搜索资源列表
SkinnedMesh
- 用delphi 开发的 directx 程序 directdraw 实现任务活动程序-developed using DirectX procedures DirectDraw procedure to achieve mission activities
SkinnedMesh
- 该书介绍了SkinnedMesh骨骼动画实现原理。(英文版)
mar02
- 国外游戏开发者杂志2002年第三期配套代码,包含Jonathan Blow的关于hacking的例子和代码,使用了Herb Marselas的SkinnedMesh(关于direct3d的例子)的d--Code of game development magazine in 2002 the third issue, contains Jonathan Blow`s example and the code about hacking
SkinnedMesh
- 用delphi 开发的 directx 程序 directdraw 实现任务活动程序-developed using DirectX procedures DirectDraw procedure to achieve mission activities
Direct3D_game_develop
- 这是《Direct3D游戏开发技术详解》一书的源代码,3D游戏开发的好书,希望对大家有帮助!-This is the
DX9C_SkinnedMesh
- 实现对人体皮肤的渲染 构建人体模型 开发环境VC DIRICT3D-Realize the rendering of human skin development environment for building a human model VC DIRICT3D
SkinnedMesh
- 该书介绍了SkinnedMesh骨骼动画实现原理。(英文版)-The book introduced the principle realize SkinnedMesh skeleton animation. (English version)
SkinnedMesh
- 很多有关骨髂动画制作的网页资料。可以参考一下-Many of the skeletal animation data of the page. Reference
skinnedmesh
- 骨骼蒙皮动画例子,VC6无法编译通过,必须在VC2003以上才能通过-Skinned mesh animation examples, VC6 can not compile, you must be adopted by more than VC2003
SkinnedMesh
- 蒙皮动画的例子采用directx9.0 d-Examples of skin using directx9.0 d animation
Skinned_Mesh_Character_Animation_with_Direct3D.ra
- SkinnedMesh of DirectX, this sample using SkinnedMesh with DirectX
SkinnedmeshWithoutDXUT
- DirectX 骨骼蒙皮程序 基于DirectX SDK(June 2010)skinnedmesh样例修改,没有使用DXUT-The DirectX skinned sample program is based on DirectX SDK (June 2010) skinnedmesh modify, do not use DXUT
SkinnedMesh
- 不需要额外建模软件,直接在Unity3D内部为模型添加可控制骨骼 在场景中创建bone 和 bone2两个依托点,bone位运动骨骼bone2为静止骨骼,绑定参考范围通过调整bone 碰撞盒调整(No additional modeling software is required to add controllable bones directly to Unity3D In the scene to create bon