文件名称:shenshimin
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 2.25mb
- 下载次数:
- 0次
- 提 供 者:
- 张**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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本游戏是微软SMART PHONE平台下的手机游戏,由于平台的特殊性,所以在游戏的架构和设计上既要符合游戏的特点,又要考虑到与设计其他PC游戏的不同。难点在于手机资源是很有限的,不能直接从设计PC游戏的架构直接搬到SMART PNONE游戏上,架构设计的变化是必然的。在本游戏中我们提出了一套全新的设计架构,充分考虑到了C#语言的特点,以及.NET平台的优点。在架构中摈弃了以前手机游戏设计中,虽然采用面向对象开发但是没有充分利用面向对象的不足,大量采用了当前先进的设计模式
-the game is Microsoft SMART PHONE platform mobile phone game, due to the special nature of platform, Therefore, the structure of the game and is designed to meet the characteristics of the game, also take into account the design of the other PC games are different. The difficulty lies in cell phone resources are very limited. not directly from the design of PC games moved to the structure of direct SMART PNONE game, Architecture Design changes are inevitable. In this game, we proposed a new set of design fr a mework, taking fully into account the C# language features, and.NET platform advantages. Discard the fr a mework of the previous mobile phone games design, Although object-oriented development but did not take full advantage of object-oriented inadequate, lot of the current advanced des
-the game is Microsoft SMART PHONE platform mobile phone game, due to the special nature of platform, Therefore, the structure of the game and is designed to meet the characteristics of the game, also take into account the design of the other PC games are different. The difficulty lies in cell phone resources are very limited. not directly from the design of PC games moved to the structure of direct SMART PNONE game, Architecture Design changes are inevitable. In this game, we proposed a new set of design fr a mework, taking fully into account the C# language features, and.NET platform advantages. Discard the fr a mework of the previous mobile phone games design, Although object-oriented development but did not take full advantage of object-oriented inadequate, lot of the current advanced des
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下载文件列表
压缩包 : 27796711shenshimin.zip 列表 Data Source/DiamondPet/ Data Source/DiamondPet/AssemblyInfo.cs Data Source/DiamondPet/bin/ Data Source/DiamondPet/bin/Debug/ Data Source/DiamondPet/bin/Debug/DiamondPet.exe Data Source/DiamondPet/bin/Debug/DiamondPet.pdb Data Source/DiamondPet/bin/Debug/HS.xml Data Source/DiamondPet/bin/Release/ Data Source/DiamondPet/bin/Release/DiamondPet.exe Data Source/DiamondPet/cab/ Data Source/DiamondPet/cab/Debug/ Data Source/DiamondPet/cab/Release/ Data Source/DiamondPet/DiamondPet.cs Data Source/DiamondPet/DiamondPet.csdproj Data Source/DiamondPet/DiamondPet.csdproj.user Data Source/DiamondPet/DiamondPet.csdproj.vspscc Data Source/DiamondPet/DiamondPet.resx Data Source/DiamondPet/DiamondPet.sln Data Source/DiamondPet/DiamondPet.suo Data Source/DiamondPet/DiamondPet.vsd Data Source/DiamondPet/DiamondPet.vssscc Data Source/DiamondPet/Draw.cs Data Source/DiamondPet/GameConstResource.cs Data Source/DiamondPet/GameStrategy.cs Data Source/DiamondPet/HighScore.cs Data Source/DiamondPet/HS.xml Data Source/DiamondPet/HScore.xml Data Source/DiamondPet/LogicLayer/ Data Source/DiamondPet/LogicLayer/BlockObject.cs Data Source/DiamondPet/LogicLayer/Command.cs Data Source/DiamondPet/LogicLayer/GameDate.cs Data Source/DiamondPet/LogicLayer/GameItems.cs Data Source/DiamondPet/LogicLayer/GameObject.cs Data Source/DiamondPet/LogicLayer/GameQueue.cs Data Source/DiamondPet/LogicLayer/GameScore.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlock.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlockCommand/ Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlockCommand/ClearBlockCommand.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlockCommand/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFast.