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计算机图形学光照程序
- 这是一个关于计算机图形学中很重要的就是环境的光照问题的VC实现功能,能对点光源和反射光进行模拟。-on Computer Graphics is a very important environmental issue in light of VC functions, able to point light source and reflected light simulation.
traffic_1112
- 一个交通灯的vhdl语言实现 用 VC的 1.在指定的文件夹内查找某个文件 2.获取系统文件夹的路径, 要求显示windows system temp 当前目录的路径 C语言 跳马问题:在5*5的棋盘上,以编号为1的点出发,按日只跳马,要求不重复地跳所有位置,求出符合规则所有跳马的方案 1 6 15 10 21 14 9 20 5 16 19 2 7 22 11 8
E_Light
- 这是本人做的光照方面的一个小练习,请大家指出优缺点。-I do this is the light of a small practice, please point out strengths and weaknesses.
FD3D
- 该程序是用来计算三维光波传播的FDTD程序。 光源为点源。边界有PML。-That the procedure was used to calculate the three-dimensional wave transmission FDTD procedure. Light source for the point source. Border have PML.
main
- opengl中通过鼠标来移动点光源,使得物体的阴影可以呈现在不同的面上。-opengl mouse to move through point light source, making the shadow of objects can be presented in a different plane.
Gl_ShadowsVolumes.ZIP
- The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all w
LIGHTPOOL
- 点光源河面光源的实例,用于在DXUT场景的渲染。这里给出的c++代码,适合初学者-Point light source examples of the river for the DXUT scene rendering. Given here c++ Code, suitable for beginners
light
- 亮度变换在空域上图像的点运算,包括图像增强、亮度对比度调节。-Brightness of the image transform in the airspace of the point calculations, including image enhancement, brightness-contrast adjustment.
lamp-house
- 学习DIRECTX时改写的关于点光源的东西 原理很简单,但是值得参考!-DIRECTX when learning to rewrite on the principle of point light source is very simple thing, but it is also useful!
lightpoint
- 利用电磁场的源激发方法来计算近场FDTD模拟点光源空间传播,用Matlab编写-The source of electromagnetic fields to stimulate the use of methods to calculate the near-field FDTD simulation of point light sources in space communication, prepared using Matla
DXLightingandCamera
- DX光源简单案例 实现了点光源、聚光灯、平行光的实现-DX source implementation of the easy cases point light, spotlight, parallel implementation of light
paomadeng
- 可编程自动控制控制跑马灯 这一颗,我们学习如何让跑马灯自动按照我们预定的顺序进行。这种控制在工控场合 经常用到。 这个程序里,我们预先定义了一个变化的顺序speedcode,每跑一圈灯就根据预定设置 的表格数据来决定下一圈的跑马速度。这样我们就实现了按照预定的顺序自动变化运行。-The signal of traffic lights is exported through usually PC mouth The p
My3DConsole03
- 这是一个软件光栅化程序,渲染一个立方体。 实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point l
DM412_1ea_test
- 点晶DM412单颗级联测试程序,使DM412输出恒流,修改级联数可做点光源控制程序-DM412 single point crystal cascade testing procedures so that the output current DM412, modify the number of cascade control procedures can point light source
Traffic_llight_controller
- Consider the following variation on the traffic light controller problem. A North-South road intersects an East-West road. In addition to the Red/Yellow/Green traffic lights, the N-S road has green left-turn arrows. T
fdfsf
- 基于random walker 算法实现DR图像的切割方法,主要应用的是设置种子点进行切割。-DR algorithm based on random walker image of cutting methods, the main application is to set the seed point for cutting.
OpenGL-three-teapot-three-light
- 1. 绘制带有光照效果的场景; 2. 场景包含 3 个茶壶,通过键盘 123 可以分别选中三个茶壶,然后用鼠标对每个茶壶 进行分别的旋转; 3. 使用点光源,点光源为白色,以白色的球体表示; 4. 使用 3 个不同的点光源 i. 光源 1 的坐标设置在世界坐标系中,并围绕着三个茶壶的中心进行圆周运动; ii. 光源 2 的坐标 设置在观察坐标系,不发生变化; iii. 光源 3 的坐标设置在茶壶 1
light-source-tracking-system
- 本方案所涉及的点光源跟踪系统采用光敏三级管来检测点光源,并且利用比较比较器来判断电压高低,从而获知各个光敏传感器接收到的光的强弱来判断点光源的位置。-The program involves a point light source tracking system using three tubes sensitive to detect the point light source, and the use of relatively
Control-point-light-source-type
- 控制一个茶壶模型来模拟电光源,观察物体的反光-Control a teapot model to simulate electric light, reflective observation of objects
point-light
- 演示如何使用一个点光源与D3DX对象。你可以轨道现场使用向左箭头和向右箭头键。此外你可以提高相机的上箭头$r键和$l下箭头$r键。-Demonstrates how to use a point light with D3DX object. You can track the site using the left and right arrow keys. In addition, you can improve the camer