文件名称:ShaderSimpler
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.19mb
- 下载次数:
- 0次
- 提 供 者:
- 黄*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
其中包含了五个光照模型的例子,还有一个全屏泛光的例子,对于想学习的人非常的有帮助-Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ShaderSimpler
.............\ShaderSimpler
.............\.............\00Readme.txt
.............\.............\01Lighting
.............\.............\..........\BasicLightingSimpler.cpp
.............\.............\..........\BasicLightingSimpler.h
.............\.............\..........\BumpMapping.cpp
.............\.............\..........\BumpMapping.h
.............\.............\..........\CelShading.cpp
.............\.............\..........\CelShading.h
.............\.............\..........\CubeEnvMapping.cpp
.............\.............\..........\CubeEnvMapping.h
.............\.............\..........\ParallaxMapping.cpp
.............\.............\..........\ParallaxMapping.h
.............\.............\..........\PhongShading.cpp
.............\.............\..........\PhongShading.h
.............\.............\02PostProcess
.............\.............\.............\PostProcessBloom.cpp
.............\.............\.............\PostProcessBloom.h
.............\.............\CameraCtrl.cpp
.............\.............\CameraCtrl.h
.............\.............\Debug
.............\.............\doc
.............\.............\...\basicLighting.txt
.............\.............\...\bloom.txt
.............\.............\...\BumpMap.txt
.............\.............\...\CelShading.txt
.............\.............\...\CubeEnvMapping.txt
.............\.............\...\ParallaxMap.txt
.............\.............\...\PhongShading.txt
.............\.............\DrawingUtil.cpp
.............\.............\DrawingUtil.h
.............\.............\inc.h
.............\.............\Media
.............\.............\.....\cartoon.JPG
.............\.............\.....\edge.JPG
.............\.............\.....\gf.jpg
.............\.............\.....\height_earth.JPG
.............\.............\.....\Knot.x
.............\.............\.....\LobbyCube.dds
.............\.............\.....\normal_earth.JPG
.............\.............\.....\rockwall.jpg
.............\.............\.....\rockwall_height.JPG
.............\.............\.....\rockwall_normal.jpg
.............\.............\.....\sphere.x
.............\.............\.....\spheremap.JPG
.............\.............\.....\tank.x
.............\.............\resource.h
.............\.............\SGITrackball.cpp
.............\.............\SGITrackball.h
.............\.............\Shader
.............\.............\......\BasicLighting.fx
.............\.............\......\Bloom.fx
.............\.............\......\BumpMapping.fx
.............\.............\......\CelShading.fx
.............\.............\......\CubeEnvMapping.fx
.............\.............\......\ParallaxMapping.fx
.............\.............\......\PhongShading.fx
.............\.............\......\SimpleDraw.fx
.............\.............\ShaderSimpler.aps
.............\.............\ShaderSimpler.cpp
.............\.............\ShaderSimpler.exe
.............\.............\ShaderSimpler.h
.............\.............\ShaderSimpler.rc
.............\.............\ShaderSimpler.vcproj
.............\.............\SimpleD3DApp.cpp
.............\.............\SimpleD3DApp.h
.............\ShaderSimpler.ncb
.............\ShaderSimpler.sln
.............\ShaderSimpler
.............\.............\00Readme.txt
.............\.............\01Lighting
.............\.............\..........\BasicLightingSimpler.cpp
.............\.............\..........\BasicLightingSimpler.h
.............\.............\..........\BumpMapping.cpp
.............\.............\..........\BumpMapping.h
.............\.............\..........\CelShading.cpp
.............\.............\..........\CelShading.h
.............\.............\..........\CubeEnvMapping.cpp
.............\.............\..........\CubeEnvMapping.h
.............\.............\..........\ParallaxMapping.cpp
.............\.............\..........\ParallaxMapping.h
.............\.............\..........\PhongShading.cpp
.............\.............\..........\PhongShading.h
.............\.............\02PostProcess
.............\.............\.............\PostProcessBloom.cpp
.............\.............\.............\PostProcessBloom.h
.............\.............\CameraCtrl.cpp
.............\.............\CameraCtrl.h
.............\.............\Debug
.............\.............\doc
.............\.............\...\basicLighting.txt
.............\.............\...\bloom.txt
.............\.............\...\BumpMap.txt
.............\.............\...\CelShading.txt
.............\.............\...\CubeEnvMapping.txt
.............\.............\...\ParallaxMap.txt
.............\.............\...\PhongShading.txt
.............\.............\DrawingUtil.cpp
.............\.............\DrawingUtil.h
.............\.............\inc.h
.............\.............\Media
.............\.............\.....\cartoon.JPG
.............\.............\.....\edge.JPG
.............\.............\.....\gf.jpg
.............\.............\.....\height_earth.JPG
.............\.............\.....\Knot.x
.............\.............\.....\LobbyCube.dds
.............\.............\.....\normal_earth.JPG
.............\.............\.....\rockwall.jpg
.............\.............\.....\rockwall_height.JPG
.............\.............\.....\rockwall_normal.jpg
.............\.............\.....\sphere.x
.............\.............\.....\spheremap.JPG
.............\.............\.....\tank.x
.............\.............\resource.h
.............\.............\SGITrackball.cpp
.............\.............\SGITrackball.h
.............\.............\Shader
.............\.............\......\BasicLighting.fx
.............\.............\......\Bloom.fx
.............\.............\......\BumpMapping.fx
.............\.............\......\CelShading.fx
.............\.............\......\CubeEnvMapping.fx
.............\.............\......\ParallaxMapping.fx
.............\.............\......\PhongShading.fx
.............\.............\......\SimpleDraw.fx
.............\.............\ShaderSimpler.aps
.............\.............\ShaderSimpler.cpp
.............\.............\ShaderSimpler.exe
.............\.............\ShaderSimpler.h
.............\.............\ShaderSimpler.rc
.............\.............\ShaderSimpler.vcproj
.............\.............\SimpleD3DApp.cpp
.............\.............\SimpleD3DApp.h
.............\ShaderSimpler.ncb
.............\ShaderSimpler.sln