文件名称:HLSL_3D
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 9.92mb
- 下载次数:
- 0次
- 提 供 者:
- 陈**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
采用hlsl写的3D场景,VS2005环境编译-Hlsl written by the use of 3D scenes, VS2005 compiler environment
(系统自动生成,下载前可以参看下载内容)
下载文件列表
源代码
......\Base.cpp
......\BaseDefine.h
......\Camera.cpp
......\Camera.h
......\Debug
......\DirectInput.cpp
......\DirectInput.h
......\Executable.cpp
......\GameEngine_App.cpp
......\GameEngine_App.h
......\GameEngine_Mesh.h
......\GameEngine_Terrain.cpp
......\GameEngine_Terrain.h
......\GameEngine_Timer.h
......\Heightmap.cpp
......\Heightmap.h
......\house001.x
......\info.txt
......\Obj.h
......\Release
......\.......\Base.obj
......\.......\BuildLog.htm
......\.......\Camera.obj
......\.......\DirectInput.obj
......\.......\Executable.obj
......\.......\GameEngine_App.obj
......\.......\GameEngine_Terrain.obj
......\.......\Heightmap.obj
......\.......\mt.dep
......\.......\Scene.obj
......\.......\SinWave.exe
......\.......\SinWave.exe.intermediate.manifest
......\.......\SinWave.obj
......\.......\SinWave.pdb
......\.......\SkySphere.obj
......\.......\vc80.idb
......\.......\vc80.pdb
......\.......\Vertex.obj
......\.......\Water.obj
......\res
......\...\257.raw
......\...\blend.dds
......\...\grass.dds
......\...\house001.x
......\...\lighting.fx
......\...\path.dds
......\...\sky.fx
......\...\skybox.dds
......\...\skybox1.dds
......\...\stone.dds
......\...\terrain.fx
......\...\water.fx
......\...\wave0.dds
......\...\wave1.dds
......\Scene.cpp
......\Scene.h
......\SinWave.cpp
......\sinWave.fx
......\SinWave.h
......\SinWave.ncb
......\SinWave.sln
......\SinWave.vcproj
......\SinWave.vcproj.PC-200808222137.Administrator.user
......\SinWave.vcproj.SCU-14BD2FC1887.root.user
......\SkySphere.cpp
......\SkySphere.h
......\Table.h
......\Tree.cpp
......\Tree.h
......\tree0.x
......\tree0_bark.dds
......\tree0_leaf.dds
......\tree1.x
......\tree1_bark.dds
......\tree1_leaf.dds
......\tree2.x
......\tree2_bark.dds
......\tree2_leaf.dds
......\tree3.x
......\tree3_bark.dds
......\tree3_leaf.dds
......\Vertex.cpp
......\Vertex.h
......\wander.exe
......\Water.cpp
......\Water.h
......\Water1.fx
......\Base.cpp
......\BaseDefine.h
......\Camera.cpp
......\Camera.h
......\Debug
......\DirectInput.cpp
......\DirectInput.h
......\Executable.cpp
......\GameEngine_App.cpp
......\GameEngine_App.h
......\GameEngine_Mesh.h
......\GameEngine_Terrain.cpp
......\GameEngine_Terrain.h
......\GameEngine_Timer.h
......\Heightmap.cpp
......\Heightmap.h
......\house001.x
......\info.txt
......\Obj.h
......\Release
......\.......\Base.obj
......\.......\BuildLog.htm
......\.......\Camera.obj
......\.......\DirectInput.obj
......\.......\Executable.obj
......\.......\GameEngine_App.obj
......\.......\GameEngine_Terrain.obj
......\.......\Heightmap.obj
......\.......\mt.dep
......\.......\Scene.obj
......\.......\SinWave.exe
......\.......\SinWave.exe.intermediate.manifest
......\.......\SinWave.obj
......\.......\SinWave.pdb
......\.......\SkySphere.obj
......\.......\vc80.idb
......\.......\vc80.pdb
......\.......\Vertex.obj
......\.......\Water.obj
......\res
......\...\257.raw
......\...\blend.dds
......\...\grass.dds
......\...\house001.x
......\...\lighting.fx
......\...\path.dds
......\...\sky.fx
......\...\skybox.dds
......\...\skybox1.dds
......\...\stone.dds
......\...\terrain.fx
......\...\water.fx
......\...\wave0.dds
......\...\wave1.dds
......\Scene.cpp
......\Scene.h
......\SinWave.cpp
......\sinWave.fx
......\SinWave.h
......\SinWave.ncb
......\SinWave.sln
......\SinWave.vcproj
......\SinWave.vcproj.PC-200808222137.Administrator.user
......\SinWave.vcproj.SCU-14BD2FC1887.root.user
......\SkySphere.cpp
......\SkySphere.h
......\Table.h
......\Tree.cpp
......\Tree.h
......\tree0.x
......\tree0_bark.dds
......\tree0_leaf.dds
......\tree1.x
......\tree1_bark.dds
......\tree1_leaf.dds
......\tree2.x
......\tree2_bark.dds
......\tree2_leaf.dds
......\tree3.x
......\tree3_bark.dds
......\tree3_leaf.dds
......\Vertex.cpp
......\Vertex.h
......\wander.exe
......\Water.cpp
......\Water.h
......\Water1.fx