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clouds
- 一个云海产生的源代码,无边无际的云海,在不停运动变化着。-a sea of clouds produce the source code, a myriad of clouds, the movement kept changing.
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
CCloudsCtrl_src
- This control simulates clouds with scrolling text and can be used as an aboutbox.
clouds
- 一个云海产生的源代码,无边无际的云海,在不停运动变化着。-a sea of clouds produce the source code, a myriad of clouds, the movement kept changing.
specaialeffect
- 一个三维特效的综合演示平台,里面包括海浪、实体云、实体树、爆炸等等效果-an integrated 3D magic 3M, which include waves and clouds entities, entities tree, the explosion effects, etc.
shujukufengzhuang
- 数据库封装原代码 1. 该代码可以免费使用, 该代码的名字暂时定为\"哲别\" 2. 如果你需要使用该代码, 请注明该代码的原来作者: Jacky Zhou 3. 如果你发现该代码有bug,可以自己修改或者请给我发email: zyx040404@163.com 4. 该数据库封装代码功能可以对数据库的表,视图和存储过程进行封装,易于系统移植,扩展,使用了interface,factory,xml等方法 5. 核心代码是在\"Sam
clouds_src
- 用粒子系统做天空云层-Particle system to do the sky with clouds
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map. -Direx Based
MyCloud
- 在VC++6.0的环境下,利用OpenGL编程模拟真实云彩,具有很好的效果-In VC++ 6.0 environment using OpenGL Programming simulate the real clouds, with good results
MySky
- 在VC++6.0的环境下,利用OpenGL编程模拟天空的效果,云彩是飘动了,比较真实-In VC++ 6.0 environment using OpenGL Programming simulated the effect of the sky, clouds are fluttering, and compare the real
Clouds.to.Code
- 本书通过完整展现真实大型项目(Crisis Call)的开发全过程,详尽阐述和研究在软件开发中进行分析、设计和实现的原则与实践。全书内容精当、组织严谨,如实地描述和分析真实项目开发中的方方面面,毫不掩饰;作者的见解独到、精辟,充分展现其深厚的开发经验和软件工程智慧。对于项目经理、系统设计师以及广大开发人员,本书是不可多得的经验汇集与实践参考书。 -This book shows through the integrity of the
dx_Billboard
- The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face
clouds
- 一个基于DX的云彩效果生成,使用shader 1.0 渲染-Clouds based on the effect of DX generation, the use of rendering shader 1.0
clouds_src
- 3d clouds by opengl and c++ ,include graphic and demo
CloudCtrl
- 能自动产生动态云效果的控件,可用在软件的关于对话框中,非常漂亮.-Can be generated automatically control the effect of dynamic clouds, can be used in software on the dialog box, very beautiful.
Clouds
- VC++生成逼真流动的云彩图像特效,Clouds.cpp将向你展示生成的全部过程,研究一下很值得。用此生成的云彩很逼真,云彩是流动的,希望vc++编程朋友参阅一下,效果图如上示。-VC++ to generate realistic images effects the movement of clouds, Clouds.cpp will be generated to display all of your process is v
ogl_sky_dome_shader
- Sky Dome with procedural clouds source code demo.
clouds
- Volumetric clouds source example. Opengl used for render. C++ Source Code
Clouds
- 对话框背景显示可飘动的白云蓝天图,非常的漂亮-clouds move!
Clouds
- VC++生成逼真流动的云彩特效.供初学者学习参考-VC++ generate realistic movement of clouds effects