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RenderTexture_092003
- OpenGL,Render to texture(RTT)类及应用实例-OpenGL, Render to texture (RTT) category and application examples
rtotex
- It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is
Rendertotexture
- OPENGL下很酷的效果,render to texture
RenderTexture_092003
- OpenGL,Render to texture(RTT)类及应用实例-OpenGL, Render to texture (RTT) category and application examples
OpenGL_A1
- This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP extensions to render a reflective Cube map The dglOpenGL.pas file was created by the team at www.delphigl.com I have included the h
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something v
rtotex
- It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is
Rendertotexture
- OPENGL下很酷的效果,render to texture-OPENGL under the effect of cool, render to texture
RendertoaTexture
- 渲染至贴图,opengl高级知识,烘焙的关建技术。-Render to texture, opengl senior knowledge, baking Guan Jian Technology.
RenderToTexture2
- D3D渲染到纹理的源代码+执行程序,代码的编写风格和注释良好,2003平台。效果较好-D3D Render to texture source code+ Enforcement procedures, the preparation of the code of good style and Notes, 2003 platform. Better
1197876686767rendertotexture
- 这个程序demo了怎样使用glCopyToTexture函数绘制。这个纹理是应用在一个立方体上的。-This app demonstrates how to render to a texture using the glCopyToTexture function. I have used one of my old projects to create a interesting effect (Blending colors).
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render
render_to_texture
- 渲染到纹理技术的一个OpenGL演示,适合与初学者学习该理论-Rendering to an OpenGL texture technology demonstration, suitable for beginners to learn the theory and
ogl_offscreen_rendering_1
- 基于opengl实现的离屏渲染效果,基本思路是渲染到纹理。-Opengl implementation based on off-screen rendering, the basic idea is to render to texture.
samp73
- 3d graphics sample render to texture
Exercise_9
- 1. 在练习8的基础上,实现Deferred Shading算法; 考察目的: 1. 阅读文献,理解并实现文献中算法; 2. 通过fr a meBufferObject实现render-to-texture技术; 3. 实现multiple-render-targets技术; -Deferred Shading algorithm on the basis of Exercise 8 aim to investig
OSG_Rendertotexture
- 一个OSG实现渲染到纹理简单的小例子,把相机中的场景渲染到纹理图片中进行显示-Render to Texture OSG achieve a simple little example, put the camera in the scene rendering to a texture image for display
RendertoTexture
- Render to Texture渲染到纹理,可以快速获取纹理-Rendering to texture, you can quickly obtain the texture! ! !
Render-To-Texture
- 基于OpenSceneGraph实现的离屏渲染功能,可以用于水面或者汽车后视镜效果展示~-Based on OpenSceneGraph achieved offscreen rendering feature can be used to show the effect of water or a car rearview mirror ~
s_texrender
- Render-to-texture code for GL_EXT_fr a mebuffer_object.