文件名称:OpenTK
介绍说明--下载内容均来自于网络,请自行研究使用
A cross-platform OpenGL wrapper for C# and other .Net languages. It can support OpenGL 3.1 and GLSL language. You can use it write GPU based program using C# instead of C or C++.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenTK
......\Audio
......\.....\AudioContext.cs
......\.....\AudioContextException.cs
......\.....\AudioDeviceException.cs
......\.....\AudioException.cs
......\.....\OpenAL
......\.....\......\AL
......\.....\......\..\AL.cs
......\.....\......\..\ALEnums.cs
......\.....\......\..\EffectsExtension.cs
......\.....\......\..\EffectsExtensionEnums.cs
......\.....\......\..\EffectsExtensionPresets.cs
......\.....\......\..\XRamExtension.cs
......\.....\......\Alc
......\.....\......\...\Alc.cs
......\.....\......\...\AlcEnums.cs
......\.....\......\Alut
......\.....\......\....\Alut.cs
......\.....\......\....\AlutEnums.cs
......\.....\SoundData.cs
......\.....\SoundFormat.cs
......\ColorMode.cs
......\Configuration.cs
......\ContextHandle.cs
......\DisplayMode.cs
......\Documentation
......\Exceptions.cs
......\GameWindow.cs
......\GLControl.cs
......\GLControl.Designer.cs
......\GLControl.resx
......\Graphics
......\........\Color4.cs
......\........\ColorFormat.cs
......\........\DisplayDevice.cs
......\........\DisplayResolution.cs
......\........\GL
......\........\..\AutoGeneratedAttribute.cs
......\........\..\ErrorHelper.cs
......\........\..\GL.cs
......\........\..\GLCore.cs
......\........\..\GLDelegates.cs
......\........\..\GLEnums.cs
......\........\..\GLHelper.cs
......\........\Glu
......\........\...\Glu.cs
......\........\...\GluCore.cs
......\........\...\GluDelegates.cs
......\........\...\GluEnums.cs
......\........\...\GluHelper.cs
......\........\GraphicsContext.cs
......\........\GraphicsContextFlags.cs
......\........\GraphicsContextVersion.cs
......\........\GraphicsExceptions.cs
......\........\GraphicsMode.cs
......\........\IDisplayDeviceDriver.cs
......\........\IGraphicsContext.cs
......\........\IGraphicsMode.cs
......\........\OpenGL
......\Input
......\.....\IInputDevice.cs
......\.....\IInputDriver.cs
......\.....\IJoystickDriver.cs
......\.....\IKeyboardDriver.cs
......\.....\IMouseDriver.cs
......\.....\InputDriver.cs
......\.....\JoystickDevice.cs
......\.....\KeyboardDevice.cs
......\.....\MouseButton.cs
......\.....\MouseDevice.cs
......\Math
......\....\BezierCurve.cs
......\....\BezierCurveCubic.cs
......\....\BezierCurveQuadric.cs
......\....\Box2.cs
......\....\Functions.cs
......\....\Half.cs
......\....\Matrix3d.cs
......\....\Matrix4.cs
......\....\Matrix4d.cs
......\....\Quaternion.cs
......\....\Quaterniond.cs
......\....\Vector2.cs
......\....\Vector2d.cs
......\....\Vector2h.cs
......\....\Vector3.cs
......\....\Vector3d.cs
......\....\Vector3h.cs
......\....\Vector4.cs
......\....\Vector4d.cs
......\....\Vector4h.cs
......\obj
......\...\Debug
......\...\.....\Refactor
......\...\.....\........\OpenTK.dll
......\...\.....\TempPE
......\OpenAL
......\......\History.txt
......\OpenTK.csproj
......\Audio
......\.....\AudioContext.cs
......\.....\AudioContextException.cs
......\.....\AudioDeviceException.cs
......\.....\AudioException.cs
......\.....\OpenAL
......\.....\......\AL
......\.....\......\..\AL.cs
......\.....\......\..\ALEnums.cs
......\.....\......\..\EffectsExtension.cs
......\.....\......\..\EffectsExtensionEnums.cs
......\.....\......\..\EffectsExtensionPresets.cs
......\.....\......\..\XRamExtension.cs
......\.....\......\Alc
......\.....\......\...\Alc.cs
......\.....\......\...\AlcEnums.cs
......\.....\......\Alut
......\.....\......\....\Alut.cs
......\.....\......\....\AlutEnums.cs
......\.....\SoundData.cs
......\.....\SoundFormat.cs
......\ColorMode.cs
......\Configuration.cs
......\ContextHandle.cs
......\DisplayMode.cs
......\Documentation
......\Exceptions.cs
......\GameWindow.cs
......\GLControl.cs
......\GLControl.Designer.cs
......\GLControl.resx
......\Graphics
......\........\Color4.cs
......\........\ColorFormat.cs
......\........\DisplayDevice.cs
......\........\DisplayResolution.cs
......\........\GL
......\........\..\AutoGeneratedAttribute.cs
......\........\..\ErrorHelper.cs
......\........\..\GL.cs
......\........\..\GLCore.cs
......\........\..\GLDelegates.cs
......\........\..\GLEnums.cs
......\........\..\GLHelper.cs
......\........\Glu
......\........\...\Glu.cs
......\........\...\GluCore.cs
......\........\...\GluDelegates.cs
......\........\...\GluEnums.cs
......\........\...\GluHelper.cs
......\........\GraphicsContext.cs
......\........\GraphicsContextFlags.cs
......\........\GraphicsContextVersion.cs
......\........\GraphicsExceptions.cs
......\........\GraphicsMode.cs
......\........\IDisplayDeviceDriver.cs
......\........\IGraphicsContext.cs
......\........\IGraphicsMode.cs
......\........\OpenGL
......\Input
......\.....\IInputDevice.cs
......\.....\IInputDriver.cs
......\.....\IJoystickDriver.cs
......\.....\IKeyboardDriver.cs
......\.....\IMouseDriver.cs
......\.....\InputDriver.cs
......\.....\JoystickDevice.cs
......\.....\KeyboardDevice.cs
......\.....\MouseButton.cs
......\.....\MouseDevice.cs
......\Math
......\....\BezierCurve.cs
......\....\BezierCurveCubic.cs
......\....\BezierCurveQuadric.cs
......\....\Box2.cs
......\....\Functions.cs
......\....\Half.cs
......\....\Matrix3d.cs
......\....\Matrix4.cs
......\....\Matrix4d.cs
......\....\Quaternion.cs
......\....\Quaterniond.cs
......\....\Vector2.cs
......\....\Vector2d.cs
......\....\Vector2h.cs
......\....\Vector3.cs
......\....\Vector3d.cs
......\....\Vector3h.cs
......\....\Vector4.cs
......\....\Vector4d.cs
......\....\Vector4h.cs
......\obj
......\...\Debug
......\...\.....\Refactor
......\...\.....\........\OpenTK.dll
......\...\.....\TempPE
......\OpenAL
......\......\History.txt
......\OpenTK.csproj