文件名称:08_UseAnimMeshClass
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 470kb
- 下载次数:
- 0次
- 提 供 者:
- 黄**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
运用DirectX 9.0实现了骨骼动画技术.让模型很好的动起来.-The use of DirectX 9.0 implementation of the skeleton animation technology. So a good model for moving.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
08_UseAnimMeshClass
...................\AllocateHierarchy.cpp
...................\AllocateHierarchy.h
...................\AnimMesh.cpp
...................\AnimMesh.h
...................\Common
...................\......\dxstdafx.cpp
...................\......\dxstdafx.h
...................\......\DXUT.cpp
...................\......\DXUT.h
...................\......\DXUTenum.cpp
...................\......\DXUTenum.h
...................\......\DXUTgui.cpp
...................\......\DXUTgui.h
...................\......\DXUTMesh.cpp
...................\......\DXUTMesh.h
...................\......\DXUTmisc.cpp
...................\......\DXUTmisc.h
...................\......\DXUTRes.cpp
...................\......\DXUTRes.h
...................\......\DXUTSettingsDlg.cpp
...................\......\DXUTSettingsDlg.h
...................\......\DXUTsound.cpp
...................\......\DXUTsound.h
...................\......\DXUT_2003.sln
...................\......\DXUT_2003.vcproj
...................\......\DXUT_2005.sln
...................\......\DXUT_2005.vcproj
...................\Media
...................\.....\emr.x
...................\.....\emr_2.bmp
...................\.....\emr_3.bmp
...................\.....\emr_4.bmp
...................\.....\emr_5.bmp
...................\.....\emr_6.bmp
...................\.....\emr_7.bmp
...................\.....\emr_8.bmp
...................\.....\emr_9.bmp
...................\resource.h
...................\UseAnimMeshClass.cpp
...................\UseAnimMeshClass.exe
...................\UseAnimMeshClass.manifest
...................\UseAnimMeshClass.rc
...................\UseAnimMeshClass_2003.sln
...................\UseAnimMeshClass_2003.suo
...................\UseAnimMeshClass_2003.vcproj
...................\UseAnimMeshClass_2005.sln
...................\UseAnimMeshClass_2005.vcproj
...................\AllocateHierarchy.cpp
...................\AllocateHierarchy.h
...................\AnimMesh.cpp
...................\AnimMesh.h
...................\Common
...................\......\dxstdafx.cpp
...................\......\dxstdafx.h
...................\......\DXUT.cpp
...................\......\DXUT.h
...................\......\DXUTenum.cpp
...................\......\DXUTenum.h
...................\......\DXUTgui.cpp
...................\......\DXUTgui.h
...................\......\DXUTMesh.cpp
...................\......\DXUTMesh.h
...................\......\DXUTmisc.cpp
...................\......\DXUTmisc.h
...................\......\DXUTRes.cpp
...................\......\DXUTRes.h
...................\......\DXUTSettingsDlg.cpp
...................\......\DXUTSettingsDlg.h
...................\......\DXUTsound.cpp
...................\......\DXUTsound.h
...................\......\DXUT_2003.sln
...................\......\DXUT_2003.vcproj
...................\......\DXUT_2005.sln
...................\......\DXUT_2005.vcproj
...................\Media
...................\.....\emr.x
...................\.....\emr_2.bmp
...................\.....\emr_3.bmp
...................\.....\emr_4.bmp
...................\.....\emr_5.bmp
...................\.....\emr_6.bmp
...................\.....\emr_7.bmp
...................\.....\emr_8.bmp
...................\.....\emr_9.bmp
...................\resource.h
...................\UseAnimMeshClass.cpp
...................\UseAnimMeshClass.exe
...................\UseAnimMeshClass.manifest
...................\UseAnimMeshClass.rc
...................\UseAnimMeshClass_2003.sln
...................\UseAnimMeshClass_2003.suo
...................\UseAnimMeshClass_2003.vcproj
...................\UseAnimMeshClass_2005.sln
...................\UseAnimMeshClass_2005.vcproj