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index_cube_shadow_mapping-参考
- 实现阴影的方法有阴影映射、阴影体 此外还有这各代码给出的这种方法 虽然它不一定比前两种效果好 但是有它的特点和适用范围-Ways to achieve the shadow of the shadow of mapping, the shadow of this body in addition to the code given by this method although it is not necessarily b
Tutorial_29_Vertex_Shader_Position
- 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader.*. vsh) preparation process. The cas
CGfx_shader_programming_in_GLSL
- shader programming CGFX openGL 2.0
BumpMap
- Direct3D 9 Pixel shader Bump map模擬地球-Direct3D 9 Pixel shader Bump map simulation Earth
shad_demo_Delphi
- 上海安盾门禁系统sdk开发包demo,delphi开发,调试需要门禁系统-sdk demo for shad
Shadow
- D3D实现的阴影体,主要参考D3D图形设计此书,代码运行通过,很适合初学阴影体的参考-D3D realize the shadow body, the main reference D3D graphic design book, code to run through, it is suitable for beginners shadow of the reference body
shader_Bloom
- 主要实现功能是将远景进行模糊处理。来提高画面的真实度。-The main function is to achieve the vision to blur. To improve the picture fidelity.
shader
- 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
BALLaSHAD
- 这是一个flash源文件,效果很好,测试平台为flash 8.0(如果提示问题请选择合适的版本试试),代码的效果是:BALL&SHAD-This is a flash source file, the effect is good, the test platform for flash 8.0 (if the question, please select the appropriate version to try), the ef
1_17
- HOSSIEN SHAD PPLOKIUJH