搜索资源列表
06.NormalMap
- 法线映射的代码,一张二维图片看上去像三维的-Normal mapping code, a two-dimensional images of three-dimensional look like
normalMap
- 采用高级着色器语言HLSL编写的游戏中经常使用的法线贴图的例子
NormalMap
- 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了
06.NormalMap
- 法线映射的代码,一张二维图片看上去像三维的-Normal mapping code, a two-dimensional images of three-dimensional look like
normalMap
- 采用高级着色器语言HLSL编写的游戏中经常使用的法线贴图的例子-The use of high-level shader language HLSL prepared game frequently used example of normal mapping
NormalMap
- 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed
NormalMap
- 3D编程实例,实现了根据鼠标在屏幕上的不同位置而进行法线映射后的演示效果,是学习3D编程的基础。-3D programming examples to achieve the mouse on the screen according to a different location and carry out the demonstration after normal mapping effect is the basis for l
Photoshop_Plugins_8.51.0301.0345
- Photoshop_Plugins_8.51.0301.0345.exe,这是一个用来制作NormalMap的Photoshop插件 -Photoshop_Plugins_8.51.0301.0345.exe, this is a Photoshop plug-in used to make NormalMap the
06.NormalMap
- 一个 法线纹理的应用,使用Directx sdk 9.0 .用来进行 凹凸贴图 。-The application of a normal texture, use Directx sdk 9.0. Used for bump mapping.
Dynamic-Parallax-Occlusion-Mapping-
- 视差贴图技术英文论文,视觉效果比normalmap提升很多-Dynamic Parallax Occlusion Mapping with Approximate Soft Shadows