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFastCommand/ Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFastCommand/DownFastCommand.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFastCommand/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlow.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlowCommand/ Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlowCommand/DownSlowCommand.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlowCommand/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateRunLogic/GameFrame.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ItemsQueue.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/JudgeStateChange.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/LevelUp.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/ Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/LostOrWin.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/NormalPause.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/OtherQuit.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/Pause.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/ Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/NormalPauseCommand.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/PauseCommand.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateRunLogic/RunningState.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/SelectBlock.cs Data Source/DiamondPet/LogicLayer/GameStateRunLogic/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateStartLogic/ Data Source/DiamondPet/LogicLayer/GameStateStartLogic/CommandQueue.cs Data Source/DiamondPet/LogicLayer/GameStateStartLogic/SelectState.cs Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartCommand/ Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartCommand/StartCommand.cs Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartCommand/vssver.scc Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartState.cs Data Source/DiamondPet/LogicLayer/GameStateStartLogic/vssver.scc Data Source/DiamondPet/LogicLayer/ItemsQueue.cs Data Source/DiamondPet/LogicLayer/PropertyObject.cs Data Source/DiamondPet/LogicLayer/PropertyQueue.cs Data Source/DiamondPet/LogicLayer/TimeControl.cs Data Source/DiamondPet/LogicLayer/UpdateOrWL.cs Data Source/DiamondPet/LogicLayer/vssver.scc Data Source/DiamondPet/mssccprj.scc Data Source/DiamondPet/obj/ Data Source/DiamondPet/obj/Debug/ Data Source/DiamondPet/obj/Debug/BuildCab.bat Data Source/DiamondPet/obj/Debug/Dependencies.SMP.txt Data Source/DiamondPet/obj/Debug/DiamondPet.DiamondPet.resources Data Source/DiamondPet/obj/Debug/DiamondPet.exe Data Source/DiamondPet/obj/Debug/DiamondPet.pdb Data Source/DiamondPet/obj/Debug/DiamondPet.projdata Data Source/DiamondPet/obj/Debug/DiamondPet_SMP.inf Data Source/DiamondPet/obj/Debug/DiamondPet_SMP.inf.bak Data Source/DiamondPet/obj/Debug/temp/ Data Source/DiamondPet/obj/Debug/TempPE/ Data Source/DiamondPet/obj/Debug/vsd_config.txt.ARMV4 Data Source/DiamondPet/obj/Debug/vsd_config.txt.ARMV4T Data Source/DiamondPet/obj/Debug/vsd_config.txt.X86 Data Source/DiamondPet/obj/Release/ Data Source/DiamondPet/obj/Release/BuildCab.bat Data Source/DiamondPet/obj/Release/Dependencies.SMP.txt Data Source/DiamondPet/obj/Release/DiamondPet.exe Data Source/DiamondPet/obj/Release/DiamondPet.projdata Data Source/DiamondPet/obj/Release/DiamondPet.projdata1 Data Source/DiamondPet/obj/Release/DiamondPet_SMP.inf Data Source/DiamondPet/obj/Release/DiamondPet_SMP.inf.bak Data Source/DiamondPet/obj/Release/temp/ Data Source/DiamondPet/obj/Release/TempPE/ Data Source/DiamondPet/obj/Release/vsd_config.txt.ARMV4 Data Source/DiamondPet/obj/Release/vsd_config.txt.ARMV4T Data Source/DiamondPet/obj/Release/vsd_config.txt.X86 Data Source/DiamondPet/pic/ Data Source/DiamondPet/pic/444.ico