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quake2-glx-src-20020328.tar
- 经典quake游戏的基于glx 3d驱动程序的源代码。-quake classic games based glx 3d driver source code.
glx
- 功率箱的制作,用M16,24个继电器控制24个电阻的功率输出-power box production, using M16 and 24 relay control 24 of the power output resistance
quake2-glx-src-20020328.tar
- 经典quake游戏的基于glx 3d驱动程序的源代码。-quake classic games based glx 3d driver source code.
glx
- 功率箱的制作,用M16,24个继电器控制24个电阻的功率输出-power box production, using M16 and 24 relay control 24 of the power output resistance
glx
- 用汇编编写的霓虹灯的源程序-Compilation prepared by the neon lights of the source
openglapi
- OpenGL doc in HTML Welcome to the homepage of the OpenGL HTML-documentation. Here you find the complete OpenGL reference pages as taken from the ``blue book: OpenGL Reference Manual -- The Official Reference Document f
HuffmanCode
- huffman树编码实现,GLX-huffman tree coding to achieve, GLX. . . .
OpenGL-Reference-Manual
- OpenGL是一个图形硬件的软件接口这一接口包含了数百个函数,图形程序员可以利用这些函数指定设计高品质的三维彩色图像所需的对象和操作。这些函数中有许多实际上是其他函数的简单变形,因此,实际上它仅包含大约180个左右完全不同的函数。 -OpenGL is a graphics hardware software interface (" GL" is Graphics Library). This interface c
asdd
- 遗留的OpenGL2.1的参考页,包括所有的OpenGL2.1规范中的OpenGL命令,其中包括已被弃用,并在更现代的OpenGL版本(但仍包括在OpenGL的兼容性型材)删除命令的说明。此外,还包括GLU和GLX入口点的说明。 -The legacy OpenGL 2.1 reference pages include descr iptions of all OpenGL commands contained in the Op
glx
- 学校的精品课程网站设计,虽然不好看,但是是我的早期作品,大家可以-School Course Website in design, although does not look good, but my early works, we can see
glew-1.9.0-win32
- GLEW是一个跨平台的C++扩展库,基于OpenGL图形接口。使用OpenGL的朋友都知道,window目前只支持OpenGL1.1的涵数,但 OpenGL现在都发展到2.0以上了,要使用这些OpenGL的高级特性,就必须下载最新的扩展,另外,不同的显卡公司,也会发布一些只有自家显卡才支 持的扩展函数,你要想用这数涵数,不得不去寻找最新的glext.h,有了GLEW扩展库,你就再也不用为找不到函数的接口而烦恼,因为GLEW能自动识 别你
MesaLib-7.5
- MesaLib-7.5.zip,内含GLU,GLX,源码C程序,算法用途大体同OpenGL,可进行嵌入式方面的移植,ARM-MesaGLUT-7.10, containing GLU, GLX, source C program, the algorithm uses roughly the same OpenGL, embedded transplant, ARM
OpenGL-API-Reference-Document
- OpenGL API参考文档,内有OpenGL函数用法的详细说明,自带索引,方便翔实,包括gl,glu,glX函数库-OpenGL API reference documentation, there are detailed instructions for using OpenGL functions, built-in indexing, easy and accurate, including gl, glu, glX libr
indirect_texture_compression
- Contains the routines required to implement GLX protocol for ARB_texture_compression and related extensions.
glapi_dispatch
- \note This file is also used to build the client-side libGL that loads DRI-based device drivers. At build-time it is symlinked to src glx.
indirect_init
- Implement GLX protocol for vertex arrays and vertex buffer objects.
glx_getproc
- Return address of named glX function, or NULL if not found.
xfont
- This was take Mesa and modified to work in the real GLX structure. It provides a fully client side implementation of glXUseXFont and is called by that routine when direct rendering is enabled. -This was take Mesa and
glxcmds
- \file glxcmds.c Client-side GLX interface.
glxapi
- Mesa 3-D graphics library.This is the GLX API dispatcher. Calls to the glX functions are either routed to the real GLX encoders or to Mesa s pseudo-GLX functions.