文件名称:shadowDemo
- 所属分类:
- OpenGL
- 资源属性:
- [C/C++] [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.13mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于openGL和VC++开发的三维场景,运用shadow volume技术实现场景中物体的动态阴影。-Based on openGL and VC++ to develop three-dimensional scenes, the use of technology shadow volume implementation of the dynamic scene shadow objects.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
shadowDemo
..........\ShadowDemo
..........\..........\BasicCamera.cpp
..........\..........\BasicCamera.h
..........\..........\BasicModel.cpp
..........\..........\BasicModel.h
..........\..........\data
..........\..........\....\font
..........\..........\....\models
..........\..........\....\......\cathedral.sm
..........\..........\....\......\cube.sm
..........\..........\....\......\knot.ifs
..........\..........\....\skybox
..........\..........\....\......\Readme-Skybox.txt
..........\..........\....\......\tp.jpg
..........\..........\....\thetick
..........\..........\....\.......\animation.cfg
..........\..........\....\.......\head.md3
..........\..........\....\.......\head_default.skin
..........\..........\....\.......\icon_default.tga
..........\..........\....\.......\lower.md3
..........\..........\....\.......\lower_default.skin
..........\..........\....\.......\TheTick.txt
..........\..........\....\.......\tickskin.tga
..........\..........\....\.......\upper.md3
..........\..........\....\.......\upper_default.skin
..........\..........\DemoSettings.cpp
..........\..........\DemoSettings.h
..........\..........\Effects.cpp
..........\..........\Effects.h
..........\..........\Extrude.vp
..........\..........\G3D.lib
..........\..........\GLG3D.lib
..........\..........\glut32.dll
..........\..........\glut32.lib
..........\..........\initGL.cpp
..........\..........\initGL.h
..........\..........\Light.cpp
..........\..........\Light.h
..........\..........\loaders
..........\..........\.......\IFSLoader.cpp
..........\..........\.......\IFSLoader.h
..........\..........\.......\IFSModel.cpp
..........\..........\.......\IFSModel.h
..........\..........\.......\Quake3Bsp.cpp
..........\..........\.......\Quake3Bsp.h
..........\..........\.......\Quake3Md3.cpp
..........\..........\.......\Quake3Md3.h
..........\..........\.......\SMLoader.cpp
..........\..........\.......\SMLoader.h
..........\..........\main.cpp
..........\..........\README.txt
..........\..........\Renderer.cpp
..........\..........\Renderer.h
..........\..........\screenshots
..........\..........\SDL.dll
..........\..........\SDL.lib
..........\..........\SDLmain.lib
..........\..........\ShadowDemo.dsp
..........\..........\ShadowDemo.dsw
..........\..........\ShadowDemo.exe
..........\..........\ShadowDemo.ncb
..........\..........\ShadowDemo.sln
..........\..........\ShadowDemo.vcproj
..........\..........\ShadowDemo.vcproj.VRLAB-2FE01E730.ls.user
..........\..........\Viewport.cpp
..........\..........\Viewport.h
..........\..........\zlib.dll
..........\..........\zlibstat.lib
..........\ShadowDemo
..........\..........\BasicCamera.cpp
..........\..........\BasicCamera.h
..........\..........\BasicModel.cpp
..........\..........\BasicModel.h
..........\..........\data
..........\..........\....\font
..........\..........\....\models
..........\..........\....\......\cathedral.sm
..........\..........\....\......\cube.sm
..........\..........\....\......\knot.ifs
..........\..........\....\skybox
..........\..........\....\......\Readme-Skybox.txt
..........\..........\....\......\tp.jpg
..........\..........\....\thetick
..........\..........\....\.......\animation.cfg
..........\..........\....\.......\head.md3
..........\..........\....\.......\head_default.skin
..........\..........\....\.......\icon_default.tga
..........\..........\....\.......\lower.md3
..........\..........\....\.......\lower_default.skin
..........\..........\....\.......\TheTick.txt
..........\..........\....\.......\tickskin.tga
..........\..........\....\.......\upper.md3
..........\..........\....\.......\upper_default.skin
..........\..........\DemoSettings.cpp
..........\..........\DemoSettings.h
..........\..........\Effects.cpp
..........\..........\Effects.h
..........\..........\Extrude.vp
..........\..........\G3D.lib
..........\..........\GLG3D.lib
..........\..........\glut32.dll
..........\..........\glut32.lib
..........\..........\initGL.cpp
..........\..........\initGL.h
..........\..........\Light.cpp
..........\..........\Light.h
..........\..........\loaders
..........\..........\.......\IFSLoader.cpp
..........\..........\.......\IFSLoader.h
..........\..........\.......\IFSModel.cpp
..........\..........\.......\IFSModel.h
..........\..........\.......\Quake3Bsp.cpp
..........\..........\.......\Quake3Bsp.h
..........\..........\.......\Quake3Md3.cpp
..........\..........\.......\Quake3Md3.h
..........\..........\.......\SMLoader.cpp
..........\..........\.......\SMLoader.h
..........\..........\main.cpp
..........\..........\README.txt
..........\..........\Renderer.cpp
..........\..........\Renderer.h
..........\..........\screenshots
..........\..........\SDL.dll
..........\..........\SDL.lib
..........\..........\SDLmain.lib
..........\..........\ShadowDemo.dsp
..........\..........\ShadowDemo.dsw
..........\..........\ShadowDemo.exe
..........\..........\ShadowDemo.ncb
..........\..........\ShadowDemo.sln
..........\..........\ShadowDemo.vcproj
..........\..........\ShadowDemo.vcproj.VRLAB-2FE01E730.ls.user
..........\..........\Viewport.cpp
..........\..........\Viewport.h
..........\..........\zlib.dll
..........\..........\zlibstat.lib