文件名称:Rendertotexturebuffer

介绍说明--下载内容均来自于网络,请自行研究使用

使用fr a mebuffer来将opengl的绘制从屏幕转到内存中进行,这样可以支持离线渲染。-The use of the fr a mebuffer to be drawn from opengl to the memory screen, and this can support off-line rendering.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Render to texture

.................\Debug



.................\Error Log.txt

.................\extensions

.................\..........\EXT_texture_filter_anisotropic_extension.cpp

.................\..........\EXT_texture_filter_anisotropic_extension.h

.................\..........\SGIS_generate_mipmap_extension.cpp

.................\..........\SGIS_generate_mipmap_extension.h

.................\..........\WGL_ARB_extensions_string_extension.cpp

.................\..........\WGL_ARB_extensions_string_extension.h

.................\..........\WGL_ARB_pbuffer_extension.cpp

.................\..........\WGL_ARB_pbuffer_extension.h

.................\..........\WGL_ARB_pixel_format_extension.cpp

.................\..........\WGL_ARB_pixel_format_extension.h

.................\..........\WGL_ARB_render_texture_extension.cpp

.................\..........\WGL_ARB_render_texture_extension.h

.................\FPS_COUNTER.cpp

.................\FPS_COUNTER.h

.................\IMAGE.cpp

.................\IMAGE.h

.................\INTERACTOR.cpp

.................\INTERACTOR.h

.................\License.txt

.................\LOG.cpp

.................\LOG.h

.................\Main.cpp

.................\Main.h

.................\Maths

.................\.....\COLOR.cpp

.................\.....\COLOR.h

.................\.....\Maths.h

.................\.....\MATRIX4X4.cpp

.................\.....\MATRIX4X4.h

.................\.....\PLANE.cpp

.................\.....\PLANE.h

.................\.....\Release

.................\.....\VECTOR2D.cpp

.................\.....\VECTOR2D.h

.................\.....\VECTOR3D.cpp

.................\.....\VECTOR3D.h

.................\.....\VECTOR4D.cpp

.................\.....\VECTOR4D.h

.................\PBUFFER.cpp

.................\PBUFFER.h

.................\Project.ncb

.................\Project.sln

.................\Project.vcproj

.................\Project.vcproj.WYF.WYFs.user

.................\Readme.txt

.................\Render To Texture.exe

.................\TIMER.cpp

.................\TIMER.h

.................\WINDOW.cpp

.................\WINDOW.h

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