文件名称:FLASHMP3
介绍说明--下载内容均来自于网络,请自行研究使用
FLASH+SwiftMP3波形同步播放器模型
功能说明:FLASH+SwiftMP3波形同步的原理其实很简单,SwiftMP3把MP3转换成SWF的时候,把mp3中的音频数据以变量s0、s1、s2、s3、……、s17共18个变量储存,然后我们就可以根据这些变量的值即时设置波谱柱的高度了。注意我只是提供一个模型,解决了主要的技术内核,但这个播放器离实际应用还有一段距离,需要你自己去完善。
使用方法:
1,用SwiftMP3转换音乐后,请在flash_boXing.xml文件中修改你的音乐名字和路径,我设置最多为三条音乐,当然,相信聪明的你有了源文件,一定能自己随便改:)。
2,“SwiftMP3-1.0”文件夹中是用来转换MP3音乐的工具,你必须注册,不然每次只能转换一小段。
特别鸣谢sxl001 ,参考教程:http://space.flash8.net/bbs/thread-307160-1-1.html
-★ FLASH+ SwiftMP3 waveform model synchronized players
★ Features: FLASH+ SwiftMP3 waveform synchronization principle is very simple, SwiftMP3 convert MP3 to SWF, when put in the mp3 audio data to variables s0, s1, s2, s3, ... ..., s17 store a total of 18 variables, And we can based on the value of these variables immediately set the height of the column spectroscopy. Note I just want to provide a model to solve the major technical core, but the player from the practical applications have a long way to go, need to perfect yourself.
★ Usage:
1, with music SwiftMP3 conversion, please amend the document at flash_boXing.xml music you first name and path, I set up a maximum of three music and, of course, I believe you have the source file, we can not change their own:).
2, "SwiftMP3-1.0" folder is used to convert MP3 music instrument, you must register, otherwise you can only convert a small section.
Special thanks sxl001, reference tutorial: http://space.flash8.net/bbs/thread-30
功能说明:FLASH+SwiftMP3波形同步的原理其实很简单,SwiftMP3把MP3转换成SWF的时候,把mp3中的音频数据以变量s0、s1、s2、s3、……、s17共18个变量储存,然后我们就可以根据这些变量的值即时设置波谱柱的高度了。注意我只是提供一个模型,解决了主要的技术内核,但这个播放器离实际应用还有一段距离,需要你自己去完善。
使用方法:
1,用SwiftMP3转换音乐后,请在flash_boXing.xml文件中修改你的音乐名字和路径,我设置最多为三条音乐,当然,相信聪明的你有了源文件,一定能自己随便改:)。
2,“SwiftMP3-1.0”文件夹中是用来转换MP3音乐的工具,你必须注册,不然每次只能转换一小段。
特别鸣谢sxl001 ,参考教程:http://space.flash8.net/bbs/thread-307160-1-1.html
-★ FLASH+ SwiftMP3 waveform model synchronized players
★ Features: FLASH+ SwiftMP3 waveform synchronization principle is very simple, SwiftMP3 convert MP3 to SWF, when put in the mp3 audio data to variables s0, s1, s2, s3, ... ..., s17 store a total of 18 variables, And we can based on the value of these variables immediately set the height of the column spectroscopy. Note I just want to provide a model to solve the major technical core, but the player from the practical applications have a long way to go, need to perfect yourself.
★ Usage:
1, with music SwiftMP3 conversion, please amend the document at flash_boXing.xml music you first name and path, I set up a maximum of three music and, of course, I believe you have the source file, we can not change their own:).
2, "SwiftMP3-1.0" folder is used to convert MP3 music instrument, you must register, otherwise you can only convert a small section.
Special thanks sxl001, reference tutorial: http://space.flash8.net/bbs/thread-30
(系统自动生成,下载前可以参看下载内容)
下载文件列表
flash_mp3
.........\仿WINMAP播放器.fla
.........\安装帮助.txt
.........\歌曲列表.txt
.........\说明.txt
.........\仿WINMAP播放器.fla
.........\安装帮助.txt
.........\歌曲列表.txt
.........\说明.txt