Data Source/DiamondPet/pic/4441.ico Data Source/DiamondPet/pic/background.png Data Source/DiamondPet/pic/block1.png Data Source/DiamondPet/pic/block2.png Data Source/DiamondPet/pic/block3.png Data Source/DiamondPet/pic/block4.png Data Source/DiamondPet/pic/block5.png Data Source/DiamondPet/pic/block6.png Data Source/DiamondPet/pic/block7.png Data Source/DiamondPet/pic/blockcolor.png Data Source/DiamondPet/pic/bomb.png Data Source/DiamondPet/pic/btexit.png Data Source/DiamondPet/pic/btexiton.png Data Source/DiamondPet/pic/bthelp.png Data Source/DiamondPet/pic/bthelpon.png Data Source/DiamondPet/pic/bthighscore.png Data Source/DiamondPet/pic/bthighscoreon.png Data Source/DiamondPet/pic/btoption.png Data Source/DiamondPet/pic/btoptionon.png Data Source/DiamondPet/pic/btstart.png Data Source/DiamondPet/pic/btstarton.png Data Source/DiamondPet/pic/continue.png Data Source/DiamondPet/pic/continueon.png Data Source/DiamondPet/pic/exitgame.png Data Source/DiamondPet/pic/exitgameon.png Data Source/DiamondPet/pic/exitpro.png Data Source/DiamondPet/pic/exitproon.png Data Source/DiamondPet/pic/gameover.png Data Source/DiamondPet/pic/helpbg.png Data Source/DiamondPet/pic/helptitle.png Data Source/DiamondPet/pic/highscoretitle.png Data Source/DiamondPet/pic/levelup.png Data Source/DiamondPet/pic/lightening.png Data Source/DiamondPet/pic/mainbg.png Data Source/DiamondPet/pic/number.png Data Source/DiamondPet/pic/optiontitle.png Data Source/DiamondPet/pic/property1.png Data Source/DiamondPet/pic/property2.png Data Source/DiamondPet/pic/score.png Data Source/DiamondPet/pic/starb.png Data Source/DiamondPet/pic/stars.png Data Source/DiamondPet/pic/Thumbs.db Data Source/DiamondPet/pic/timeandspeed.png Data Source/DiamondPet/pic/vssver.scc Data Source/DiamondPet/pic/wugui.png Data Source/DiamondPet/Setup/ Data Source/DiamondPet/Setup/Debug/ Data Source/DiamondPet/Setup/mssccprj.scc Data Source/DiamondPet/Setup/Release/ Data Source/DiamondPet/Setup/Setup.vdproj Data Source/DiamondPet/Setup/Setup.vdproj.vspscc Data Source/DiamondPet/Setup/vssver.scc Data Source/DiamondPet/StateManager.cs Data Source/DiamondPet/ThreadManager.cs Data Source/DiamondPet/UserLayer/ Data Source/DiamondPet/UserLayer/GameHScore/ Data Source/DiamondPet/UserLayer/GameHScore/GameHScore.cs Data Source/DiamondPet/UserLayer/GameHScore/vssver.scc Data Source/DiamondPet/UserLayer/GameState.cs Data Source/DiamondPet/UserLayer/GameStateHelp/ Data Source/DiamondPet/UserLayer/GameStateHelp/GameStateHelp.cs Data Source/DiamondPet/UserLayer/GameStateHelp/vssver.scc Data Source/DiamondPet/UserLayer/GameStateLoad/ Data Source/DiamondPet/UserLayer/GameStateLoad/GameStateLoad.cs Data Source/DiamondPet/UserLayer/GameStateLoad/Pictures.cs Data Source/DiamondPet/UserLayer/GameStateLoad/vssver.scc Data Source/DiamondPet/UserLayer/GameStateOption/ Data Source/DiamondPet/UserLayer/GameStateOption/Choose.cs Data Source/DiamondPet/UserLayer/GameStateOption/GameStateOption.cs Data Source/DiamondPet/UserLayer/GameStateOption/vssver.scc Data Source/DiamondPet/UserLayer/GameStateOver/ Data Source/DiamondPet/UserLayer/GameStateOver/GameStateOver.cs Data Source/DiamondPet/UserLayer/GameStateOver/vssver.scc Data Source/DiamondPet/UserLayer/GameStateRun/ Data Source/DiamondPet/UserLayer/GameStateRun/GameStateRun.cs Data Source/DiamondPet/UserLayer/GameStateRun/RunStateManager.cs Data Source/DiamondPet/UserLayer/GameStateRun/StateRunOnePlayer.cs Data Source/DiamondPet/UserLayer/GameStateRun/StateRunTwoPlayer.cs Data Source/DiamondPet/UserLayer/GameStateRun/vssver.scc Data Source/DiamondPet/UserLayer/GameStateStart/ Data Source/DiamondPet/UserLayer/GameStateStart/GameStateStart.cs Data Source/DiamondPet/UserLayer/GameStateStart/vssver.scc Data Source/DiamondPet/UserLayer/vssver.scc Data Source/DiamondPet/vssver.scc DiamondPet.exe