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游戏_字模修改器
- 以前汉化PS游戏〈〈封神演义〉〉的时候写的工具,作用是查看其自带的字模文件font.grp里的数据,还可以修改其中的数据。 附带用VB写的源代码。游戏狂热的不妨耍一下,-sinicized PS games before <<Senior Life Romance>> the time of writing tools, is to look into their own documents to the Fon
118
- s6d0118 c program test r g b white grp
游戏_字模修改器
- 以前汉化PS游戏〈〈封神演义〉〉的时候写的工具,作用是查看其自带的字模文件font.grp里的数据,还可以修改其中的数据。 附带用VB写的源代码。游戏狂热的不妨耍一下,-sinicized PS games before <<Senior Life Romance>> the time of writing tools, is to look into their own documents to the Fon
118
- s6d0118 c program test r g b white grp
2DgamesON_RPG
- 游戏的入门教程,GRP非常好的入门。建议有兴趣的可以看看。-Getting Started tutorial game, GRP very good entry. Recommends that interested can look at.
ANBRDGRP
- This code is a sample for Analogue Line GRP. GRP is a part of a analogue card in telephone switch.
grp
- 内有关于监护仪的相关设计,仅供参考,不太完善请见谅-There on the monitor related design, for reference only, not perfect, please forgive me
iop_timer_grp_defs_asm
- Register r masked intr, scope iop timer grp for Linux v2.13.6.
grp
- For the Single Unix specification we must define this type here.
bsg
- EFS superblock magic numbers.blocks used for inodes in every grp.
Simulation-and-Performance-Analysis-of-AODV-OLSR-
- Simulation and Performance Analysis of AODV,OLSR,GRP
grp
- This routine performs an insert-line on the window, leaving Device Driver for linux v2.13.6.
grp
- Set Live back to previous state.
OPNET-PAPER-1.project-hry
- This work is an attempt towards a comprehensive performance uation of commonly used reactive AODV protocol with hybrid GRP routing algorithm under varying node density conditions in terms of QoS using OPNET Model
SONIA-final-project-file
- 1. To model and simulate OLSR & GRP routing protocols under varying number of nodes using OPNET Modeler14.5. 2. To compare and analyze the designed algorithms for high QoS parameters and recommend the optimal protocol
Design-of-Hybrid-Genetic--SVD-ANFIS-Networks-for-
- Design of Hybrid Genetic- SVD ANFIS Networks for Fatigue Life Modelling of GRP Composites
GRP
- CAsyncSocket Sample clientserver
GRP_MCU_5
- The first is to make use of the access bank memory. Objects can be placed in this area of memory by using the "near" keyword. Near objects can be accessed efficiently and the use of them will greatly improve
GRP_MCU_52
- Consideration must be given to exactly which objects you are going to qualified as near. Although substantial, the access bank is typically not large enough to hold all your RAM objects. As a general rule, you should
GRP_MCU_53
- Another sure way to decrease code size is to use auto objects rather than global or static local objects. All auto objects within a function are placed within one PIC18 RAM bank and so the bank of these objects can be