文件名称:02_ComplexSample
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.09mb
- 下载次数:
- 0次
- 提 供 者:
- 黄**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
运用DirectX 9.0进行编程,实现了洒水车洒水的粒子效果.-DirectX 9.0 application programming, implementation of the sprinkler sprinkler particle effect.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
02_ComplexSample
................\AllocateHierarchy.cpp
................\AllocateHierarchy.h
................\AnimMesh.cpp
................\AnimMesh.h
................\Common
................\......\dxstdafx.cpp
................\......\dxstdafx.h
................\......\DXUT.cpp
................\......\DXUT.h
................\......\DXUTenum.cpp
................\......\DXUTenum.h
................\......\DXUTgui.cpp
................\......\DXUTgui.h
................\......\DXUTMesh.cpp
................\......\DXUTMesh.h
................\......\DXUTmisc.cpp
................\......\DXUTmisc.h
................\......\DXUTRes.cpp
................\......\DXUTRes.h
................\......\DXUTSettingsDlg.cpp
................\......\DXUTSettingsDlg.h
................\......\DXUTsound.cpp
................\......\DXUTsound.h
................\......\DXUT_2003.sln
................\......\DXUT_2003.vcproj
................\......\DXUT_2005.sln
................\......\DXUT_2005.vcproj
................\ComplexSample.cpp
................\ComplexSample.exe
................\ComplexSample.manifest
................\ComplexSample.rc
................\ComplexSample_2003.ncb
................\ComplexSample_2003.sln
................\ComplexSample_2003.vcproj
................\ComplexSample_2005.sln
................\ComplexSample_2005.vcproj
................\D3DCamera.cpp
................\D3DCamera.h
................\Debug
................\.....\AllocateHierarchy.obj
................\.....\AnimMesh.obj
................\.....\BuildLog.htm
................\.....\ComplexSample.exe
................\.....\ComplexSample.ilk
................\.....\ComplexSample.obj
................\.....\ComplexSample.pch
................\.....\ComplexSample.pdb
................\.....\ComplexSample.res
................\.....\D3DCamera.obj
................\.....\dxstdafx.obj
................\.....\DXUT.obj
................\.....\DXUTenum.obj
................\.....\DXUTgui.obj
................\.....\DXUTMesh.obj
................\.....\DXUTmisc.obj
................\.....\DXUTRes.obj
................\.....\DXUTSettingsDlg.obj
................\.....\ParticleSystem.obj
................\.....\SprayVehicle.obj
................\.....\Terrain.obj
................\.....\vc70.idb
................\.....\vc70.pdb
................\Media
................\.....\SprayVehicle.dds
................\.....\SprayVehicle.X
................\.....\Terrain.X
................\.....\Terrain.X.bak
................\.....\TerrainTex.dds
................\ParticleSystem.cpp
................\ParticleSystem.h
................\resource.h
................\SprayVehicle.cpp
................\SprayVehicle.h
................\Terrain.cpp
................\Terrain.h
................\AllocateHierarchy.cpp
................\AllocateHierarchy.h
................\AnimMesh.cpp
................\AnimMesh.h
................\Common
................\......\dxstdafx.cpp
................\......\dxstdafx.h
................\......\DXUT.cpp
................\......\DXUT.h
................\......\DXUTenum.cpp
................\......\DXUTenum.h
................\......\DXUTgui.cpp
................\......\DXUTgui.h
................\......\DXUTMesh.cpp
................\......\DXUTMesh.h
................\......\DXUTmisc.cpp
................\......\DXUTmisc.h
................\......\DXUTRes.cpp
................\......\DXUTRes.h
................\......\DXUTSettingsDlg.cpp
................\......\DXUTSettingsDlg.h
................\......\DXUTsound.cpp
................\......\DXUTsound.h
................\......\DXUT_2003.sln
................\......\DXUT_2003.vcproj
................\......\DXUT_2005.sln
................\......\DXUT_2005.vcproj
................\ComplexSample.cpp
................\ComplexSample.exe
................\ComplexSample.manifest
................\ComplexSample.rc
................\ComplexSample_2003.ncb
................\ComplexSample_2003.sln
................\ComplexSample_2003.vcproj
................\ComplexSample_2005.sln
................\ComplexSample_2005.vcproj
................\D3DCamera.cpp
................\D3DCamera.h
................\Debug
................\.....\AllocateHierarchy.obj
................\.....\AnimMesh.obj
................\.....\BuildLog.htm
................\.....\ComplexSample.exe
................\.....\ComplexSample.ilk
................\.....\ComplexSample.obj
................\.....\ComplexSample.pch
................\.....\ComplexSample.pdb
................\.....\ComplexSample.res
................\.....\D3DCamera.obj
................\.....\dxstdafx.obj
................\.....\DXUT.obj
................\.....\DXUTenum.obj
................\.....\DXUTgui.obj
................\.....\DXUTMesh.obj
................\.....\DXUTmisc.obj
................\.....\DXUTRes.obj
................\.....\DXUTSettingsDlg.obj
................\.....\ParticleSystem.obj
................\.....\SprayVehicle.obj
................\.....\Terrain.obj
................\.....\vc70.idb
................\.....\vc70.pdb
................\Media
................\.....\SprayVehicle.dds
................\.....\SprayVehicle.X
................\.....\Terrain.X
................\.....\Terrain.X.bak
................\.....\TerrainTex.dds
................\ParticleSystem.cpp
................\ParticleSystem.h
................\resource.h
................\SprayVehicle.cpp
................\SprayVehicle.h
................\Terrain.cpp
................\Terrain.h