文件名称:vc_tank
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坦克大战的c++代码,里面有详细的编写信息-Tankedaizhan the c++ code, there are the preparation of detailed information
相关搜索: 坦克大战
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下载文件列表
vc写的小游戏值得一看
....................\BattleCity.aps
....................\BattleCity.dsp
....................\BattleCity.dsw
....................\BattleCity.exe
....................\BattleCity.ncb
....................\BattleCity.opt
....................\BattleCity.plg
....................\BattleCity.rc
....................\Debug
....................\.....\BattleCity.exe
....................\.....\BattleCity.ilk
....................\.....\BattleCity.pch
....................\.....\BattleCity.pdb
....................\.....\BattleCity.res
....................\.....\Game.obj
....................\.....\Input.obj
....................\.....\Plane.obj
....................\.....\Sound.obj
....................\.....\Sprite.obj
....................\.....\vc60.idb
....................\.....\vc60.pdb
....................\.....\wavread.obj
....................\Game.cpp
....................\Game.h
....................\graphics
....................\........\explode1.bmp
....................\........\explode2.bmp
....................\........\flag.bmp
....................\........\gameover.bmp
....................\........\misc.bmp
....................\........\num.bmp
....................\........\player1.bmp
....................\........\player2.bmp
....................\........\shield.bmp
....................\........\splash.bmp
....................\........\tile.bmp
....................\Input.cpp
....................\Input.h
....................\map
....................\...\level1.map
....................\...\level10.map
....................\...\level11.map
....................\...\level12.map
....................\...\level13.map
....................\...\level14.map
....................\...\level15.map
....................\...\level16.map
....................\...\level17.map
....................\...\level18.map
....................\...\level19.map
....................\...\level2.map
....................\...\level20.map
....................\...\level3.map
....................\...\level4.map
....................\...\level5.map
....................\...\level6.map
....................\...\level7.map
....................\...\level8.map
....................\...\level9.map
....................\Plane.cpp
....................\Plane.h
....................\Release
....................\res
....................\resource.h
....................\sound
....................\.....\Bang.wav
....................\.....\Fanfare.wav
....................\.....\Gunfire.wav
....................\.....\hit.wav
....................\.....\Peow.wav
....................\Sound.cpp
....................\Sound.h
....................\Sprite.cpp
....................\Sprite.h
....................\wavread.cpp
....................\wavread.h
....................\BattleCity.aps
....................\BattleCity.dsp
....................\BattleCity.dsw
....................\BattleCity.exe
....................\BattleCity.ncb
....................\BattleCity.opt
....................\BattleCity.plg
....................\BattleCity.rc
....................\Debug
....................\.....\BattleCity.exe
....................\.....\BattleCity.ilk
....................\.....\BattleCity.pch
....................\.....\BattleCity.pdb
....................\.....\BattleCity.res
....................\.....\Game.obj
....................\.....\Input.obj
....................\.....\Plane.obj
....................\.....\Sound.obj
....................\.....\Sprite.obj
....................\.....\vc60.idb
....................\.....\vc60.pdb
....................\.....\wavread.obj
....................\Game.cpp
....................\Game.h
....................\graphics
....................\........\explode1.bmp
....................\........\explode2.bmp
....................\........\flag.bmp
....................\........\gameover.bmp
....................\........\misc.bmp
....................\........\num.bmp
....................\........\player1.bmp
....................\........\player2.bmp
....................\........\shield.bmp
....................\........\splash.bmp
....................\........\tile.bmp
....................\Input.cpp
....................\Input.h
....................\map
....................\...\level1.map
....................\...\level10.map
....................\...\level11.map
....................\...\level12.map
....................\...\level13.map
....................\...\level14.map
....................\...\level15.map
....................\...\level16.map
....................\...\level17.map
....................\...\level18.map
....................\...\level19.map
....................\...\level2.map
....................\...\level20.map
....................\...\level3.map
....................\...\level4.map
....................\...\level5.map
....................\...\level6.map
....................\...\level7.map
....................\...\level8.map
....................\...\level9.map
....................\Plane.cpp
....................\Plane.h
....................\Release
....................\res
....................\resource.h
....................\sound
....................\.....\Bang.wav
....................\.....\Fanfare.wav
....................\.....\Gunfire.wav
....................\.....\hit.wav
....................\.....\Peow.wav
....................\Sound.cpp
....................\Sound.h
....................\Sprite.cpp
....................\Sprite.h
....................\wavread.cpp
....................\wavread.h