搜索资源列表
terrain_MDXsrc
- Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This
terrain_MDXsrc
- Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This
terraineer-0.3.tar
- 采用各种方法实现地形图,可以用于比较自己的地形生成算法,-an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
lod
- 地形信息的显示,带有LOD地形渲染功能。基于opengl,已经通过vc2008编译-The tool handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
no-lod-with-demo
- 显示地形地貌的demo,不没有lod功能,很适合入门级别的学习-this is a demo,that handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
Realtime_Shadow
- Shadows for terrains, by jfk of csp. On language Blitz3D.
MultitexTerrain
- 利用多重纹理技术构造的地形,使用的是opengGL库-generate terrains using multi-texturing technology on the platform of VC with openGL
OpenGl_3D_1968561282006
- This program can generate 3D surface and terrain from a video source by the image processing technique as well as from a random or fractal source. It is a good base for Remote Sensing, Remote Topography, Radars, GPS and
Fast-Hydraulic-Erosion-Simulation-and-Visualizati
- In this paper, we present a new method to model the hydraulic erosion phenomenon which runs at interactive rates on today’s computers. The method is based on the velocity fi eld of the running water, which is create
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU program
Wilbur64_Setup
- Terrain editing tool to help people win at terrains
Sensor-Deployment-Optimization
- 多传感器分配是传感器网应用过程中的一个关键问题,文章对多种方法进行了分析比较,指出了各种方法的优缺点及适用场合,值得借鉴-Sensor deployment is a fundamental issue in sensor networks. Studies on the deployment problem are concentrated on deploying sensors to cover assigned area
Robot _v1
- 卡雷尔公司设计了一个新的探测机器人,探索新的地形的能力,该机器人可以在各种地形上移动,它只需要更多的燃料在崎岖地形中移动,以及平原地形较少的燃料。这个机器人唯一的问题是它只能垂直移动,机器人只能移动到位于北境、East、South或其位置以西的网格上。(Karell Incorporated has designed a new exploration robot that has the ability to explore new