搜索资源列表
ogl_fps_controls
- VC(opengl)显示一个茶壶,可以随鼠标移动而移动-VC (opengl) shows a teapot, which can be mobile and mobile mouse
ogl_stanford_bunny
- stanford有名的bunny兔子的实例。-famous bunny rabbit example.
ogl_3d_collision
- 使用opengl开发的3d碰撞检测的源程序。使用vc6和opengl库开发。-source code about Three-Dimension Collision using OpenGL and VC6
ogl_offscreen_rendering_1
- 使用ogl和vc6开发的基于pbuffer扩展的离屏渲染程序,用于实现MRT渲染效果。-use and development based vc6 pbuffer extended from screen rendering procedures for the realization of MRT rendering.
ogl_tokamak_chain
- opengl 链绘制,利用opengl实现了类似贪士蛇的例子.完全vc++ opengl 开发-opengl chain mapping, using opengl achieve similar gains with a snake example. Fully developed vc opengl
ogl_solidnode_bsp
- 利用opengl和vc++实先了皮肤变化,升级版,拥护有一定的使用价值 .-use opengl and vc is ahead of the skin changes, upgrades, support a certain value.
ogl_glslang_vertex_displacement
- opengl下的顶点变换,在vc下调试通过 -opengl the vertex transform, under the debugging through vc
ogl_cg_simple
- 这是一个OpenGL调用Cg程序的例子,简单的说明了OpenGL程序如何调用Cg程序;在编译前,必须确定安装了Nvidia的Cg ToolKit!-OpenGL This is a procedure called Cg example, a simple explanation of how OpenGL procedure called Cg procedures; the compiler, must determine inst
ogl_cg_lighting
- 一个OpenGL程序调用Cg程序的例子,该Cg程序实现了光照的功能,可以自己定义一些光照参数!-a procedure called Cg OpenGL procedures example, the CG program the illumination function, their own definition of some illumination parameters!
ogl_pickray
- 射线选择演示 通过使用glunproject(), 可以将平面的2D坐标,转换成空间的3D坐标. 所以我们使用glunproject()将鼠标的光标坐标转换成空间的坐标,这样就可以实现鼠标的选取 -ray choice demonstration through the use of glunproject (), can be a 2D plane coordinates, converted into space for
OGL_motionblur
- 运动模糊(Motion Blur)效果演示 运动模糊是一种常见的运动效果处理手法, 由于眼睛的视觉暂留现象,会在视觉上形成一个拖影效果. 在OpenGL中利用渲染到纹理技术, 依次不时间序列里面的连续若干帧的图象,依次渲染到纹理里面, 然后在alpha混合呈现在屏幕上面,就形成了motion blur效果.-Motion Blur (Motion Blur) Motion Blur effects demo is a co
ogl_near_far_clip
- 利用OpenGL图形库的视口裁剪来实现对物体的前后面裁剪功能-use the OpenGL graphics library, as I cut right to achieve the object before cutting back function
ogl_1pass_emboss_bump_mapping
- opengl的ogl_1pass_emboss_bump_mapping 显示会旋转的材质-opengl the ogl_1pass_emboss_bump_mapping indicating that the material rotation
ogl_cg_anisotropic_lighting
- 这是一个opengl开发的 各向灯光效果 可以多方面多角度观察-This a opengl to the development of the various lighting effects can be observed from different angles
ogl_cg_simple_vs2ps
- 很好的学习CG语言的代码.完成纹理的贴图功能.一定要下下来看看!-Good learning CG language code. Complete texture mapping function. We must look at the down under!
ogl_occlusion_query_nv
- nv最新扩展 gl_occlussion_query 实现遮挡查询,比原来的z-buffer方法更加简单-nv realize gl_occlussion_query latest extension block query, than the original z-buffer method more simple
ogl_basic_collision
- 碰撞检测源代码,欢迎下载,学习物理引擎的比较有用-Collision Detection source code, welcome to download, to study physics engine more useful