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became an xcoder
- 一本介绍如何使用xcode进行mac os上开发的书籍 Bert Altenburg, author of Applescr ipt for Absolute Starters, in co-operation with Alex Clarke and Philippe Mougin, has released a book for newcomers to Cocoa programming using Objective-C and
IPMessenger
- IP Messager 苹果OSX版。国内俗称飞鸽 Xcode 2.2工程模式。 以修改成完美支持中文内容、文件名传送。 与pc版飞鸽互通完全无障碍。-IP Messager Apple OSX version. China called Fei Xcode 2.2 project model. To revise perfect support Chinese content, documents were transmi
iphoneSDK_sample.zip
- Mac OS in Iphone/Ipod samples~~~ build in Xcode and iphone 2.0 sdk,Mac OS in Iphone/Ipod samples~~~ build in Xcode and iphone 2.0 sdk
JigSaw
- iPhone下的JagSaw小游戏代码,编译时需要 Mac OS X 10.5.2, Xcode 3.1, iPhone OS 2.0-iPhone game JagSaw under the code, the compiler need Mac OS X 10.5.2, Xcode 3.1, iPhone OS 2.0
HelloWorldClassic
- Mac x os系统用xcode下编写iphone手机程序的经典hello入门代码-Mac x os systems prepared under Xcode iphone mobile phone hello classic procedure entry code
xcode
- Become an Xcoder中文翻译版-Become an Xcoder Chinese translation version
HelloWorld
- iPhone上的用XCode开发的Helloword程序-iPhone with XCode on the development of procedures Helloword
ManagedObjectDataFormatter
- MAC OSX 下cocoa framwork程序开发示例,xcode-MAC OSX program development under the cocoa framwork example, xcode
ScriptBuildPhases
- Mac Osx下脚本开发实例,基于cocoa fr a mework,xcode-scr ipt development under Mac Osx example, based on the cocoa fr a mework, xcode
TableViewTutorialPartI
- objective C在xcode 里 tableview 得使用-objective C in Xcode in tableview The use of
GLPaint
- 一个可以演示OpenGL在xcode里的画点的程序-A demonstration of OpenGL in Xcode
xmlParser
- xmlParser解析库for iphone 移植版,xcode直接可用,简单好用,大力推荐-XMLparser analytic version of the Treasury for iphone transplantation, xcode directly available, easy-to-use, highly recommended
MultiTouchDemo
- iphone app 中的多点触摸实例,实现了多点拖拽,缩放等功能。-mutiple touches in iphone app using xcode 3.1
game.xcodeproj
- simple animation for an iphone using Xcode
Xcode
- xcode 的中文介绍。。很好用的。。--xcode
LayerDrawDemo
- iPhone 游戏编程基本技巧(1)基本动画实现与阴影处理。 演示程序包括: 1。如何产生管理动画定时器。 2。如何使用Quartz 2D函数库来在layer object中进行缓冲区render动画帧,及其进行阴影处理。 编译与运行环境: 1。系统:Mac OSX 10.5 (Leopard) 或 Mac OSX 10.6(Snow Leopard) 2。编译环境: 在 Mac OSX
LayerDrawDemo
- iPhone 游戏编程基本技巧(1)基本动画实现与阴影处理。 演示程序包括 1。如何产生管理动画定时器。 2。如何使用Quartz 2D函数库来在layer object中进行缓冲区render动画帧,及其进行阴影处理。 编译与运行环境: 1。系统:Mac OSX 10.5 (Leopard) 或 Mac OSX 10.6(Snow Leopard) 2。编译环境: 在 Mac OSX 10.5 (Leop
XCode
- XCODE开发者指引,介绍XCODE的入门书籍-XCODE developer guidelines, introduced XCODE book entry
XCode
- 介绍Xcode中使用汇编的例子,在Xcode平台以及Unix平台上实现混合编程。-Introduced in Xcode examples of use Xcode, compiled in platform and Unix platforms realize mixing programming.
Xcode-train
- Xcode开发者入门,开发iphone4程序的利器-Xcode developer entry, program development tool iphone4