搜索资源列表
terra-0_7
- Michael Garland关于地形算法研究中的源代码,这里有一定相关算法的实现,希望有人能够需要它。-Michael Garland on the topography of the algorithm source code There is a certain correlation algorithm to achieve, hoping that someone will need it.
TerraVista
- 该教程论述了Terra Vista的初步使用方法
terra-0_7
- Michael Garland关于地形算法研究中的源代码,这里有一定相关算法的实现,希望有人能够需要它。-Michael Garland on the topography of the algorithm source code There is a certain correlation algorithm to achieve, hoping that someone will need it.
terrain_view
- 利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者-D3D realize through the use of a high degree of topographic map to generate the basic functions to support the terrain texture loading, the
Terrain
- 地形程序 适合初级学者 这个是OGRE的地形实现方式 具体内容可以下载OGRE的官方版本 希望可以给大家带来帮助-Terrain suitable for junior scholars program Ogre terrain this is the way to achieve the specific content can be downloaded Ogre
TerraVista
- 该教程论述了Terra Vista的初步使用方法-The Terra Vista tutorial discusses the initial use
dixing
- 这是一个户外地形的程序代码。它在代码里面嵌入摄像机,使用者可以以第一人称视角的方式在场景中漫游。效果很不错。-This is an outdoor-terrain program code. It is embedded in the code inside the camera, the user can be the first person perspective in the scene roaming. The effect
pro
- 个人原创的梦幻岛online游戏的地图编辑器2.02 的源码,基于Ogre图像引擎和ETM地形库开发-Neverland personal original online game map editor 2.02 source code, based on the Ogre graphics engine and ETM terrain database development
3D_Terrain
- 3D地形绘制,基于微软框架。但主要代码是一个类,可以拆出来单独用-3D terrain mapping, based on Microsoft fr a meworks. But the main code is a class, you can split out separately with
Terrain
- XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
aster-document
- 经典的关于aster数据处理的文档。ASTER搭载在Terra卫星上的星载热量散发和反辐射仪,是于1999年12月18日发射升空的,由日本国际贸易和工业部制造。-Classic on the aster data processing documents. ASTER carrying the Terra satellite on-board heat distribution and anti-radiation device, wa
dijkstra
- 地杰斯特拉算法,实现确定图中任意两点间的最短距离,并显示最短路径-Jess Terra algorithm to achieve an arbitrary figure to determine the shortest distance between two points and displays the shortest path
RFPA-Based-on-Volterra
- 主要运用Voherra级数理论分析射频功放(RFPA)器件工作在弱非线性条件下信号失真特性。介绍了V01. terra级数在非线性建模中的应用,推导了非线性传递函数的公式。在Advanced Design System 2006A软件的仿真环 境下对射频功率放大器进行仿真,利用计算机仿真实现了在弱非线性条件下对任意频率输入时功率放大器的输出 频谱估计。-The main use of Voherra series theor
A-crop-phenology-detection-method-using-time-seri
- Information of crop phenology is essential for evaluating crop productivity and crop management. Therefore we developed a new method for remotely determining phenological stages of paddy rice. The method consists of th
1
- 大规模地形渲染, 大规模地形渲染,-terra render
3
- 基于分形算法的山体自动生成方法 C++源代码-terra gerenic
Terra-Vista
- 学习地形建模软件Terra Vista的一点体会总结。-some realize about Terra Vista.
TERRA
- TERRA HELP FOR USE WITH C-TERRA HELP FOR USE WITH C++
terra-lua
- Terra lua source code