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Sealrecognition
- 1、编制程序显示印章图像(24位真彩色位图); 2、读出位图中每一像素点的(R,G,B)样本值; 3、以RGB其中某两个(或三个)为坐标,取一定数量的图像点为分析样本,分析其坐标系中的分布; 4、采用本章学习的方法找到分类判别函数,对这些样本进行分类;(要求首先将印章与底纹区分,如有可能将印章、底纹、签字区分) 5、将分类后的结果标记到原始图像上,检查其效果。 -1, the preparation procedur
aybook.cn_opeigdprogrma0630
- OpenGL编程指南第六版 ,英文电子书pdf格式-he OpenGL? Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0.
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Direct3DvertexpixelShaders
- 一个实现了Direct3D定点像素Shader编程的例子 这个例子中自己定义了一个顶点Shader并且对这个Shader进行顶点着色处理-A fixed-point implementation of the Direct3D Pixel Shader programming examples in this case their own definitions of a vertex Shader and Shader for thi
GlSl-OpenGLShadingLanguageAndresources
- 没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习 源码-no execuse ,the opengl shading language for every one who learn the glsl resources
Bornander.UI.Dialogs
- WPF Parent Window Shading Using Pixel Shaders
016_Per_Pixel_Lighting
- Per_Pixel_Lighting Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
glslex
- 绘制三个茶壶,一个使用固定管线,一个用Per-Vertex Shading方式进行光照,另一个使用Per-Pixel Shading方式进行光照;-The draw three teapot, a fixed pipeline, a light with Per-Vertex Shading way, another way of using Per-Pixel Shading light
hlsl-Guide
- HLSL(High Level Shading Language)语法书,详细介绍了HLSL语法,DX图形管线以及顶点着色器及像素着色器的编写-HLSL (High Level Shading Language) grammar book details HLSL syntax the DX graphics pipeline and vertex shader and pixel shader writing
exercise_7
- 1. 绘制两个茶壶,一个使用固定管线的Per-Vertex Shading方式进行光照,另一个使用Per-Pixel Shading方式进行光照-1. Draw two teapots, a fixed pipeline Per-Vertex Shading way light, another Per-Pixel Shading light
Exercise_8
- 1. 载入一个简单的ply格式的三维模型; 2. 使用Vertex Buffer Object的方式来绘制三维模型; 3. 使用Per-Pixel Shading方式进行绘制; -Loading of the three-dimensional model of a simple ply format 2. Use Vertex Buffer Object to draw a three-dimensional model
BlossomEngine
- GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
thmogenr
- resonance imaging (MRI) data and estimation of intensity inhomogeneities using fuzzy logic. MRI intensity inhomogeneities can be attributed to imperfections in the radio-frequency coils or to problems associated wi