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GPUGeometryClipmaps
- 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the descr iption before all 2D fo
pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shad
Real-Time Shader Programming
- Real-Time Shader Programming
GPUGeometryClipmaps
- 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the descr iption before all 2D fo
ShadowMap
- ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shad
ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.
- 着色器语言编程的最经典书籍shader.x-Shader programming language classic books shader.x
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo fr a mework I ve build for creating the demos consist of the following components: * Kernel system, with
Cocos2d-x+3.10+API离线文档
- (Very good, rub effect, with a showdown effect, written in OpenGL shader, Lua language, Cocos Lua 3.10 version can be used directly)
ShaderForge-sf_1.40_for_unity_2019.x
- Unity 插件 shader forge 支持2019版本(The unity plug-in shader forge supports the 2019 version)