文件名称:oglmdi2

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [C/C++]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 415kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • johnn*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to use multiple windows that allow perspective and orthographic views. In my search of the internet I was unable to find any example code that showed how to program an OpenGL Multiple Document Interface application using just straight Win32 programming with no MFC so I decided to program it myself. This MDI example only shows the same scene in each child window but should be easily understandable and modifiable by anyone familiar with programming a standard MDI application using the Win32 API. I will follow up this example with a more complete editor example.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

camera.cpp

camera.h



console.cpp

console.h

Docs

....\html

....\....\annotated.html

....\....\camera_8cpp-source.html

....\....\camera_8cpp.html

....\....\camera_8h-source.html

....\....\camera_8h.html

....\....\classCAMERA-members.html

....\....\classCAMERA.html

....\....\classCAMERA.png

....\....\classMATRIX-members.html

....\....\classMATRIX.html

....\....\classOBJECT-members.html

....\....\classOBJECT.html

....\....\classOBJECT.png

....\....\classPOLYGON-members.html

....\....\classPOLYGON.html

....\....\classQUAT-members.html

....\....\classQUAT.html

....\....\classTEXTURE-members.html

....\....\classTEXTURE.html

....\....\classVECTOR-members.html

....\....\classVECTOR.html

....\....\classVERTEX-members.html

....\....\classVERTEX.html

....\....\doxygen.css



....\....\files.html

....\....\functions.html

....\....\general_8cpp-source.html

....\....\general_8cpp.html

....\....\general_8h-source.html

....\....\general_8h.html

....\....\glFont_8cpp-source.html

....\....\glFont_8cpp.html

....\....\glfont_8h-source.html

....\....\glfont_8h.html

....\....\globals.html

....\....\hierarchy.html

....\....\index.html

....\....\locmath_8cpp-source.html

....\....\locmath_8cpp.html

....\....\locmath_8h-source.html

....\....\locmath_8h.html

....\....\matrix_8cpp-source.html

....\....\matrix_8cpp.html

....\....\matrix_8h-source.html

....\....\matrix_8h.html

....\....\namespaces.html

....\....\namespacestd.html

....\....\object_8cpp-source.html

....\....\object_8cpp.html

....\....\object_8h-source.html

....\....\object_8h.html

....\....\Oglmdi2_8cpp-source.html

....\....\Oglmdi2_8cpp.html

....\....\polygon_8cpp-source.html

....\....\polygon_8cpp.html

....\....\polygon_8h-source.html

....\....\polygon_8h.html

....\....\quat_8cpp-source.html

....\....\quat_8cpp.html

....\....\quat_8h-source.html

....\....\quat_8h.html

....\....\shared_8h-source.html

....\....\shared_8h.html

....\....\structCHILD-members.html

....\....\structCHILD.html

....\....\structGLFONT-members.html

....\....\structGLFONT.html

....\....\structGLFONTCHAR-members.html

....\....\structGLFONTCHAR.html

....\....\texture_8cpp-source.html

....\....\texture_8cpp.html

....\....\texture_8h-source.html

....\....\texture_8h.html

....\....\vector_8cpp-source.html

....\....\vector_8cpp.html

....\....\vector_8h-source.html

....\....\vector_8h.html

....\....\vertex_8cpp-source.html

....\....\vertex_8cpp.html

....\....\vertex_8h-source.html

....\....\vertex_8h.html

general.cpp

general.h

glFont.cpp

glfont.h



locmath.cpp

locmath.h

log.cpp

log.h

Makefile.win

matrix.cpp

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