搜索资源列表
vertexArray
- VBO编程的基本功能实现,VC6环境,提高显示速度
OPENGL的VBO实例
- VBO实例,直接可运行
VBOGL
- Visual Basic编写的源代码主要是GL控制方面-Visual Basic source code prepared mainly GL control
vertexArray
- VBO编程的基本功能实现,VC6环境,提高显示速度-VBO realize the basic functions of programming, VC6 environment, and improve display speed
landscape_1
- Basic terrain rendering from heightmap files, export to VBO s and basic LOD
OpenGL-Programming-Guide-Fifth-Edition
- 官方opengl第五版编程指南,包括glsl vbo新增的功能,号称是红宝典.代码可以直接复制出来.-The fifth edition of the official opengl programming guide, including glsl vbo new features, so-called red book.
OpenGL-programming-guide-6th-edition
- 官方opengl第六版编程指南,包括glsl编程 vbo pbo等新增的功能,号称是红宝典.-The sixth edition of the official opengl programming guide, including glsl programming, such as new vbo pbo function, so-called red book.
vboot-src-20090721
- arm mini2440 的一个简单的bootloader,裸机实验必须研究一下的东西,把文件名后缀改成.tgz在linux下解压-bootloader
101119vbo
- 一个使用vbo、混合顶点数组、重启标志的例子. 红宝书第七版primrestart.c的变体-A example for how to use vertex buffer object, mixed vertex array and primitive restart index in opengl. a variant version of primrestart.c in Red Book.
src
- VBO - Vertex Buffer Object
src
- VBO, there are so many similar applications out there and this is just a simple one
vboSimple
- 顶点缓存数组(Vertex Buffer Object)的示例程序 VBO允许把顶点数据存储在GPU缓存中,并且只传输一次,前提是有足够的内存资源可以保存这些顶点数据。 -Vertex Buffer Object(VBO) sample program VBO allows the data stored in the GPU vertex cache, and transfer only once, provided there is
vboAdvanced
- VBO是一种用于保存顶点数据到GPU高速缓存的机制。本程序对比了开启数组缓存和关闭数组缓存时的帧速率,证明了VBO技术可以改进实时渲染效率 -VBO is used to save data to the GPU vertex cache mechanism. The program compared the open and close the array array buffer cache when the fr a me rat
VBO
- vbo运用的7个学习示例,帮助你学习OPENGL的运用-the example of vbo.it include 7 examples.it s useful.if you want to learn opengl it will help you
OBJ-OpenGL
- 解析obj文件和mtl文件中纹理贴图,然后用OpenGL绘图,非VBO程序!-Texture mapping, parse obj file and mtl file and then using the OpenGL graphics, non-VBO program!
Terrain
- 基于opengl的地形载入,动态天空球,还有摄像机漫游。地形载入使用了opengl的VBO扩展创建定点缓存。-Opengl terrain based on load, dynamic sky sphere, as well as the camera roaming. Opengl terrain loading of the VBO extension used to create fixed cache.
vbo
- 关于VBO的简单应用,在VS2010环境下实现,通过这个程序可以快速的了解VBO的基本使用-With this program you can quickly understand the basic use of the VBO VBO simple application in VS2010 environment,
OPENGL
- 1.通过互联网查找Wavefront obj文件的格式定义; 2.编写C++程序解析Wavefront obj文件; 3.用3D建模工具构造两个以上的obj文件; 4.利用OpenGL绘制obj文件表示的3D模型; 5.使用VBO(Vertex Buffer Object)加速3D模型的绘制; 6.利用键盘控制3D模型的旋转、平移和缩放。-Draw out the three-dimensional animatio
vbo
- \file vbo_context.h \brief VBO builder module datatypes and definitions. \author Keith Whitwell.