搜索资源列表
cubemap_photovr
- 一个天空球实现程序,使用Cubemap 提供了包括OpenGl,Dx9,Dx10三种实现方法-Implementation process of a sky ball, use Cubemap provided include OpenGl, Dx9, Dx10 three ways
DX11
- 生动介绍DX11的TESTELLATION的原理-TESSELLATION
DX10.DX11
- 很有用的一本书,里面有关DX10与DX11的讲解都很详细,对于想学DirectX3D的人很有帮助。-A very useful book, inside the DX10 and DX11 explain very detailed and very helpful for people who want to learn DirectX3D.
dx11water
- dx11写的,模拟了一个水池,有反射和波纹效果,场景比较简单,但很有参考价值-dx11 written to simulate a pond, reflection and the ripple effect, the scene is relatively simple, but useful reference value
Real-Time-Local-Reflectionsn
- 屏幕空间实时反射DX11的实现,可以用于非平面-Screen space real-time reflection DX11
AMP_FFT
- Fast Fourier transform using DX11 with AMP
FFT_DX11
- Fast Fourier transform using DX11 with FFT
3DCube
- VC++ DirectX11游戏编程实例,DX11真正实现的立体俄罗斯方块-三维方块-VC++ DirectX11 game programming examples, DX11 truly three-dimensional Tetris- a three-dimensional box
Pick
- DX11编写的拾取代码,可以实现对物体的拾取,拾取时其他地方变身-DX11 pickup write code, you can achieve the objects of the pickup, when picking up the rest of transfiguration
D3D11Blend
- 该事例用于实现纹理混合,可以很好的帮组初学者了解dx11中的混合-This example is used to achieve texture blending, you can very good group for beginners to understand the mix of Dx11
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
Buffer
- TODO: Only used by the DX11 backend. Refactor to a more appropriate place.
3DMGAME-fc3v103_dx9-dx11-16tr
- So after having this issue constantly I went to troubleshoot it on my rig and Here s the results. Issue: Far Cry 3 Has Stopped Responding. , hangs, freezes, crashes, on a Black Screen and or gets minimized. Cau
dx11ter06_src
- dirctx11.0 实现法线贴图(normal mapping)-implement based on DX11.0
ImageGrayAMP
- AMP图像灰度,需要一块dx11的显卡,如果没有,速度慢。-Amp ImageGray
Dx11Demo
- dx11简易demo,有triggle,text,texture3的demo,对direct感兴趣的可以用来入门(dx11 simple demo,there have triggle,text,texture three demo,if you interesting in direct,you can get it.)
D3D11-Wallhack
- D3D游戏透视模版,只需修改人物特征码就能用,要求DX11(D3D Game Perspective template, only to modify the character code can be used, required DX11)
DX11游戏编程入门(中文版)
- 《Beginning DirectX 10 Game Programming》一书的后续版本。我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。(Subsequent editions of Beginning DirectX 10 Game Programming. We will cover the basics of creating game graphics using the latest
DX11
- 视觉处理,图像处理,游戏开发,内有详细教程。(Visual processing, image processing, game development, there are detailed tutorials.)
dwm_overlay
- dwm绘制,注入绘制,使用dx11,注入dwm进程实现绘制自己的东西,无窗口,反截图,注入器采用反射机制,无注入模块,编译可用(DWM drawing, injection drawing, using Dx11, injected into the process of drawing their own things, no window, anti screenshot, injector using reflection mec