搜索资源列表
MapMaker
- “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理
HaiDi_3D
- 基于Opengl实现的,海底三维地形浏览.-Opengl based on the realization that the seabed topography 3D View.
top_sort
- 这是我在复习备考软件设计师时,写的一个程序,拓朴排序在很多方面都会very important,so i think it will be useful many new hands,so i decide to upload it -This is my review of the Notes software designer, wrote a procedure Topography ranking in many ways ve
RunPool
- 需求描述: 南水北调工程东线江苏江阴至山东济宁之间,地势北高南低,沿途需要建立一系列大型抽水泵站进行梯级抽水。通常每两个泵站之间需要建设一座水库作为中转。低处泵站将水抽到中转水库,再由高处泵站向更高的中转水库抽水。设有泵站A,B和中转水库C,泵站设有一定数量的抽水机,水库有一定容量,当水位高于允许最高水位,禁止低处泵站注水;当水位低于允许最低水位,禁止高处泵站抽水。 请用面向对象方法设计一个仿真程序,要求: 1, 两座泵站
chunkdemo-2002-08-06
- 用OpenGL写的地形渲染程序,适合大地形渲染,值得一看-with OpenGL written procedures exaggerated topography suitable for large Terrain Rendering, an eye-catcher
3dterrain
- 基于OpenGL的3D地形渲染程序。根据高度图创建和渲染地形。-OpenGL-based 3D Terrain Rendering procedures. According to the map creation and highly exaggerated topography.
terra-0_7
- Michael Garland关于地形算法研究中的源代码,这里有一定相关算法的实现,希望有人能够需要它。-Michael Garland on the topography of the algorithm source code There is a certain correlation algorithm to achieve, hoping that someone will need it.
Focus.On.3D.Models
- 这是一套很好的学习地形渲染的资源,里面讲述了渲染地形的各种技术,并且里面的代码都可以编译通过,效果也很棒!-This is a good learning exaggerated topography of the resources inside the exaggerated terrain on the various technical, and inside the code can be compiled through a
3DmaxSLoader
- 此课题设计主要是在VC++平台上,结合OpenGL,通过设置OpenGL,使之适合Windows平台。利用OpenGL生成、渲染虚拟的三维地形,读取*.3DS模型文件的数据,实现地形漫游的可视化。-this subject, mainly in the design of VC platform, integrating OpenGL, OpenGL installed, make it suitable for Windows pla
DirectX14
- 游戏开发导引第14章源码,地形渲染,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 14 source, topography exaggerated, a good book, not found on the portal source code, Upload it, too (total 200 meg
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
PosToTin
- 用VB开发的GIS系统,主要完成由测量的地形离散点生成TIN数据,内附详细的说明和源代码-VB development of the GIS system, mainly completed by measuring the topography of discrete data points generated TIN, contains detailed descr iptions and source code
SGSDK
- 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005. 目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine
flowcharter_src
- CFlowchartEditor is an extension of CDiagramEditor. CDiagramEditor is a vector editor, with a CWnd-derived window (CDiagramEditor), a data container (CDiagramEntityContainer) holding the draw-objects, undo stack and mana
java3d-topography
- 一个JAVA3D下的地形编程源文件,可以用键盘进行交互控制
关键路径
- (1)输入E条弧<j,k>,建立AOE-网的存储结构 (2)从源点v出发,令ve[0]=0,按拓扑排序求其余各项顶点的最早发生时间ve[i](1<=i<=n-1).如果得到的拓朴有序序列中顶点个数小于网中顶点数n,则说明网中存在环,不能求关键路径,算法终止 否则执行步骤(3)(3)从汇点v出发,令vl[n-1]=ve[n-1],按逆拓朴排序求其余各顶点的最迟发生时间vl[i](n-2>=i>=2).
chunkdemo-2002-08-06
- 用OpenGL写的地形渲染程序,适合大地形渲染,值得一看-with OpenGL written procedures exaggerated topography suitable for large Terrain Rendering, an eye-catcher
MissileTest
- 在特定的地形上进行导弹飞行模拟。涉及到地形的快速,逼真绘制以及导弹飞行动画的真实感问题-Terrain in a specific missile flight simulation. Related to the topography of the fast, realistic rendering and animation of realistic missile issues
1113
- 此漫游系统是模拟一架飞机飞行的过程,包括飞机在三维地形上空的巡回飞行、发射子弹、喷射尾焰等。-This roaming system is an aircraft flight simulation process, including the aircraft in three-dimensional topography over roving flight, fired bullets, such as jet exhaust p
3D-underwater-topography-scanner
- 利用定时配合XY方向丝杠运动,带动激光传感器进行水下地形扫描。-3D underwater topography scanner based on LabVIEW