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点对直线的拾取.txt
- ±¾ º ¯ Ê ý Ó Ã Ó Ú Ê ó±ê¶ Ô Ï ß ¶ Î µ Ä Ê °È ¡ ¾ àÀ ë // dx1, dy1, dx2, dy2 :Ö ±Ï &szli
DX1
- 通过游戏杆左右转动运行界面上的十字光标也跟着移动-through joysticks turning around the operation of the interface Cross also followed cursor movement
DX1.ZIP
- this is s sample of DirectX
Dx1
- 飞机大战原代码 VC6.0编译通过 画面很好,很激烈
dx1
- dx 阴影映射程序 需要dxsdk开发环境
DX1
- 通过游戏杆左右转动运行界面上的十字光标也跟着移动-through joysticks turning around the operation of the interface Cross also followed cursor movement
2DParticle
- 一个简单的2D粒子系统,应用VC7.1 和DX 编写,供大家学习-A simple 2D particle system, application VC7.1 and DX prepared for them to learn
DX1.ZIP
- this is s sample of DirectX
Dx1
- 飞机大战原代码 VC6.0编译通过 画面很好,很激烈-World War II aircraft VC6.0 compiler source code through the screen very good, very intense
dx1
- dx 阴影映射程序 需要dxsdk开发环境-dx shadow mapping process requires dxsdk Development Environment
DXAPP1
- 一个基于VC6.0,DX,的有关纹理加载的例子,可供学习开发游戏的新手学习-One based on VC6.0, DX, textures load on example of development of the game available for the novice to learn to learn
Dx1-13
- 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。而且,网上也没有什么像样的Dx8教程-Welcome to the DX tutorial. This tutorial can help get you started at least make
dx1.1
- Struts2、spring3、hibernate3整合开发 spring全注解 有数据库-Struts2 spring3 hibernate3
dx1
- svpwm的matlab仿真,包含中间的各个模块。-The principle of svpwm by using matlab
TDOA
- 双站交叉定位误差展示程序 产生观测数据 假设被定位对象匀速地从A点(dx1,dy1)运动到B点(dx2,dy2),单位:km 使用速度输入V(km/h),则dx2=V*t,t为观测时长(h) dy1=dy2=R,目标距离 假设采样时间间隔为1h-Bistatic cross-positioning errors show program