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glulookat
- 三维图形展示。用opengl和Cshape测试了glulookat的功能。
glulookat
- 三维图形展示。用opengl和Cshape测试了glulookat的功能。-Three-dimensional graphics display. Use opengl and Cshape tested glulookat function.
JOGLLesson01SampleWindow
- The Java JOGL OpenGL binding using Netbeans. Lesson 1: In this lesson, the basic components of a JOGL program explained. Window production and camera positioning means gluLookAt () are explained. In addition,we create th
RenderCamera
- OpenGL渲染出相机的棱锥体,并能够调节gluLookat和gluPerspective的参数-OpenGL rendering of the pyramid out of the camera, and able to adjust the parameters gluLookat and gluPerspective
p3-glulookat.c
- 使用OpenGL描绘圆锥后并用GLulookAt来改变视点,用书学习GluLookAt函数的使用方法-After using the OpenGL paint and use GLulookAt cone to change the point of view and book learning to use GluLookAt function
OGL_C09_ProjectionDemos
- ogl演示DEMO,演示了gluPerspective(),和gluLookAt的具体应用-ogl demo DEMO, demonstrates gluPerspective (), and specific applications gluLookAt
glulookat
- 是实现一个漫游功能,当按下left键后向左转,right向右转,up前进,down后退,page up向上仰。g_Angle,rad_xz的初始值均为0。g_eye[0],g_eye[1],g_eye[2],分别代表眼睛的x,y,z g_look是参考点-Is to implement a roaming, when you press the left button, left turn, right turn to the righ
opengl
- 绘制了一个通过模型变换进行缩放的立方体如图3-3所示。视图变换函数gluLookAt()设置照相机的位置,并使它对准需要绘制立方体的位置。另外,这个例子还指定了投影变换和视口变换。本节的剩余部分将讨论示例程序3-1,并简单地解释它所使用的变换命令。接下来的几节完整而又详细地讨论了所有的OpenGL变换函数。-glutInitWindowSize(500,500)   glutInitWindowPosition(100,
hw1-windows_VS2010
- UC Berkeley计算机图形学技术基础实验源码,实现三维场景的旋转视图和glulookat-UC Berkeley computer graphics technology base source experiment rotate the view to achieve a three-dimensional scene and glulookat
Torus
- Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPer
1
- 修改示例程序的gluLookAt()函数,把它改为模型变换函数glTranslatef(),并使用参数(0.0,0.0,-5.0)。这个函数的效果应该和使用gluLookAt()函数的效果完全相同。为什么这两个命令的效果会完全相同呢?-Modify the example program gluLookAt () function, changed it to model transformation function glTransl
149008204siftMatch
- 三维重构的思路很简单,用OpenGL中纹理贴图功能,将平面图像中的三角形逐个贴到计算出的三维坐标上去就可以了。为了便于观察3D效果,我还设计了交互功能:用方向键可以上下左右旋转重构的模型,用鼠标滚轮可以放大或缩小。用gluLookAt函数可以实现视点旋转的功能。三维重构的代码实现在glFuncs.cpp中。(Three-dimensional reconstruction of the idea is very simple, with