搜索资源列表
MultiTexture
- 该程序是opengl程序,主要是介绍多个纹理如何混合使用!-that the procedure was opengl procedures, mainly on how many texture mixed use!
MultiTexture
- 著名的www.gametutorials.com上下载的Direct3D中关于多重纹理(MultiTexture)的例子源代码
Multitexture
- 3d 游戏编程入门教程之例子源码--飞机绕茶壶
multitexture
- Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。
multitexture
- VC.net direct9.0实现绘制立方体,对同一贴图应用多层纹理。
multitexture
- Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。
ogl_multitexture_blending
- 本例是一个多纹理映射融合的例子,介绍了如何实现多纹理映射及其融合的效果-cases this is a multi-texture mapping integration examples of how to achieve more texture mapping and integration with the results
MultiTexture
- 该程序是opengl程序,主要是介绍多个纹理如何混合使用!-that the procedure was opengl procedures, mainly on how many texture mixed use!
MultiTexture
- 著名的www.gametutorials.com上下载的Direct3D中关于多重纹理(MultiTexture)的例子源代码-Famous www.gametutorials.com downloaded Direct3D on multi-texture (MultiTexture) example of source code
Multitexture
- 3d 游戏编程入门教程之例子源码--飞机绕茶壶-3d Game Programming Tutorial example of source code- the aircraft around the teapot
multitexture
- Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。-DirectX environment settings virtual scene camera position, used to determine the user
multitexture
- VC.net direct9.0实现绘制立方体,对同一贴图应用多层纹理。-VC.net direct9.0 realize cube mapping, mapping applications on the same multi-layered texture.
multitexture
- Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。-DirectX environment settings virtual scene camera position, used to determine the user s location and observe the effect of observation.
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requir
MultiTexture
- 3D游戏程序设计入门18章源码,多层纹理-Introduction to 3D game programming Chapter 18 source, multi-layered textures
multitexture
- 基于OpenSceneGraph的多重纹理映射示例-OpenSceneGraph-based sample of multi-texture mapping
PS MultiTexture
- hlsl示例程序,适合初学者,能够调用纹理,采用c++编写-hlsl sample procedure is suitable for beginners, to call the texture, the use of c++ to prepare
MultiTexture
- Rendering three Texture with DirectX HLSL
MultiTexture
- 凹凸映射示例代码,借助多重纹理实现了简单的凹凸映射(NeHe)-Mutitexture demo(from NeHe)
MultiTexture
- 用opengl编写的一个多重纹理例子,相当的经典,对初学者帮助很大。-Written using opengl example of a multi-texture, quite a classic, very helpful for beginners.