搜索资源列表
osgshadowfirst
- 能简单的实现三维模型的阴影投射和阴影的接收,功能简单,还需进一步完善。注:本例子是利用osg3.0库,在VS的环境下实现的-Simple three-dimensional model of the shadow casting and shadow receiving simple, functional, needs further improvement. Note: This example is the use of osg3
Cylinder
- osg 圆柱画法,实现环境 osg3.0 vs2005 -osg Cylinder
Pick
- OSG中将鼠标选中的物体高亮,基于OSG3.0+VS2010+Win7-to make the model light,based in win7 and osg 3.0 and win 32 console applaction 32
OpenSceneGraphReferenceDocs-3.0.0
- OSG3.0帮助文档,是OSG开发的重要资料。-Reference Documents of Open Scene Graphics 3.0
osg3.0.1.vs2010
- osg 3.0.1的全build的源码,本人亲自cmake出来的。-osg 3.0.1 full build source
osgexam1
- osg园区视景仿真,实现小车碰撞检测,粒子效果,键盘控制局部窗口,文本显示功能,程序在VS2013下配置osg3.4实现-OSG Park visual simulation, car collision detection, particle effects, keyboard control of local windows, text display, the program in the VS2013 configuration
OpenSceneGraphReferenceDocs-3.4.0
- OSG3.4.0版本,编译的 HTML 帮助文件 (.chm)(OSG3.4.0 version, compiled HTML help file (.Chm))
osg漫游
- 实现了键盘前后左右的漫游,也实现了鼠标拖拽、点击等,搭好了框架,方便拓展(Keyboard around the realization of roaming, adding mouse events, the fr a mework set up, easy to expand)
OSG3.5.10
- osg QT使用的库文件,windows 平台编译(Library files used by OSG QT, windows platform compilation)