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Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F
- Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
Section1
- Charles River Media ShaderX3 Advanced Rendering with DirectX and OpenGL Section 1
Section3
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 3- Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL Section 3
S6
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL (2004) Section 6 - 3D Engine Design-Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL (2004) Section 6- 3D Engine De
Section7
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 7 -Tools Environmental Effects-Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL Section 7-Tools Environment
ShaderX_3
- Shader编程宝典。本书可以帮助对shader programming(D3D/OPENGL)有兴趣的读者提高shading的技术技巧。-Shader programming book. This book can help on shader programming (D3D/OPENGL) readers interested in the technical skills to improve shading.
ShaderX1
- ShaderX系列从书的第一本,是讲解Shader的入门好书,其中也不乏颇为精深的内容.-ShaderX1
ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.
- 着色器语言编程的最经典书籍shader.x-Shader programming language classic books shader.x
RefractiveReflectiveWater
- ShaderX Rippling Refractive And Reflective Water,渲染水的算法-ShaderX Rippling Refractive And Reflective Water, water rendering algorithms
ShaderX7
- 著名的ShaderX系列第七本, Mobi文件kindle官方电子书, 非常适合阅读. 不再有pdf清晰度的烦恼.-Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volum
ShaderX2
- shaderx第2部 shaderx是介绍游戏图像开发的前沿书籍-shaderx the two shaderx is the game images developed cutting-edge books
ShaderX3
- shaderx第3部 shaderx是介绍游戏图像开发的前沿书籍-shaderx the three shaderx is the game images developed cutting-edge books
P364(OCEANC)
- shaderX-1 OceanWater源代码-shaderX-1 OceanWater source code