文件名称:RigidbodySimulationDemo
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.06mb
- 下载次数:
- 0次
- 提 供 者:
- 杨*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
刚体模拟程序V1.0
................\Code
................\....\ball.cpp
................\....\ball.h
................\....\box.cpp
................\....\box.h
................\....\Car.cpp
................\....\Car.h
................\....\Cloth.cpp
................\....\Cloth.h
................\....\complexRigidBody.cpp
................\....\complexRigidBody.h
................\....\cube.cpp
................\....\cube.h
................\....\D3DH.h
................\....\gameMain.cpp
................\....\gameWorld.cpp
................\....\gameWorld.h
................\....\LineConstraint.cpp
................\....\LineConstraint.h
................\....\muGame.ncb
................\....\muGame.sln
................\....\muGame.vcproj
................\....\Object3D.cpp
................\....\Object3D.h
................\....\Particle.cpp
................\....\Particle.h
................\....\Pillar.cpp
................\....\Pillar.h
................\....\Plane.cpp
................\....\Plane.h
................\....\pole.cpp
................\....\pole.h
................\....\res
................\....\...\box.X
................\....\...\cylinder.X
................\....\...\cylinder1.X
................\....\...\dx_logo.bmp
................\....\...\earth.bmp
................\....\...\sphere.x
................\....\...\SprintRacer.x
................\....\...\tire.bmp
................\....\...\Warrior.bmp
................\....\...\Warrior.x
................\....\RigidBody.cpp
................\....\RigidBody.h
................\....\rigidBodyCollisions.cpp
................\....\rigidBodyCollisions.h
................\....\skinMesh.cpp
................\....\skinMesh.h
................\....\sphere.cpp
................\....\sphere.h
................\....\SprintRacer.x
................\....\Terrain.cpp
................\....\Terrain.h
................\Demo1
................\.....\heightmap.raw
................\.....\muGame.exe
................\Demo2
................\.....\muGame.exe
................\.....\res
................\.....\...\box.X
................\.....\...\cylinder.X
................\.....\...\earth.bmp
................\.....\...\sphere.x
................\.....\...\SprintRacer.x
................\.....\...\tire.bmp
................\.....\...\Warrior.bmp
................\.....\...\Warrior.x
................\.....\SprintRacer.x
................\GameRes Readme.txt
................\说明.txt
................\Code
................\....\ball.cpp
................\....\ball.h
................\....\box.cpp
................\....\box.h
................\....\Car.cpp
................\....\Car.h
................\....\Cloth.cpp
................\....\Cloth.h
................\....\complexRigidBody.cpp
................\....\complexRigidBody.h
................\....\cube.cpp
................\....\cube.h
................\....\D3DH.h
................\....\gameMain.cpp
................\....\gameWorld.cpp
................\....\gameWorld.h
................\....\LineConstraint.cpp
................\....\LineConstraint.h
................\....\muGame.ncb
................\....\muGame.sln
................\....\muGame.vcproj
................\....\Object3D.cpp
................\....\Object3D.h
................\....\Particle.cpp
................\....\Particle.h
................\....\Pillar.cpp
................\....\Pillar.h
................\....\Plane.cpp
................\....\Plane.h
................\....\pole.cpp
................\....\pole.h
................\....\res
................\....\...\box.X
................\....\...\cylinder.X
................\....\...\cylinder1.X
................\....\...\dx_logo.bmp
................\....\...\earth.bmp
................\....\...\sphere.x
................\....\...\SprintRacer.x
................\....\...\tire.bmp
................\....\...\Warrior.bmp
................\....\...\Warrior.x
................\....\RigidBody.cpp
................\....\RigidBody.h
................\....\rigidBodyCollisions.cpp
................\....\rigidBodyCollisions.h
................\....\skinMesh.cpp
................\....\skinMesh.h
................\....\sphere.cpp
................\....\sphere.h
................\....\SprintRacer.x
................\....\Terrain.cpp
................\....\Terrain.h
................\Demo1
................\.....\heightmap.raw
................\.....\muGame.exe
................\Demo2
................\.....\muGame.exe
................\.....\res
................\.....\...\box.X
................\.....\...\cylinder.X
................\.....\...\earth.bmp
................\.....\...\sphere.x
................\.....\...\SprintRacer.x
................\.....\...\tire.bmp
................\.....\...\Warrior.bmp
................\.....\...\Warrior.x
................\.....\SprintRacer.x
................\GameRes Readme.txt
................\说明.txt