文件名称:md3loader
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失败请重下,重下不扣分。
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Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)-Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)-Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon.
Supports lighting, texture mapping and animation.
Includes a sample player model with weapon. See README for how to use it.
Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them).
Note (2): This demo works on little endian architectures only.
Libraries: OpenGL, GLU, GLUT, boost, libjpeg.
Files: md3loader.zip (2.4 MB)
相关搜索: md3
opengl
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libjpeg
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GLUT
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linux
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libjpeg
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opendir
GLUT
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linux
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MD3_Viewer
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md3
opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
md3loader
.........\config.guess
.........\DataManager.h
.........\DataManager.inl
.........\glut32.dll
.........\Image.cpp
.........\Image.h
.........\include
.........\.......\GL
.........\.......\..\glew.h
.........\.......\..\glut.h
.........\.......\..\glxew.h
.........\.......\..\wglew.h
.........\.......\jconfig.h
.........\.......\jerror.h
.........\.......\jmorecfg.h
.........\.......\jpeglib.h
.........\lib
.........\...\libglew32.dll.a
.........\...\libglut32.a
.........\...\libjpeg.a
.........\...\mingw.txt
.........\LICENSE
.........\Main.cpp
.........\Makefile
.........\Makefile.linux
.........\Makefile.linux-mingw
.........\Makefile.mingw
.........\Mathlib.h
.........\Mathlib.inl
.........\Md3Model.cpp
.........\Md3Model.h
.........\Md3Player.cpp
.........\Md3Player.h
.........\models
.........\......\players
.........\......\.......\harley
.........\......\.......\......\animation.cfg
.........\......\.......\......\head.md3
.........\......\.......\......\head_1.md3
.........\......\.......\......\head_2.md3
.........\......\.......\......\head_blue.skin
.........\......\.......\......\head_default.skin
.........\......\.......\......\head_red.skin
.........\......\.......\......\icon_blue.tga
.........\......\.......\......\icon_default.tga
.........\......\.......\......\icon_red.tga
.........\......\.......\......\lower.md3
.........\......\.......\......\lower.tga
.........\......\.......\......\lower_1.md3
.........\......\.......\......\lower_2.md3
.........\......\.......\......\lower_blue.skin
.........\......\.......\......\lower_blue.tga
.........\......\.......\......\lower_default.skin
.........\......\.......\......\lower_red.skin
.........\......\.......\......\lower_red.tga
.........\......\.......\......\README.txt
.........\......\.......\......\specmap.tga
.........\......\.......\......\upper.md3
.........\......\.......\......\upper.tga
.........\......\.......\......\upper_1.md3
.........\......\.......\......\upper_2.md3
.........\......\.......\......\upper_blue.skin
.........\......\.......\......\upper_blue.tga
.........\......\.......\......\upper_default.skin
.........\......\.......\......\upper_mask.tga
.........\......\.......\......\upper_red.skin
.........\......\.......\......\upper_red.tga
.........\......\weapons2
.........\......\........\plasma
.........\......\........\......\plasma.md3
.........\......\........\......\plasma2_1.tga
.........\......\........\......\plasma2_2.tga
.........\......\........\......\plasmaflo.tga
.........\......\........\......\plasma_1.md3
.........\......\........\......\plasma_2.md3
.........\......\........\......\wep-plasmagun.txt
.........\OpenGLMD3Loader
.........\OpenGLMD3Loader.exe
.........\README
.........\README-glut-win32.txt
.........\Texture.cpp
.........\Texture.h
.........\TextureManager.h
.........\config.guess
.........\DataManager.h
.........\DataManager.inl
.........\glut32.dll
.........\Image.cpp
.........\Image.h
.........\include
.........\.......\GL
.........\.......\..\glew.h
.........\.......\..\glut.h
.........\.......\..\glxew.h
.........\.......\..\wglew.h
.........\.......\jconfig.h
.........\.......\jerror.h
.........\.......\jmorecfg.h
.........\.......\jpeglib.h
.........\lib
.........\...\libglew32.dll.a
.........\...\libglut32.a
.........\...\libjpeg.a
.........\...\mingw.txt
.........\LICENSE
.........\Main.cpp
.........\Makefile
.........\Makefile.linux
.........\Makefile.linux-mingw
.........\Makefile.mingw
.........\Mathlib.h
.........\Mathlib.inl
.........\Md3Model.cpp
.........\Md3Model.h
.........\Md3Player.cpp
.........\Md3Player.h
.........\models
.........\......\players
.........\......\.......\harley
.........\......\.......\......\animation.cfg
.........\......\.......\......\head.md3
.........\......\.......\......\head_1.md3
.........\......\.......\......\head_2.md3
.........\......\.......\......\head_blue.skin
.........\......\.......\......\head_default.skin
.........\......\.......\......\head_red.skin
.........\......\.......\......\icon_blue.tga
.........\......\.......\......\icon_default.tga
.........\......\.......\......\icon_red.tga
.........\......\.......\......\lower.md3
.........\......\.......\......\lower.tga
.........\......\.......\......\lower_1.md3
.........\......\.......\......\lower_2.md3
.........\......\.......\......\lower_blue.skin
.........\......\.......\......\lower_blue.tga
.........\......\.......\......\lower_default.skin
.........\......\.......\......\lower_red.skin
.........\......\.......\......\lower_red.tga
.........\......\.......\......\README.txt
.........\......\.......\......\specmap.tga
.........\......\.......\......\upper.md3
.........\......\.......\......\upper.tga
.........\......\.......\......\upper_1.md3
.........\......\.......\......\upper_2.md3
.........\......\.......\......\upper_blue.skin
.........\......\.......\......\upper_blue.tga
.........\......\.......\......\upper_default.skin
.........\......\.......\......\upper_mask.tga
.........\......\.......\......\upper_red.skin
.........\......\.......\......\upper_red.tga
.........\......\weapons2
.........\......\........\plasma
.........\......\........\......\plasma.md3
.........\......\........\......\plasma2_1.tga
.........\......\........\......\plasma2_2.tga
.........\......\........\......\plasmaflo.tga
.........\......\........\......\plasma_1.md3
.........\......\........\......\plasma_2.md3
.........\......\........\......\wep-plasmagun.txt
.........\OpenGLMD3Loader
.........\OpenGLMD3Loader.exe
.........\README
.........\README-glut-win32.txt
.........\Texture.cpp
.........\Texture.h
.........\TextureManager.h