搜索资源列表
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
ShadowVolume
- 以DirectX导入模型,加入灯光、主要是实现阴影技术-To DirectX import model, adding lighting, mainly the realization of the shadow of technology
dx9_shadow_volume
- 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two l
OpenGL_ShadowVolume
- ShadowVolume(阴影锥)技术详解-ShadowVolume (shadow cone) technology explain
ShadowVolume
- OpenGL程序设计,值得一看,适合入门读者-OpenGL programming, worth a visit, suitable for entry-readers
ShadowVolume
- 使用vc2005+dx9实现的阴影,使用的是shadow volum算法,模板缓冲-Achieved using vc2005+ dx9 shadow, using a shadow volum algorithm, the template buffer
ShadowVolume
- OpenGL,用于灯光,阴影观察用,平面投射,实时等.-OpenGL, for lighting, shadow effects observed, plane projection, real-time and so on.
Achieve-Shadow_Volume
- ShadowVolume的比较详细的解释-The realization of the shadow volume
effect
- 一个3D引擎用的几个特效源码,包含shader等。-A 3D engine source code with a few special effects, including shader and so on.