..........\..........\stdafx.h
..........\..........\Structures.cpp
..........\..........\Structures.h
..........\..........\WriteFileDlg.cpp
..........\..........\WriteFileDlg.h
..........\FileSystem.sln